I was about to argue with you, but instead I will apologise, I thought you were responding to my post about uninstalling. I thought it was a backhanded comment aimed at me, and it is apparent to me now that you were not even talking to me. Sorry.Quote:
What exactly is your point? I was sharing what was going on with me too so people know its not only them. If you don't like the post don't read it.
This. Exactly this. I have been trying to uninstall so that I can do some recording for a friend, and that symbol remains in the bottom right. and I don't know how to remove it. (I have tried replacing the game_pak with the one I saved on another drive)Quote:
Well, I'm not sure what exactly does and doesn't uninstall. After running the uninstall.bat, I noticed some small things still left in the game(server select and loading screen backgrounds, the little icon in the bottom right corner of the screen, anything else could be unnoticed because it's not an UI change that is apparent. But that's really it and unsure as to why it doesn't work fully. Lol
I always just copy my game_pak and override the modded one.
See [Only registered and activated users can see links. Click Here To Register...] (to remove the bottom right patron symbol)Quote:
This. Exactly this. I have been trying to uninstall so that I can do some recording for a friend, and that symbol remains in the bottom right. and I don't know how to remove it. (I have tried replacing the game_pak with the one I saved on another drive)
try sending a PM if skype or email havent worked for you. At the moment the mod is mostly down until he finishes a workaround for the new patch. Just have to be patient as its just him working on this. He's pretty good about responding to ppl but he's getting bombarded due to the patch and this is just one of those things where you wont receive instant customer support.Quote:
still awaiting response :)...
Thanks for the update dude. For now I'm good without the x2ui folder, just let us know when it works again :D The only thing I even miss is the instant arena queue lolQuote:
It has nothing to do with a CRC, it is specific file checks within the scriptsbin.
The loginstage skip and some others do not cause any over-time dc while others are checked. It has to do with the file compression true/false an it being checked in the client end ( hackshield isnt the problem ).
I'm trying to match the compression and build but thats like a shot in the dark on some things.
I'll respond to whom I can when I can, worse case I'll just take some time making a client from the ground up since you can sandbox everything with the cryengine sandbox.
It just delays progress, is all, but anything out of x2ui is fine, the options folder is fine, aswell. I do know that hackshield is super sensitive, I've been dc'd even just looking on the forums since it is checking more process title names now.
I dont mean its CRC checking game_pak, what i mean is its CRC checking certain files like auction/common.alb since even a single byte change in it causes disconnect.Quote:
It has nothing to do with a CRC, it is specific file checks within the scriptsbin.
The loginstage skip and some others do not cause any over-time dc while others are checked. It has to do with the file compression true/false an it being checked in the client end ( hackshield isnt the problem ).
I'm trying to match the compression and build but thats like a shot in the dark on some things.
They are compiled obfuscated lua, which is what I was meaning by the compression. They could also check the file on load against they're own version on the server end which would explain the long downtime an look at the lua package an see its been modified in length, check an notice excessive --'s or else wise.Quote:
The ALB files in scriptsbin are COMPILED LUA BYTECODE. Normally you can replace them with uncompiled code like you did and LUA automatically compiles them while loading.
They are compiled but not obfuscated. They use luac5.1 to compile them but their luac is a modified one using 4 bytes for LUA_NUMBER instead of default 8 BYTES.Quote:
They are compiled obfuscated lua, which is what I was meaning by the compression. They could also check the file on load against they're own version on the server end which would explain the long downtime an look at the lua package an see its been modified in length, check an notice excessive --'s or else wise.
Plox if you could please provide update/patch notes on your main post that would be very helpful. Seeing as you now have over 55 pages of comments it gets hard to track down your postsQuote:
They are compiled obfuscated lua, which is what I was meaning by the compression. They could also check the file on load against they're own version on the server end which would explain the long downtime an look at the lua package an see its been modified in length, check an notice excessive --'s or else wise.
I updated the pack with what is functional an has not dc'd me overnite, not much but meh, we're working on this ( me an a friend ) an should have something done in time. I can say again though bypassing hackshield, is irrelevant.. I can bypass it and run CE/Olly/IDA an not have a single hiccup, but the internal scanning an where it is, which i think is in the 2xgame.dll, is the problem. Anybody feel like unpacking themida? ;)