Code:
/* Define craft recipies in a two dimensional array:
Index [x][0]: Calclevel
Index [x][1]: Rune classid
Index [x][2]: Gem classid
*/
var _NTCU_CraftRecipe = new Array();
_NTCU_CraftRecipe.push([84, NTCU_RUNE_ITH, MWCU_SAPPHIRE_PERFECT]); // Hitpower Helm
_NTCU_CraftRecipe.push([85, NTCU_RUNE_RAL, MWCU_SAPPHIRE_PERFECT]); // Hitpower Boots
_NTCU_CraftRecipe.push([59, NTCU_RUNE_ORT, MWCU_SAPPHIRE_PERFECT]); // Hitpower Gloves
_NTCU_CraftRecipe.push([71, NTCU_RUNE_TAL, MWCU_SAPPHIRE_PERFECT]); // Hitpower Belt
_NTCU_CraftRecipe.push([82, NTCU_RUNE_ETH, MWCU_SAPPHIRE_PERFECT]); // Hitpower Shield
_NTCU_CraftRecipe.push([85, NTCU_RUNE_NEF, MWCU_SAPPHIRE_PERFECT]); // Hitpower Armor
_NTCU_CraftRecipe.push([90, NTCU_RUNE_THUL, MWCU_SAPPHIRE_PERFECT]); // Hitpower Amulet
_NTCU_CraftRecipe.push([86, NTCU_RUNE_AMN, MWCU_SAPPHIRE_PERFECT]); // Hitpower Ring
_NTCU_CraftRecipe.push([85, NTCU_RUNE_TIR, MWCU_SAPPHIRE_PERFECT]); // Hitpower Weapon
_NTCU_CraftRecipe.push([84, NTCU_RUNE_RAL, MWCU_RUBY_PERFECT]); // Blood Helm
_NTCU_CraftRecipe.push([85, NTCU_RUNE_ETH, MWCU_RUBY_PERFECT]); // Blood Boots
_NTCU_CraftRecipe.push([59, NTCU_RUNE_NEF, MWCU_RUBY_PERFECT]); // Blood Gloves
_NTCU_CraftRecipe.push([71, NTCU_RUNE_TAL, MWCU_RUBY_PERFECT]); // Blood Belt
_NTCU_CraftRecipe.push([82, NTCU_RUNE_ITH, MWCU_RUBY_PERFECT]); // Blood Shield
_NTCU_CraftRecipe.push([85, NTCU_RUNE_THUL, MWCU_RUBY_PERFECT]); // Blood Armor
_NTCU_CraftRecipe.push([90, NTCU_RUNE_AMN, MWCU_RUBY_PERFECT]); // Blood Amulet
_NTCU_CraftRecipe.push([86, NTCU_RUNE_SOL, MWCU_RUBY_PERFECT]); // Blood Ring
_NTCU_CraftRecipe.push([85, NTCU_RUNE_ORT, MWCU_RUBY_PERFECT]); // Blood Weapon
_NTCU_CraftRecipe.push([84, NTCU_RUNE_NEF, MWCU_AMETHYST_PERFECT]); // Caster Helm
_NTCU_CraftRecipe.push([85, NTCU_RUNE_THUL, MWCU_AMETHYST_PERFECT]); // Caster Boots
_NTCU_CraftRecipe.push([59, NTCU_RUNE_ORT, MWCU_AMETHYST_PERFECT]); // Caster Gloves
_NTCU_CraftRecipe.push([71, NTCU_RUNE_ITH, MWCU_AMETHYST_PERFECT]); // Caster Belt
_NTCU_CraftRecipe.push([82, NTCU_RUNE_ETH, MWCU_AMETHYST_PERFECT]); // Caster Shield
_NTCU_CraftRecipe.push([85, NTCU_RUNE_TAL, MWCU_AMETHYST_PERFECT]); // Caster Armor
_NTCU_CraftRecipe.push([90, NTCU_RUNE_RAL, MWCU_AMETHYST_PERFECT]); // Caster Amulet
_NTCU_CraftRecipe.push([86, NTCU_RUNE_AMN, MWCU_AMETHYST_PERFECT]); // Caster Ring
_NTCU_CraftRecipe.push([85, NTCU_RUNE_TIR, MWCU_AMETHYST_PERFECT]); // Caster Weapon
_NTCU_CraftRecipe.push([84, NTCU_RUNE_ITH, MWCU_EMERALD_PERFECT]); // Safety Helm
_NTCU_CraftRecipe.push([85, NTCU_RUNE_ORT, MWCU_EMERALD_PERFECT]); // Safety Boots
_NTCU_CraftRecipe.push([59, NTCU_RUNE_RAL, MWCU_EMERALD_PERFECT]); // Safety Gloves
_NTCU_CraftRecipe.push([71, NTCU_RUNE_TAL, MWCU_EMERALD_PERFECT]); // Safety Belt
_NTCU_CraftRecipe.push([82, NTCU_RUNE_NEF, MWCU_EMERALD_PERFECT]); // Safety Shield
_NTCU_CraftRecipe.push([85, NTCU_RUNE_ETH, MWCU_EMERALD_PERFECT]); // Safety Armor
_NTCU_CraftRecipe.push([90, NTCU_RUNE_THUL, MWCU_EMERALD_PERFECT]); // Safety Amulet
_NTCU_CraftRecipe.push([86, NTCU_RUNE_AMN, MWCU_EMERALD_PERFECT]); // Safety Ring
_NTCU_CraftRecipe.push([85, NTCU_RUNE_SOL, MWCU_EMERALD_PERFECT]); // Safety Weapon