Ein paar Addys undso.
Code:
DWORD ASM_COMMAND = 0x4D3B76; DWORD ASM_DEATHCAM = 0x4582FC;
DWORD ASM_COMMAND = 0x4D3B76; DWORD ASM_DEATHCAM = 0x4582FC;
struct CPlayer
{
char Eagl31[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Eagl32[72];//0xC450
BYTE index;//0xC498
char Eagl33[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Eagl34[24];//0xC4B8
int WeaponState;//0xC4D0
char Eagl35[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Eagl36[136];//0x10118
float PlayerView;//0x101A0
char Eagl37[4];//0x101A4
float Pitch;//0x101A8
char Eagl38[24];//0x101AC
float Yaw;//0x101C4
char Eagl39[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Eagl310[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Eagl311[90];//0x101F2
BYTE PlayerState;//0x1024C
char Eagl544[4]; //10250
float pos1; //10254
float pos2; //10258
float pos3; //1025C
char Eagl312[136];//10260
float NoFallDamage;//0x102E8
char Eagl313[20];//0x102EC
float PosX;//0x10300
char Eagl314[4];//0x10304
float PosY;//0x10310
char Eagl315[4];//0x10314
float PosZ;//0x10308
char Eagl316[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Eagl317[14];//0x10378
DWORD AutoShot;//0x10386
char Eagl318[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CServer
{
char UnknownData1[0xBE8D8];//0x00
DWORD Packet;//0xBE8D8
CHAR UnknownData2[0x378C];//0xBE8DC
int Master;//0xC2068
char UnknownData3[0x5055];//0xC206C
BYTE Slot1;//0xC70C1
BYTE Slot2;//0xC70C2
BYTE Slot3;//0xC70C3
BYTE Slot4;//0xC70C4
BYTE Slot5;//0xC70C5
BYTE Slot6;//0xC70C6
BYTE Slot7;//0xC70C7
BYTE Slot8;//0xC70C8
char UnknownData4[0x1827B];//0xC70C9
LONG Invisible;//0xDF344
char UnknownData5[0x154C];//0xDF34C
DWORD RoomNumber;//0xE0898
DWORD MyPlayerSlot;//0xE089C
DWORD MyTeam;//0xE08A0
};
struct CServerBase
{
CServer* MyServer;
};
struct CPlayerInfo
{
CHAR UnknownData1[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
CHAR UnknownData2[0x2DC];//0x6E8
CHAR NAME[16];//0x9C4
CHAR UnknownData3[0x11B4];//0x9D4
INT KILLS;//0x1B88
INT DEATHS;//0x1B8C
INT FLAGS;//0x1B90
INT HEALTH;//0x1B94
INT MAXHELATH;//0x1B98
CHAR UnknownData4[0x94];//0x1B9C
BYTE ISREDY;//0x1C30
CHAR UnknownData5[0xBF];//0x1C31
BYTE TEAM;//0x1CF0
CHAR UnknownData6[0x4];//0x1B9C
int pClass;//0x1BA0
CHAR UnknownData7[0x1BFF];//0x1CF1
};//0x1CF8
struct CBase
{
CPlayer* pLocal;//0xA4FEB0
char _00[0x1280E4];//0xA4FEB4
CPlayer** pGlobal;//0xB77F98
};
struct CLocal
{
char xJumpToAdress0[32];//0x00
float PosX;//0x20
float PosY;//0x24
float PosZ;//0x28
char xJumpToAdress1[36];//0x2C
float Pitch;//0x50
float Yaw;//0x54
};
struct CMatrix
{
D3DXMATRIX Project;//0x00
D3DXMATRIX View;//0x40
};
CLocal* p_Local = NULL; CBase* p_Player = (CBase*)ADR_PlayerPointer; CMatrix* p_Matrix = (CMatrix*)ADR_MatrixPointer; CServerBase* p_Server = (CServerBase*)ADR_ServerPointer;
Quote:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x00A53B98
#define ADR_SERVERPOINTER 0x00A53B28
#define ADR_BASEPOINTER 0x00AAF918
#define ADR_VIEWANGELS 0x00A536FC
#define ADR_MATRIX 0x009EA1F0
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x00A53720
#define ADR_PLANTANYWHERE 0x00A5388B
#define ADR_DEFUSEANYWHERE 0x009ED224
#define ADR_STAMINA1 0x00872B68
#define ADR_STAMINA2 0x00872B6C
#define ADR_STAMINA3 0x00872B70
#define ADR_STAMINA4 0x00872B74
#define ADR_STAMINA5 0x00872B7C
#define ADR_NOSPAWNWAIT 0x00B9C044
#define ADR_IMDRUNK 0x00A53AC0
#define ADR_ACCURACYAS 0x00A58AC4
#define ADR_SPEED 0x0089AC30
#define ADR_ROOLSPEED 0x0089AA14
#define ADR_STW 0x00872B64
#define ADR_WTW 0x00872944
#define ADR_BONESHOT 0x0089B658
#define ADR_SUPERNOSPREAD 0x0089A780
#define ADR_ANTIAFK 0x00B8CA14
#define ADR_DISTANCEGUNPLAYER 0x0089A89C
#define ADR_SCOPE 0x0090FDA0
#define ADR_FASTLOCKON 0x00A5376C
#define ADR_FASTAMMO 0x00A58A0C
#define ADR_FASTMEDIC 0x00A58A2C
#define ADR_FASTREPAIR 0x00A5B348
#define ADR_FASTFLAG 0x00A5B2C0
#define ADR_GMWARNING 0x00ABDE04
#define ADR_NOBOUNDS1 0x00B8CA60
#define ADR_NOBOUNDS2 0x00B8CA64
#define ADR_NOBOUNDS3 0x00B8CA68
#define ADR_NOWATER1 0x00A5B2BC
#define ADR_NOWATER2 0x00A5B2B8
#define ADR_GLASSWALL 0x00A537F0
#define ADR_NEARFOG 0x00A5B2D0
#define ADR_FARFOG 0x00A5B2D8
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x0090798A
#define ADR_EXTRAAMMO2 0x0090798C
#define ADR_SNIPER 0x0090798E
#define ADR_ASSAULT 0x0090798C
#define ADR_BANDAGE 0x00907995
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_NFD 0x102E8
#define OFS_SLOT5 0x00C70D4
#define OFS_SLOT6 0x00C70D5
#define OFS_SLOT7 0x00C70D6
#define OFS_SLOT8 0x00C70D7
#define OFS_NORELOAD 0x001040D
#define OFS_NOSRPEAD 0x00A58AC4
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC48C
#define OFS_PREMIUM 0x0058C
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_GLOBALSIZE 0x001D10
#define OFS_LOCALSIZE 0x00A40C
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00AB02DC
#define ADR_D3DIP 0x00AAFFF0
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 23:29:00 ] ###################//
//##########################################################//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA53B98; // 14/2/2013
DWORD ADR_POINTER_SERVER = 0xA53B28; // 14/2/2013
DWORD ADR_POINTER_ANGELS = 0xA536FC; // 14/2/2013
DWORD ADR_POINTER_BASE = 0xAAF918; // 14/2/2013
DWORD ADR_POINTER_MATRIX = 0x9EA1F0; // 14/2/2013
static CONST DWORD DevicePointer = Private; // 14/2/2013
//================ [ Command ] =================//
DWORD ADR_COMMAND = Private; // 14/2/2013
DWORD ADR_PACKET = 0xBE8D8; // 14/2/2013
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0x9DA188; // 14/2/2013
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x892078; // 14/2/2013
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x90FDB4; // 14/2/2013
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA5373E; // 14/2/2013
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x89A8C8; // 14/2/2013
DWORD ADR_MEMORY_QUICKPLANT = 0xA53720; // 14/2/2013
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8CA60; // 14/2/2013
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB8CA64; // 14/2/2013
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB8CA68; // 14/2/2013
DWORD ADR_MEMORY_BONE = 0x89B658; // 14/2/2013
DWORD ADR_RapidFire = Private; // 14/2/2013
DWORD ADR_MEMORY_GMWARNING = Private; // 14/2/2013
DWORD ADR_NOSPAWNWAIT = 0xB9C048; // 14/2/2013
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 14/2/2013
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; // 14/2/2013
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 14/2/2013
DWORD ADR_OFFSET_NODELAY = 0x10410; // 14/2/2013
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 14/2/2013
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 14/2/2013
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 14/2/2013
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 14/2/2013
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 14/2/2013
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 14/2/2013
DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 14/2/2013
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 14/2/2013
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 14/2/2013
DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 14/2/2013
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 14/2/2013
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 14/2/2013
DWORD ADR_OFFSET_INVISIBLE = 0xDF354; // 14/2/2013
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 14/2/2013
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 14/2/2013
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 14/2/2013
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 14/2/2013
DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 14/2/2013
DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 14/2/2013
DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 14/2/2013
DWORD ADR_OFFSET_SLOT_5 = 0xC70D5; // 14/2/2013
DWORD ADR_OFFSET_SLOT_6 = 0xC70D6; // 14/2/2013
DWORD ADR_OFFSET_SLOT_7 = 0xC70D7; // 14/2/2013
DWORD ADR_OFFSET_SLOT_8 = 0xC70D8; // 14/2/2013
DWORD ADR_OFFSET_MASTER = 0xE08A8; // 14/2/2013
DWORD ADR_OFFSET_PITCH = 0x101A8; // 14/2/2013
DWORD ADR_OFFSET_YAW = 0x101C4; // 14/2/2013
DWORD WeaponShot = 0x10386; // 14/2/2013
DWORD GravityX_Ofs = 0xC4AC; // 14/2/2013
DWORD GravityY_Ofs = 0xC4B0; // 14/2/2013
DWORD GravityZ_Ofs = 0xC4B4; // 14/2/2013
DWORD OFS_PREMIUM1 = 0x58C; // 14/2/2013
DWORD OFS_PREMIUM2 = 0x590; // 14/2/2013
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xA53BE4; // 14/2/2013
//================= [ Aimbot ] =================//
DWORD dwVisibleCheck = Private; // 14/2/2013
DWORD BoneCheck_Asm = Private; // 14/2/2013
DWORD dwLobby = Private; // 14/2/2013
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0xAB14B8; // 14/2/2013
DWORD WarRock_WeaponBasePointer = 0xA767CC; // 14/2/2013
DWORD WarRock_SlotBase_Offset = 0x0; // 14/2/2013
DWORD WarRock_PlayerID_Offset = 0x1CF8; // 14/2/2013
//================ [ Swim ] =================//
DWORD ADR_Swim1 = Private; // 14/2/2013
DWORD ADR_Swim2 = Private; // 14/2/2013
//================ [ GM Server Warn ] =================//
DWORD dwGMInServer = Private; // 14/2/2013
//================ [ Failed [ 1 ] Addys ] =================//
//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xA53B98
char _00[0x129C74];//0xA53B9C
CPlayer* pLocal;//0xB7D810
};
\||N4n033 Addys Logger Started||//
#define Addr_Playerpointer 0x00A53B98
#define Addr_Serverpointer 0x00A53B28
#define Addr_BasePointer 0x00AAF918
#define Addr_HealthPointer 0x0031FB8
#define Addr_StatePointer 0x00A53BC0
#define Addr_WeaponPointer 0x0090FCC8
#define Addr_DevicePointer 0x0089791C
#define Addr_UserPointer 0x00A537F8
#define Addr_UserBase 0x00A5485C
#define Addr_ViewAngels 0x00A536FC
#define Addr_CBasePointer 0x00B7D810
#define Addr_ClassBase 0x00AB14B8
#define Addr_WeaponBase 0x00A767CC
\||Memory addys||//
#define Addr_VirtualJump 0x0089A884
#define Addr_Speed 0x0089AC30
#define Addr_UnlAmmo 0x005039DF
#define Addr_BoneShot 0x0089B658
#define Addr_WTW 0x00872944
#define Addr_STW 0x00872B64
#define Addr_FastAmmmo 0x00A73228
#define Addr_FastRepair 0x00A7322C
#define Addr_FastHealth 0x00A73230
#define Addr_FastFlag 0x00A73234
#define Addr_AntiAFK 0x00B8CA14
#define Addr_Spawn1 0x00B8CBE8
#define Addr_Spawn2 0x00B8CBEC
#define Addr_Spawn3 0x00B8CBF0
#define Addr_NoWater 0x009D0D10
#define Addr_NoSpread 0x009EC6C8
#define Addr_CQCProneMem 0x0090FD94
#define Addr_D3DEspName 0x00AB02DC
#define Addr_ImDrunk 0x00A53AC0
#define Addr_LadderQuickly 0x0089AB38
\||Offsets addys||//
#define Ofs_PlayerSize 0x001D10
#define Ofs_Invisible 0x00DF354
#define Ofs_5thSlot 0x00C70D4
#define Ofs_X 0x00102EC
#define Ofs_Y 0x00102F4
#define Ofs_Z 0x00102F0
#define Ofs_GravityX 0x00C4A4
#define Ofs_GravityY 0x00C4A8
#define Ofs_GravityZ 0x00C4AC
#define Ofs_Lvl 0x00DF330
#define Ofs_Dinar 0x00DF340
#define Ofs_RoomMaster 0x00E08A8
#define Ofs_SniperAmmo 0x00A53758
#define Ofs_ExtraAmmo1 0x00A53756
#define Ofs_ExtraAmmo2 0x00A53757
#define Ofs_AssaultAmmo 0x00A5375A
#define Ofs_Bandage 0x00A5375C
\||ASM addys||//
#define ASM_Bullets 0x004FFDB3
#define ASM_QuickPlant 0x004FEB7D
#define ASM_QuickDefuse 0x00439BE2
\||N4n033 Addys Logger Ended||//
Request..Quote:
Credits :Code:\||N4n033 Addys Logger Started||// #define Addr_Playerpointer 0x00A53B98 #define Addr_Serverpointer 0x00A53B28 #define Addr_BasePointer 0x00AAF918 #define Addr_HealthPointer 0x0031FB8 #define Addr_StatePointer 0x00A53BC0 #define Addr_WeaponPointer 0x0090FCC8 #define Addr_DevicePointer 0x0089791C #define Addr_UserPointer 0x00A537F8 #define Addr_UserBase 0x00A5485C #define Addr_ViewAngels 0x00A536FC #define Addr_CBasePointer 0x00B7D810 #define Addr_ClassBase 0x00AB14B8 #define Addr_WeaponBase 0x00A767CC \||Memory addys||// #define Addr_VirtualJump 0x0089A884 #define Addr_Speed 0x0089AC30 #define Addr_UnlAmmo 0x005039DF #define Addr_BoneShot 0x0089B658 #define Addr_WTW 0x00872944 #define Addr_STW 0x00872B64 #define Addr_FastAmmmo 0x00A73228 #define Addr_FastRepair 0x00A7322C #define Addr_FastHealth 0x00A73230 #define Addr_FastFlag 0x00A73234 #define Addr_AntiAFK 0x00B8CA14 #define Addr_Spawn1 0x00B8CBE8 #define Addr_Spawn2 0x00B8CBEC #define Addr_Spawn3 0x00B8CBF0 #define Addr_NoWater 0x009D0D10 #define Addr_NoSpread 0x009EC6C8 #define Addr_CQCProneMem 0x0090FD94 #define Addr_D3DEspName 0x00AB02DC #define Addr_ImDrunk 0x00A53AC0 #define Addr_LadderQuickly 0x0089AB38 \||Offsets addys||// #define Ofs_PlayerSize 0x001D10 #define Ofs_Invisible 0x00DF354 #define Ofs_5thSlot 0x00C70D4 #define Ofs_X 0x00102EC #define Ofs_Y 0x00102F4 #define Ofs_Z 0x00102F0 #define Ofs_GravityX 0x00C4A4 #define Ofs_GravityY 0x00C4A8 #define Ofs_GravityZ 0x00C4AC #define Ofs_Lvl 0x00DF330 #define Ofs_Dinar 0x00DF340 #define Ofs_RoomMaster 0x00E08A8 #define Ofs_SniperAmmo 0x00A53758 #define Ofs_ExtraAmmo1 0x00A53756 #define Ofs_ExtraAmmo2 0x00A53757 #define Ofs_AssaultAmmo 0x00A5375A #define Ofs_Bandage 0x00A5375C \||ASM addys||// #define ASM_Bullets 0x004FFDB3 #define ASM_QuickPlant 0x004FEB7D #define ASM_QuickDefuse 0x00439BE2 \||N4n033 Addys Logger Ended||//
N4n033
Aeroman
NoName
R3d_L!n3
GigaByte
there wasn't a update so they didn't changedQuote:
#Request new addy
/*============================================*/
/*===============[ iSkyLikeX ]==============*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A53B98
#define ADR_SERVERPOINTER 0x00A53B28
#define ADR_BASEPOINTER 0x00AAF918
#define ADR_DEVICEPOINTER 0x00A53700
#define OFS_DEVICEPOINTER 0x**
#define ADR_ANGELS 0x00A536FC
#define ADR_WEAPONBASE 0x00A767CC
#define ADR_REMOTEPOINTER 0x00B7D810
#define ADR_MATRIX 0x**
#define ADR_ROOM 0x**
/*================[ Adresses ]================*/
#define ADR_GMWARNING 0x00AA13EC
#define ADR_GMWARNINGIP 0x00AA0FEC
#define ADR_SUPERNOSPREAD 0x0089A8C8
#define ADR_UNLAMMO 0x00A53B04
#define ADR_VEHICLEJUMP 0x00861934
#define ADR_PUSHMEAWAY 0x008722EC
#define ADR_ANTIFLASHM14 0x008722EC
#define ADR_SPEED 0x0089AC30
#define ADR_CQCPRONE 0x0090FD94
#define ADR_ANTIKICKCALL 0x008595EC
#define ADR_FULLBRIGHT1 0x00A5465C
#define ADR_FULLBRIGHT2 0x00A54664
#define ADR_FULLBRIGHT3 0x00A54668
#define ADR_CHANGEROLL 0x0089A8E0
#define ADR_BONESHOT2 0x00B9E870
#define ADR_NOWATER2 0x00A5B2BC
#define ADR_VIRTUALJUMP 0x0089A884
#define ADR_NXCASH 0x00A53C18
#define ADR_WALKUNDERWATER 0x00A5B2C0
#define ADR_NOSPAWNWAIT 0x00B9C044
#define ADR_NOBOUNDS1 0x00B8CA60
#define ADR_NOBOUNDS2 0x00B8CA64
#define ADR_NOBOUNDS3 0x00B8CA68
#define ADR_SCOPE 0x0090FDA0
#define ADR_SCOPESIZE 0x0090FDA8
#define ADR_STAMINA1 0x00872B68
#define ADR_STAMINA2 0x00872B6C
#define ADR_STAMINA3 0x00872B70
#define ADR_STAMINA4 0x00872B74
#define ADR_STAMINA5 0x00872B78
#define ADR_STAMINAREFILL 0x009D0B8C
#define ADR_NOWEAPONGRAVITY 0x0089A8C0
#define ADR_DEFUSEANYWHERE 0x0090FDB4
#define ADR_FASTHEALTH 0x00A58A2C
#define ADR_FASTAMMO 0x00A58A1C
#define ADR_FASTREPAIR 0x00A58A24
#define ADR_FASTFLAG 0x00A58A34
#define ADR_GAMESPEED 0x00A53720
#define ADR_SILENTWALK 0x00B8CA64
#define ADR_SILENTRELOAD 0x00B8CA64
#define ADR_ANTIRADAR 0x00A5B2F0
#define ADR_AIWEAPONCQC 0x0090FD94
#define ADR_ENABLEMOUSE 0x00A5372C
#define ADR_SWIM1 0x**
#define ADR_SWIM2 0x**
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD 0x00A53BF0
#define ADR_WEAPONSHOT 0x00A53BE4
#define ADR_PLAYERVEHICLE 0x00A53BDC
#define ADR_PLAYERPRONE 0x00A53BD0
/*=================[ User ]===================*/
#define ADR_USERNAME 0x00AB02DC
#define ADR_USERIP 0x00AAFFF0
#define ADR_USERTEAM 0x00AAF918
#define ADR_USERHEALTH 0x00AB14AC
#define ADR_USERPING 0x00AAF918
#define ADR_USERPOINTS 0x00AAF918
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX 0x00A40C
#define OFS_GLOBALINDEX 0x001D10
#define OFS_FORCEKICK 0x00BE8D8
#define OFS_ROOMNUMBER 0x00E08A4
#define OFS_MYPLAYERSLOT 0x00E08A8
#define OFS_MYPLAYERTEAM 0x00E08AC
#define OFS_GAMETYPE 0x00C17E0
#define OFS_PACKET 0x00BE8D8
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_NOSERVERKICK 0x00361
#define OFS_EARTHQUAKE 0x0010384
#define OFS_NODELAY 0x0010410
#define OFS_NORELOAD 0x001040D
#define OFS_NOSWITCHTIME 0x001040D
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C44C
#define OFS_MAP 0x00C1C1C
#define OFS_POS_X 0x0010300
#define OFS_POS_Y 0x0010310
#define OFS_POS_Z 0x0010308
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x8E0
#define OFS_NOFALLDAMAGE 0x00102E8
#define OFS_AUTOSHOT 0x00103868F
#define OFS_AUTOPLANT 0x0010370
#define OFS_AUTODEFUSE 0x0010374
#define OFS_SPECTATE 0x**
#define OFS_STW 0x001380
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_INVISIBLE 0x00DF354
#define OFS_LEVEL 0x00DF330
#define OFS_DINAR 0x00DF340
#define OFS_SPEED 0x001010C
#define OFS_NOSPREAD 0x0010110
#define OFS_MASTER 0x00E08A8
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_LOWGRAVITY 0x00C4B0
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC 0x**
#define ASM_AUTOAMMO 0x**
#define ASM_AUTOREPAIR1 0x**
#define ASM_AUTOREPAIR2 0x**
#define ASM_MINEVIEW1 0x**
#define ASM_MINEVIEW2 0x**
#define ASM_BACKTOLOBBY 0x**
#define ASM_MESSAGEBOX 0x0041977E
#define ASM_COMMAND 0x**
#define ASM_CHATCOMMAND 0x**
#define ASM_ALLWAYSCROSSHAIR 0x**
#define ASM_UNLAMMO 0x**
#define ASM_QUICKPLANT 0x**
#define ASM_QUICKDEFUSE 0x**
#define ASM_VEHICLENFD 0x**
#define ASM_VEHICLERADARGPS 0x**
#define ASM_VEHICLENOOVERHEAT 0x**
#define ASM_SUPERCAR1 0x**
#define ASM_SUPERCAR2 0x**
#define ASM_SUPERNOSPREAD 0x**
#define ASM_ROOMFILTER1 0x**
#define ASM_ROOMFILTER2 0x**
#define ASM_ROOMFILTER3 0x**
#define ASM_ROOMFILTER4 0x**
#define ASM_PREMCROSSHAIR1 0x**
#define ASM_PREMCROSSHAIR2 0x**
#define ASM_DEATHCAM 0x**
#define ASM_CQCPRONE 0x**
#define ASM_KICKAS 0x**
#define ASM_BULLETS 0x**
#define ASM_WTW 0x**
#define ASM_RADARGPS 0x**
#define ASM_FFAGPS 0x**
#define ASM_STAMINAUP5 0x**
#define ASM_STAMINAUP10 0x**
#define ASM_NORELOAD 0x**
#define ASM_NODELAY 0x**
#define ASM_EVENTNEWS 0x0040ECBC
#define ASM_OPK1 0x**
#define ASM_OPK2 0x**
#define ASM_OPK3 0x**
#define ASM_INVISIBLECHECK 0x**
#define ASM_ARTILLERY1 0x**
#define ASM_ARTILLERY2 0x**
#define ASM_ARTILLERY3 0x**
#define ASM_ARTILLERY4 0x**
#define ASM_ARTILLERY5 0x**
#define ASM_ARTILLERY6 0x**
#define ASM_ARTILLERY7 0x**
#define ASM_ARTILLERY8 0x**
#define ASM_AUTOSTART 0x**
#define ASM_AUTOREADY 0x**
/*================[ Bypass ]==================*/
===================> WarRock.exe
#define ASM_WARROCK_NODETECTION 0x**
#define ASM_WARROCK_SELFCRC 0x**
#define ASM_WARROCK_CHECK_1 0x**
#define ASM_WARROCK_CHECK_2 0x**
===================> EHSvc.dll
#define ASM_EHSVC_SELFCRC 0x**
#define ASM_EHSVC_DETECTION 0x**
#define ASM_EHSVC_ASM_DETECTION 0x**
#define ASM_EHSVC_ANTICRASH 0x**
#define ASM_EHSVC_NANO_CHECK_1 0x**
#define ASM_EHSVC_NANO_CHECK_2 0x**
#define ASM_EHSVC_NANO_CHECK_3 0x**
/*================[ Structs ]=================*/
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[1219700];
CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 0.2 ]===============*/
/*============================================*/