GW2Port

12/06/2012 18:53 piotr55#496
Quote:
Originally Posted by buFFy! View Post
warum hast du eigentlich für teleport, speed und gravity noch einen pointer? das kannst du doch über den chcontext machen. chcontext+38h = charakter + 44h = agent + 1ch = world. mit world kannst du dann weiter rechnen. demnach ist also dein [Basics] Base=$11E5690 überflüssig.

soweit ich weiß müsstest du über world auch an deine kamerarotation kommen, weiß ich aber nicht genau. schau dir einfach mal alles in CE an, dann kristallisiert sich das ziemlich schnell raus.
weil ich den radar erst später programmiert habe und dabei ehrlich gesagt nicht auf gleiche statics geachtet habe ;)

Code:
[Version]
version=16.203

[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EFE

[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768

[Map]
MapIDOffset=$126F7DC

[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
12/06/2012 21:06 desdream#497
Quote:
Originally Posted by piotr55 View Post
weil ich den radar erst später programmiert habe und dabei ehrlich gesagt nicht auf gleiche statics geachtet habe ;)

Code:
[Version]
version=16.203

[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EFE

[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768

[Map]
MapIDOffset=$126F7DC

[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
you are the boss !
12/11/2012 20:37 likewise8#498
Thanks piotr

New game patch on Dec 11th. Offsets are off again.
12/11/2012 20:37 CrackleSnaps#499
New build today. Keep getting put back to starting point when I tele.
12/11/2012 21:23 Robban89#500
Code:
[Version]
version=16.247

[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0E[U]C[/U]E

[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768

[Map]
MapIDOffset=$126F7DC

[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
Updated 2012-12-11
21.23 GTM+1
12/13/2012 10:14 tfzweiguy#501
Not working anymore
12/13/2012 14:05 SylrXYZ#502
sehr sehr schade
12/13/2012 18:39 Xemon12#503
Patched?
12/13/2012 18:48 likewise8#504
It still works, you just can't move after you port or it sends you back into your original location. You have to stand still to sync. The AntiReset offset just needs to be updated from yesterdays new build.
12/13/2012 20:19 desdream#505
well , sync is the whole idea , not all classes got sync after tele , i hope some one put new offests
12/13/2012 20:34 likewise8#506
All classes have at least one sync ability given the correct weapon(s).
12/13/2012 20:48 ddarek#507
Quote:
Originally Posted by desdream View Post
well , sync is the whole idea , not all classes got sync after tele , i hope some one put new offests
Sry can't agree
All classes have
If u dont know it it doesnt mean it not exists
12/13/2012 21:03 Robban89#508
Quote:
Originally Posted by likewise8 View Post
It still works, you just can't move after you port or it sends you back into your original location. You have to stand still to sync. The AntiReset offset just needs to be updated from yesterdays new build.
Code:
[Version]
version=16.272

[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EAE

[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768

[Map]
MapIDOffset=$126F7DC

[Radar]
Base=$12B57AC
PlayerRotA=$12B7040

Updated 2012-12-13
21.03 GMT+1 (CET)
12/13/2012 21:09 piotr55#509
fixed auto-offsets-update fpr 16.272

Offsets.ini:
Code:
[Version]
version=16.272

[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EAE

[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768

[Map]
MapIDOffset=$126F7DC

[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
[edit]
damn, was too late ;)
thx robban
[/edit]
12/13/2012 21:13 likewise8#510
Thanks Robban & Piotr!