[TOOL] Agdev Script Creator ~ by AgDev Team

08/01/2008 23:25 John Dread#526
they are disabled for now because the NPC inject-codes have changed and if u bot with the old ones u will get detected
08/02/2008 00:10 kfjhfbf#527
@mass mods plz read pervious post of me and u will find my script file and the screen shot of the error

@john_dread this erro rhappend to me from along time ago and still happens also it happens when i us einjects and when i dont use so this isnt the problem i tthionk it from the agbot itself (have abug)!
08/02/2008 00:45 immortaleeb#528
Quote:
Originally Posted by kfjhfbf View Post
@mass mods plz read pervious post of me and u will find my script file and the screen shot of the error

@john_dread this erro rhappend to me from along time ago and still happens also it happens when i us einjects and when i dont use so this isnt the problem i tthionk it from the agbot itself (have abug)!
U say it yourself: "i tthionk it from the agbot itself"
We can't help you with a bug in agbot itself since we DON'T have ACCESS to the source code which means we CAN'T FIX the bug if there is one
08/02/2008 02:03 tobias_1985#529
Im having a prob with my script where the vendor windows dont close as the script says...

"inject","745A","5D000000"
"store open","0101000000","5D000000|Potion Merchant Manina"
"store buy","0108000201120100|08000000|HP X-large","50|400"
"store buy","0108000501150100|0F000000|MP X-large","50|400"
"store close","Potion Merchant Manina","5D000000"

Thats what i have....
08/02/2008 02:42 Mass Mods#530
Here is the TAXI script for out of town, you must make the in town scripts yourselves, enjoy!

This is for Black Yeowas!!!!

[Only registered and activated users can see links. Click Here To Register...]

This is for Red Eyed Ghosts!!!

[Only registered and activated users can see links. Click Here To Register...]

I recommend using AgBot Version 2.3.10 ONLY with Secure step enabled for ANY AgDev script!
08/02/2008 02:45 DarkCronicLe#531
I hate it if my bot dies..but the inventory is still full of pots and arrows..

then the bot tries to buy more pots and an error appears :(


btw, I am happy to be back @ Silkroad ^_^
08/02/2008 08:18 Hussert#532
Quote:
Originally Posted by kfjhfbf View Post

i use agbot latest version (2.3.10 ) and i use agdev latest version (2.1) and i get the error and to hussert i got those injects from ibotforfun (his town script generator) <== great thanks to him and it works great better than agdev (only in town in town)! so here what i do i use ibotofrfun script (ONLY IN TOWN) and i use agdev(your tool) <==[whic is awesome works great although i prefer injects in town] for outside town (hunting) and the loop be awesome better than t-bot and isrbot!!! but there must be a bad thing which is the fuckin error i always got! i bieleve its a bug in agbot so i give u all info u need can u help now? plzzzzzzzzzzzzzz heeeeeeeeeeeeeeeeelp :(:(:(
Maybe it's because of the injects you are happy about? Try using a full script from our agdev. Don't forget to change the NPC codes manually from agbot site as we haven't change them, yet.
08/02/2008 08:34 losha2#533
i will tray the 2.3.10 if u all say this work but yesterdayy i wonted rtay that and that dont go the hunting and wen i go myself he didnt wonded to attack mobs....
08/02/2008 09:39 kfjhfbf#534
[QUOTE=hussert;1314015]Maybe it's because of the injects you are happy about? Try using a full script from our agdev. Don't forget to change the NPC codes manually from agbot site as we haven't change them, yet

i got the dman error again :(:( plz help me plzzzzzzzz :(:( no hussert its not from the injects cuz this error wqas happening tome long time ago and i wasnty using injects at all! and i tried usining agdev inside and outside town i still got the same error am i the only one getting this error??!!! besides hussret when using injects in town i discoverd its more specific dont stuck at wall or tree or go more distance than i gave so that i use injects (only in town) and as i said above the error was there before i use injects! plz help me husser and everyone nows plz help:(:(
08/02/2008 09:41 Octavio#535
Quote:
Originally Posted by hussert View Post
Maybe it's because of the injects you are happy about? Try using a full script from our agdev. Don't forget to change the NPC codes manually from agbot site as we haven't change them, yet.
hmmm.... the injects work like a charm!.... it's perfect and doesn't run into obstacles..... it should atleast be used in the towns while making scripts just so that it finishes it's job quickly in town without any problems.....outside i use cmd's but i'm gonna test if injects are better outside too... or i might mix them with injects at certain difficult points like gates and bridges.... i already have a few scripts working and would like to add them to your agdev if you want.... Agdev and Agbot script generator are the best and only scripting tools you'll need.... i make use of both the tools.... town codes from agbot script generator and walkscripts from agdev....

P.S. thanks agdev team for such an awesome tool.....

Quote:
Originally Posted by losha2 View Post
i will tray the 2.3.10 if u all say this work but yesterdayy i wonted rtay that and that dont go the hunting and wen i go myself he didnt wonded to attack mobs....
don't use 'Srproxy' for 2.3.10 it doesn't work for now..... use the 'nuconnector 71' and then the agbot and login it should work now......
08/02/2008 10:12 Hussert#536
Quote:
Originally Posted by kfjhfbf View Post

i got the dman error again :(:( plz help me plzzzzzzzz :(:( no hussert its not from the injects cuz this error wqas happening tome long time ago and i wasnty using injects at all! and i tried usining agdev inside and outside town i still got the same error am i the only one getting this error??!!! besides hussret when using injects in town i discoverd its more specific dont stuck at wall or tree or go more distance than i gave so that i use injects (only in town) and as i said above the error was there before i use injects! plz help me husser and everyone nows plz help:(:(
Thats weird.... :s
Your codes are 100% right... yet, you still get that error..
Why don't you just contact agbot guys? They did asked for reporting bugs if found by anyone. :)

How to contact them? by IRC... Check out their website for more details : [Only registered and activated users can see links. Click Here To Register...]

Do not ask ME to contact them because I never did before and not willing to do ever ;)

Quote:
Originally Posted by Octavio View Post
hmmm.... the injects work like a charm!.... it's perfect and doesn't run into obstacles..... it should atleast be used in the towns while making scripts just so that it finishes it's job quickly in town without any problems.....outside i use cmd's but i'm gonna test if injects are better outside too... or i might mix them with injects at certain difficult points like gates and bridges.... i already have a few scripts working and would like to add them to your agdev if you want.... Agdev and Agbot script generator are the best and only scripting tools you'll need.... i make use of both the tools.... town codes from agbot script generator and walkscripts from agdev....

P.S. thanks agdev team for such an awesome tool.....
Since you both confirmed the accuracy of the injects, I will discuss it with the team and see what can we do about it. ^^

Pm me with the scripts you are willing to send. If you want, I will add you in the team as a script maker if they are working fine.
08/02/2008 10:51 tobias_1985#537
Guess my problem with the code has no meaning since i look at my screen and see the last vendor screen i talk to still up while im in hunting area... and no code to remove the 2-3 'after teleport' screens as well...
08/02/2008 11:13 Octavio#538
Quote:
Originally Posted by kfjhfbf View Post
i got the dman error again :(:( plz help me plzzzzzzzz :(:( no hussert its not from the injects cuz this error wqas happening tome long time ago and i wasnty using injects at all! and i tried usining agdev inside and outside town i still got the same error am i the only one getting this error??!!! besides hussret when using injects in town i discoverd its more specific dont stuck at wall or tree or go more distance than i gave so that i use injects (only in town) and as i said above the error was there before i use injects! plz help me husser and everyone nows plz help:(:(
If it's the same 'Unknown npc' error, make sure your npc codes are updated like hussert said.... i got the same error once but then it got fixed.... also make sure your injects/commands are near the npc.... i use a delay of '1' sec.... if it's a different one post an image of it.....

I took a look at your script which you had posted earlier and the codes have changed, so either get the new codes from agbot at their site or download the latest agbot script generator and get the script from there.....

Quote:
Originally Posted by hussert View Post
Since you both confirmed the accuracy of the injects, I will discuss it with the team and see what can we do about it. ^^

Pm me with the scripts you are willing to send. If you want, I will add you in the team as a script maker if they are working fine.
Great! the injects would be a good alternative if you could add it as an option such as 'Would you like to use injects or commands?'[yes/No] and the delay which should be added.....
i'll pm you with the scripts that are working when i'm done, i'm testing them to make them better and checking for faults.....
08/02/2008 12:32 immortaleeb#539
Hmm about the injects (for walking intown) if they are more accurate then we should use 'em... However, every once and a while they (=rev6) "update" (=change) the injects for like teleporting or using skills, and if agdev isn't up to date you might get errors and there is a possibility you get banned by silkroad thx to using injects...
I don't know if anybody knows this, but if you do pls answer to the following quesion; Is there is a possibility rev6 would have to update the injects for walking ??

If so, I suggest we stick to the old method for walking, or maybe we should add two radio buttons, one saying "don't use injects for walking" and one saying "use injects for walking (use at your own risk)" ...

EDIT: maybe we should show a msgbox at the start of the program saying:
"Use at your own risk"
"There are injects used in this program which might not be up-to-date.
Using old injects might result in being banned
Be sure to always check if there's a newer version, we will try to keep the injects as up-to-date as possible.
In case you're not completely sure if you're using the latest injects, then goto [link to injects].
We are not held responsible if you've been banned due to using old injects."
08/02/2008 16:22 Hussert#540
Quote:
Originally Posted by immortaleeb View Post

Hmm about the injects (for walking intown) if they are more accurate then we should use 'em... However, every once and a while they (=rev6) "update" (=change) the injects for like teleporting or using skills, and if agdev isn't up to date you might get errors and there is a possibility you get banned by silkroad thx to using injects...
I don't know if anybody knows this, but if you do pls answer to the following quesion; Is there is a possibility rev6 would have to update the injects for walking ??

If so, I suggest we stick to the old method for walking, or maybe we should add two radio buttons, one saying "don't use injects for walking" and one saying "use injects for walking (use at your own risk)" ...

EDIT: maybe we should show a msgbox at the start of the program saying:
"Use at your own risk"
"There are injects used in this program which might not be up-to-date.
Using old injects might result in being banned
Be sure to always check if there's a newer version, we will try to keep the injects as up-to-date as possible.
In case you're not completely sure if you're using the latest injects, then goto [link to injects].
We are not held responsible if you've been banned due to using old injects."
I agree with "Red" parts there.... The only thing that holding me back is that this is the first time they have changed them as far as I know. I'm not sure if we should advice people to check the iste for new codes everyday or two maybe...

"pls answer to the following quesion; Is there is a possibility rev6 would have to update the injects for walking ??"

I think that someone should ask agbot guys themselves about that ^^