they are disabled for now because the NPC inject-codes have changed and if u bot with the old ones u will get detected
U say it yourself: "i tthionk it from the agbot itself"Quote:
@mass mods plz read pervious post of me and u will find my script file and the screen shot of the error
@john_dread this erro rhappend to me from along time ago and still happens also it happens when i us einjects and when i dont use so this isnt the problem i tthionk it from the agbot itself (have abug)!
Maybe it's because of the injects you are happy about? Try using a full script from our agdev. Don't forget to change the NPC codes manually from agbot site as we haven't change them, yet.Quote:
i use agbot latest version (2.3.10 ) and i use agdev latest version (2.1) and i get the error and to hussert i got those injects from ibotforfun (his town script generator) <== great thanks to him and it works great better than agdev (only in town in town)! so here what i do i use ibotofrfun script (ONLY IN TOWN) and i use agdev(your tool) <==[whic is awesome works great although i prefer injects in town] for outside town (hunting) and the loop be awesome better than t-bot and isrbot!!! but there must be a bad thing which is the fuckin error i always got! i bieleve its a bug in agbot so i give u all info u need can u help now? plzzzzzzzzzzzzzz heeeeeeeeeeeeeeeeelp :(:(:(
hmmm.... the injects work like a charm!.... it's perfect and doesn't run into obstacles..... it should atleast be used in the towns while making scripts just so that it finishes it's job quickly in town without any problems.....outside i use cmd's but i'm gonna test if injects are better outside too... or i might mix them with injects at certain difficult points like gates and bridges.... i already have a few scripts working and would like to add them to your agdev if you want.... Agdev and Agbot script generator are the best and only scripting tools you'll need.... i make use of both the tools.... town codes from agbot script generator and walkscripts from agdev....Quote:
Maybe it's because of the injects you are happy about? Try using a full script from our agdev. Don't forget to change the NPC codes manually from agbot site as we haven't change them, yet.
don't use 'Srproxy' for 2.3.10 it doesn't work for now..... use the 'nuconnector 71' and then the agbot and login it should work now......Quote:
i will tray the 2.3.10 if u all say this work but yesterdayy i wonted rtay that and that dont go the hunting and wen i go myself he didnt wonded to attack mobs....
Thats weird.... :sQuote:
i got the dman error again :(:( plz help me plzzzzzzzz :(:( no hussert its not from the injects cuz this error wqas happening tome long time ago and i wasnty using injects at all! and i tried usining agdev inside and outside town i still got the same error am i the only one getting this error??!!! besides hussret when using injects in town i discoverd its more specific dont stuck at wall or tree or go more distance than i gave so that i use injects (only in town) and as i said above the error was there before i use injects! plz help me husser and everyone nows plz help:(:(
Since you both confirmed the accuracy of the injects, I will discuss it with the team and see what can we do about it. ^^Quote:
hmmm.... the injects work like a charm!.... it's perfect and doesn't run into obstacles..... it should atleast be used in the towns while making scripts just so that it finishes it's job quickly in town without any problems.....outside i use cmd's but i'm gonna test if injects are better outside too... or i might mix them with injects at certain difficult points like gates and bridges.... i already have a few scripts working and would like to add them to your agdev if you want.... Agdev and Agbot script generator are the best and only scripting tools you'll need.... i make use of both the tools.... town codes from agbot script generator and walkscripts from agdev....
P.S. thanks agdev team for such an awesome tool.....
If it's the same 'Unknown npc' error, make sure your npc codes are updated like hussert said.... i got the same error once but then it got fixed.... also make sure your injects/commands are near the npc.... i use a delay of '1' sec.... if it's a different one post an image of it.....Quote:
i got the dman error again :(:( plz help me plzzzzzzzz :(:( no hussert its not from the injects cuz this error wqas happening tome long time ago and i wasnty using injects at all! and i tried usining agdev inside and outside town i still got the same error am i the only one getting this error??!!! besides hussret when using injects in town i discoverd its more specific dont stuck at wall or tree or go more distance than i gave so that i use injects (only in town) and as i said above the error was there before i use injects! plz help me husser and everyone nows plz help:(:(
Great! the injects would be a good alternative if you could add it as an option such as 'Would you like to use injects or commands?'[yes/No] and the delay which should be added.....Quote:
Since you both confirmed the accuracy of the injects, I will discuss it with the team and see what can we do about it. ^^
Pm me with the scripts you are willing to send. If you want, I will add you in the team as a script maker if they are working fine.
I agree with "Red" parts there.... The only thing that holding me back is that this is the first time they have changed them as far as I know. I'm not sure if we should advice people to check the iste for new codes everyday or two maybe...Quote:
Hmm about the injects (for walking intown) if they are more accurate then we should use 'em... However, every once and a while they (=rev6) "update" (=change) the injects for like teleporting or using skills, and if agdev isn't up to date you might get errors and there is a possibility you get banned by silkroad thx to using injects...
I don't know if anybody knows this, but if you do pls answer to the following quesion; Is there is a possibility rev6 would have to update the injects for walking ??
If so, I suggest we stick to the old method for walking, or maybe we should add two radio buttons, one saying "don't use injects for walking" and one saying "use injects for walking (use at your own risk)" ...
EDIT: maybe we should show a msgbox at the start of the program saying:
"Use at your own risk"
"There are injects used in this program which might not be up-to-date.
Using old injects might result in being banned
Be sure to always check if there's a newer version, we will try to keep the injects as up-to-date as possible.
In case you're not completely sure if you're using the latest injects, then goto [link to injects].
We are not held responsible if you've been banned due to using old injects."