Quote:
Originally Posted by ZindaqI
i have Waiting for other players msg problemfrom host .. also Searching for Game msg from client .. he can found the room if i give him the gameID ... i mean if host created a game with 95959595 GameID then i put that number to client config file it will find it (game room) .. but if i put 0 to Client config file . it will search for game and will not find it ...
i think its a bug i dont know ....
sry for bad english :)
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if you have any 1 time crash bot. Then you must clear id for all cfg to 0. Never don't change it manualy wtf lol. Host create new id if creating new game and other players on pack (3x3 or 4x4 or 5x5) join it automaticaly. bot working all time 5 day's without error.
Quote:
Originally Posted by lkjfds1
how many bots are you running? and your system specs?
anyone can help me with this error?
[9/2/2014 2:56:46] System.NullReferenceException: Object reference not set to an instance of an object.
at PVPNetConnect.PVPNetConnection.Invoke(TypedObject packet)
at PVPNetConnect.PVPNetConnection.Invoke(String destination, Object operation, Object body)
at PVPNetConnect.PVPNetConnection.<QuitGame>d__127.Mo veNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
at EmuB0T.Client.<QuitCurrentGame>d__5.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilder Core.<ThrowAsync>b__1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCal lback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System. Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWa itCallback()
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This is connection error.
1st - server hav eproblem to log your account - i see it many times. Serwer's riot have last few day's much attack ddos.
2nd - on each vm's have too low memory ram - prefer 384Mb on each vm's if yuo use ssd and 768Mb ram if you use normal hdd.