[Release] Skandia bot

05/27/2015 15:10 MinecraftGoblin#541
Yes it dont work
05/27/2015 15:14 SkillFak3R#542
before the server maintenance, the bot still working =) then no longer fixed pls =)
05/27/2015 17:23 [S]teaMHunte[R]#543
dont work for german server ): "ANYMORE" updatetoday xD
05/27/2015 18:04 AlainProvist#544
The patch for US and DE clients will come tonight or tomorrow ;).
05/27/2015 20:29 MinecraftGoblin#545
Great:)
05/27/2015 20:45 [S]teaMHunte[R]#546
great great :D:D
05/27/2015 20:51 AlainProvist#547
The patch for the 3 clients is now released :
[Only registered and activated users can see links. Click Here To Register...]

Simply extract the 3 .core files inside the /core/ directory of the bot (you can delete all the previous .core files there) and run the bot normally.
05/28/2015 22:41 aulon1204#548
website don't work anymore
05/29/2015 00:48 namedrisk#549
a new one will be up soon
05/30/2015 08:17 Churex789#550
How do I not jump on the farm?
05/30/2015 11:05 AlainProvist#551
You can't for now. The problem with the farm is that it is really hard to determine wether the player is stuck or not. And jumping during fight is a far more natural thing than being killed by a mob doing nothing in front of a rock...
05/30/2015 17:08 ken12#552
Quote:
Originally Posted by AlainProvist View Post
You can't for now. The problem with the farm is that it is really hard to determine wether the player is stuck or not. And jumping during fight is a far more natural thing than being killed by a mob doing nothing in front of a rock...
You can try to check its position. If it changes by this "amount" after time...
05/30/2015 18:43 AlainProvist#553
It's actually what I already do... for any action relative to player's move it works perfectly. But for the farm, it implies actions that generally keep the player static as long as the attack range is correct. The only way I have to detect this is spying the skills cooldowns and even this is a nonsense because of buff based skill or healing skills. Long story short I have currently no way to detect the player is really stuck during a fight, and this jump especially occurs when the player stay static for more than 2s during the fight.
05/30/2015 22:21 Daifoku#554
You can query any object with the struct that I gave you for archeology ;)
05/31/2015 00:43 AlainProvist#555
Quote:
Originally Posted by Daifoku View Post
You can query any object with the struct that I gave you for archeology ;)
What structure ? I remember you gave me a function that was called for the texture loading for determining the color for the archeology. But I don't remember anything else implying query on objects. And how could this help me to detect whether the player is stuck or not ?? I'm totally confused with what you said...