Sorry to hear that you have decided not to work with me. Thats okay.Quote:
there's a textbox where you'll set the amount of hp you want it to heal you at.
Instead of using a percentage to heal it uses a whole number. Basically if you enter 2500 (for example) into the hp box it'll heal you if your hp is 2500 or lower. You can set a skill for the heal instead of a potion too and it works the same.
I've actually stopped production of this bot for the time being. I'm going to be fixing up, and adding features to another bot that billythekids has been working on. I've already fixed many of the issues with it. And instead of paying to use it it'll be completely free ! With pretty much the same features as afkguys bot from the sound of it. I believe in things that are free, so in a way this will be something to compete with afkguys bot. I was recently offer a proposition to help him in making his bot, however, it seems he's finished it and is wanting to charge people money. This is something that I've often thought about, but will not cater to simply because I'd prefer to use a free bot than pay money for it especially when it functions just as good.
Anyone familiar with billythekids bot will know that it handles buffs, delays, skills, and initial skill (for like the first attack like Onrush to stun etc..)
The bot also handles healing rather well. You can choose to heal hp/mp using pots and or a heal skill, and even resting until your hp/mp is back to full. It'll also continue to attack if you're being attacked while resting.
Target Information has been added for other features going to be added later. The bot will detect the "real" target id, target name, guild (is target is a player), hp/maxhp, mp/maxmp, level, class level (if a player). This way the targeting system will work really well in determining whether or not to continue to try to attack the current target etc..
There is also a list of player actions that the bot will detect while its running, it'll display when you're moving forward, backward, strafing left, strafing right, rotating/turning left, rotating/turning right, resting, casting, jumping and if you're Idle etc..
This feature has been added for later use with a auto-routing function that will be in the works here soon so the flow of motion while botting will be as realistic as possible. This bot also includes a ZoomHack which will help with the field of view while botting, completely user friendly where scrolling your mouse wheel will allow you to zoom out to the maximum that you've setup, thus making more mobs visible, and tying it to the auto-routing feature will help to detect player direction and how to target a mob if no mobs are in view directly
-----To be added/fixed----
Target x,y,z positions.
Player x,y,z positions.
NPC x,y,z positions and locations
Detect player gold, and will keep track of how much money you have earned while the bot was active. (useless but fun information).
Auto-Routing
Also I will be adding a feature that if you're whispered while botting, it'll auto reply with a pre-set list of things to respond to using keywords. For example someone whispers "hello" you'll auto-respond "howdy" :P
Another feature to make it more realistic. So for words like "what", "doing", "help", "quest" it'll respond in different ways, mainly just to tell the player "hey i'm busy atm trying to get my guild quests done", or "sorry can't help you atm I got to go soon" etc...this way they think you are there.
A few more ideas are floating about but be ready for some updates soon.Just don't pay for anything you can use for free lol
But for the record, billy's bot is no where near Skybot's capability. I have tried it.
I have yet to release Skybot because I want to make it clear the difference in quality. So I have been working on a couple things, which are now about 80% complete.
Skybot will PERFECTLY stay within any given CIRCULAR range (not rectangle) from a set point. Skybot can auto route to ANY location using the games built in auto route feature (not the directional keys). Skybot will move from one grinding location to another after a set period or at a set base and/or char level. After the release I will be designing a system for auto questing.
The main difference between Skybot and the rest are two things:
1. Skybot works flawlessly with more functions
2. Skybot doesn't chew up CPU
I have almost resolved running the game minimized, but no promises by release.