OPK
ZombieOPK
Thanks:)
ZombieOPK
Thanks:)
Player OPKQuote:
OPK
ZombieOPK
Thanks:)
if (_Item_Player_OPK)
{
for(int i = 0; i < 32; i++)
{
p_Base->pGlobal[i]->PosX = 0.0F;
Sleep(0);
p_Base->pGlobal[i]->PosY = 0.0F;
Sleep(0);
p_Base->pGlobal[i]->PosZ = 0.0F;
Sleep(0);
__asm
{
MOV DWORD PTR DS:[Adr::NoBounds1], 0
MOV DWORD PTR DS:[Adr::NoBounds2], 0
MOV DWORD PTR DS:[Adr::NoBounds3], 0
}
p_Base->pLocal->NoFallDamage = -200000.0F;
Sleep(0);
}
}
/*Light House*/
if (_Item_ZombieOpk)
{
if (_Item_ZombieOpk==1)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX=2913.916992; // 17;
pPlayer->PosY=16.915274;//3318.81;
pPlayer->PosZ=2904.958008;//3148.48;
}}}}}
/*BlinBullet*/
if (_Item_ZombieOpk==2)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX = 3821.325928;//201.859665;
pPlayer->PosY = 104.730675;//4202.328125
pPlayer->PosZ = 4235.936523;//4165.146973
}}}}}
/*Broken Sunset*/
if (_Item_ZombieOpk==3)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX=3265.239746;
pPlayer->PosY=485.287415;
pPlayer->PosZ=3432.360840;
}}}}}
/*Day One*/
if (_Item_ZombieOpk==4)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX=3100.239746;
pPlayer->PosY=70;
pPlayer->PosZ=3000.360840;
}}}}}
/*28th St*/
if (_Item_ZombieOpk==5)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX=3150.239746;
pPlayer->PosY=350;
pPlayer->PosZ=3200.360840;
}}}}}}
Sleep(0);
[Only registered and activated users can see links. Click Here To Register...]Quote:
srsly?Code:Sleep(0);
i must for thet have bypass or ? some think? :DQuote:
Player OPK
Zombie OPKCode:if (_Item_Player_OPK) { for(int i = 0; i < 32; i++) { p_Base->pGlobal[i]->PosX = 0.0F; Sleep(0); p_Base->pGlobal[i]->PosY = 0.0F; Sleep(0); p_Base->pGlobal[i]->PosZ = 0.0F; Sleep(0); __asm { MOV DWORD PTR DS:[Adr::NoBounds1], 0 MOV DWORD PTR DS:[Adr::NoBounds2], 0 MOV DWORD PTR DS:[Adr::NoBounds3], 0 } p_Base->pLocal->NoFallDamage = -200000.0F; Sleep(0); } }
Code:/*Light House*/ if (_Item_ZombieOpk) { if (_Item_ZombieOpk==1) { for (int i = 0; i < 32; i++) { CPlayerInfo *pInfo = GetGlobalInfo(i); CPlayer* pPlayer = p_Player->pGlobal[i]; if (pInfo && pPlayer) { CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index); if (pInfo->TEAM != pLocalInfo->TEAM) { if (pInfo->HEALTH > 0) { pPlayer->PosX=2913.916992; // 17; pPlayer->PosY=16.915274;//3318.81; pPlayer->PosZ=2904.958008;//3148.48; }}}}} /*BlinBullet*/ if (_Item_ZombieOpk==2) { for (int i = 0; i < 32; i++) { CPlayerInfo *pInfo = GetGlobalInfo(i); CPlayer* pPlayer = p_Player->pGlobal[i]; if (pInfo && pPlayer) { CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index); if (pInfo->TEAM != pLocalInfo->TEAM) { if (pInfo->HEALTH > 0) { pPlayer->PosX = 3821.325928;//201.859665; pPlayer->PosY = 104.730675;//4202.328125 pPlayer->PosZ = 4235.936523;//4165.146973 }}}}} /*Broken Sunset*/ if (_Item_ZombieOpk==3) { for (int i = 0; i < 32; i++) { CPlayerInfo *pInfo = GetGlobalInfo(i); CPlayer* pPlayer = p_Player->pGlobal[i]; if (pInfo && pPlayer) { CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index); if (pInfo->TEAM != pLocalInfo->TEAM) { if (pInfo->HEALTH > 0) { pPlayer->PosX=3265.239746; pPlayer->PosY=485.287415; pPlayer->PosZ=3432.360840; }}}}} /*Day One*/ if (_Item_ZombieOpk==4) { for (int i = 0; i < 32; i++) { CPlayerInfo *pInfo = GetGlobalInfo(i); CPlayer* pPlayer = p_Player->pGlobal[i]; if (pInfo && pPlayer) { CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index); if (pInfo->TEAM != pLocalInfo->TEAM) { if (pInfo->HEALTH > 0) { pPlayer->PosX=3100.239746; pPlayer->PosY=70; pPlayer->PosZ=3000.360840; }}}}} /*28th St*/ if (_Item_ZombieOpk==5) { for (int i = 0; i < 32; i++) { CPlayerInfo *pInfo = GetGlobalInfo(i); CPlayer* pPlayer = p_Player->pGlobal[i]; if (pInfo && pPlayer) { CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index); if (pInfo->TEAM != pLocalInfo->TEAM) { if (pInfo->HEALTH > 0) { pPlayer->PosX=3150.239746; pPlayer->PosY=350; pPlayer->PosZ=3200.360840; }}}}}}
typedef int (*messagebox_t)( char* ); messagebox_t messagebox = (messagebox_t)0xDEADBEEF; //Replace with ur addy ;)
switch(x_Speed)Quote:
REQUEST@
Source Speedhack by MemPatch
It may cause crashes on 32 bit systems :)Quote:
switch(x_Speed)
{
case 0: WriteMem<double>((void*)ADR_SPEED,96);break;
case 1: WriteMem<double>((void*)ADR_SPEED,96*2);break;
case 2: WriteMem<double>((void*)ADR_SPEED,96*3);break;
case 3: WriteMem<double>((void*)ADR_SPEED,96*4);break;
case 4: WriteMem<double>((void*)ADR_SPEED,96*5);break;
case 5: WriteMem<double>((void*)ADR_SPEED,96*6);break;
case 6: WriteMem<double>((void*)ADR_SPEED,96*7);break;
}