Warrock - Code Snippets

10/29/2012 17:06 MineCore#496
Suche
void Quick Defuse Plant


Quote:
void Defuse()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(WORD*)(ADR_DefuseAnyWhere) = 1;
}

}
Quote:
void Plant()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(BYTE*)(ADR_PlantAnyWhere) = 0x1;
}
}
10/29/2012 17:45 fas19o#497
#Request Source
Auto Medic
Auto Ammo
10/29/2012 19:21 Pu3Mi2o#498
Quote:
#Request Source
Auto Medic
Auto Ammo
Funkt nicht auf CQC ( und ist aus dem Kopf )

If ( AutoMedicAmmo )
{
*(FLOAT*) (PlayerPointer+Ammo_Medic_Distance_Addy) = 99999.0f;

}else{

*(FLOAT*) (PlayerPointer+Ammo_Medic_Distance_Addy) = 13.0f; // Bin mir da nicht ganz sicher ob das 13 war
}
10/29/2012 19:56 BlackLegend™##499
Quote:
Originally Posted by Pu3Mi2o View Post
Funkt nicht auf CQC ( und ist aus dem Kopf )

If ( AutoMedicAmmo )
{
*(FLOAT*) (PlayerPointer+Ammo_Medic_Distance_Addy) = 99999.0f;

}else{

*(FLOAT*) (PlayerPointer+Ammo_Medic_Distance_Addy) = 13.0f; // Bin mir da nicht ganz sicher ob das 13 war
}
Oh man ihr immer mit euren "aus dem Kopf sourcen" Also wirklich.
10/30/2012 09:59 imorata89#500
Sir can you gave me a Code? of OPK or newbies? co'z I want to try to create a cheat please.... thanks!!!
10/30/2012 17:29 MineCore#501
#Request NoMenü
AutoStart/Ready
AutoF
10/30/2012 19:57 fas19o#502
Quote:
Originally Posted by MineCore View Post
#Request NoMenü
AutoStart/Ready
AutoF
//AutoF
int AL_AutoF;

if(GetAsyncKeyState(Put Key Here)&1)
{
if(AL_AutoF==1)
{
AutoKey(0x46);
AL_Toogle_KeyF=false;
}else if(AL_Toogle_KeyF==false)
{
keybd_event(0x46, 0, KEYEVENTF_KEYUP, 0);
AL_Toogle_KeyF=true;
}}}


//AutoStart/Ready
int AL_AutoEnter;

if(GetAsyncKeyState(Put Key Here)&1)
{
f(AL_AutoEnter==1)
{
AutoKey(VK_RETURN);
AL_Toogle_KeyEnter=false;
}else if(AL_Toogle_KeyEnter==false)
{
keybd_event(VK_RETURN, 0, KEYEVENTF_KEYUP, 0);
AL_Toogle_KeyEnter=true;
}}}
10/30/2012 20:20 MineCore#503
Quote:
Originally Posted by fas19o View Post
//AutoF
int AL_AutoF;

if(GetAsyncKeyState(Put Key Here)&1)
{
if(AL_AutoF==1)
{
AutoKey(0x46);
AL_Toogle_KeyF=false;
}else if(AL_Toogle_KeyF==false)
{
keybd_event(0x46, 0, KEYEVENTF_KEYUP, 0);
AL_Toogle_KeyF=true;
}}}


//AutoStart/Ready
int AL_AutoEnter;

if(GetAsyncKeyState(Put Key Here)&1)
{
f(AL_AutoEnter==1)
{
AutoKey(VK_RETURN);
AL_Toogle_KeyEnter=false;
}else if(AL_Toogle_KeyEnter==false)
{
keybd_event(VK_RETURN, 0, KEYEVENTF_KEYUP, 0);
AL_Toogle_KeyEnter=true;
}}}
Dont work dude!
10/30/2012 20:55 fas19o#504
Quote:
Originally Posted by MineCore View Post
Dont work dude!
you need KeysHook for that
10/31/2012 10:37 Supremex3#505
Auto Ready / Start can be done accessing warrock functions.
I could search them but im too lazy now lol
10/31/2012 23:44 SonyRazzer#506
Quote:
Originally Posted by Supremex3 View Post
Auto Ready / Start can be done accessing warrock functions.
I could search them but im too lazy now lol
Du angeblich selber einen Server für WarRock und kannst nicht mal Auto Ready / Auto Start suchen ? Übrigends geht das auch über Packets :rtfm:
11/01/2012 18:40 KniifezzzzZ#507
Can some one sernd here WORKING Speed Hack?
+ Telepors.
11/01/2012 21:33 Chowniіqhtz#508
Quote:
Originally Posted by SonyRazzer View Post
Du angeblich selber einen Server für WarRock und kannst nicht mal Auto Ready / Auto Start suchen ? Übrigends geht das auch über Packets :rtfm:
Are u serious?
Dass es ueber packets geht, ist wohl klar oder :DD ?
Ein "normaler" Client schickt ja auch ein Packet zum Server, wenn er Ready drückt .. :rolleyes:
11/02/2012 01:19 AdrenalinaPL#509
Code:
1>Base.obj : error LNK2001: unresolved external symbol _mysql_close@4
1>Base.obj : error LNK2001: unresolved external symbol _mysql_real_connect@32
1>Base.obj : error LNK2001: unresolved external symbol _mysql_init@4
1>C:\Users\Wojtek\Desktop\ELExTrO D3D\Release\ELExTrO D3D.dll : fatal error LNK1120: 3 unresolved externals
how to fix these errors ?
11/02/2012 12:09 Lazl07#510
Code:
void EspAll(LPDIRECT3DDEVICE9 pDevice)
{
			
		DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
	if ( dwPlayerPtr != 0 )
	{
		
		for (INT MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
        {
			D3DXVECTOR3 PlayerView(p_Player->pGlobal[MaxPlayer]->ViewX,p_Player->pGlobal[MaxPlayer]->ViewY,p_Player->pGlobal[MaxPlayer]->ViewZ),EspView; 
		

			if(GetScreenCoordFromWorld(pDevice,EspView,PlayerView) && GetGlobalInfo(MaxPlayer)->Health > 0 )
        	{
					if ( xNameEsp )
						{
							#define TextRed     D3DCOLOR_ARGB(255,255,0,0) 
							char szname[100];
							wsprintf(szname,"Name :%s",GetGlobalInfo(MaxPlayer)->Name);
							Bl4ck->DrawTextR(EspView.x,EspView.y,TextRed,szname,pFont1);
							
					}
			}
		}
	}
}
Didnt got Drawed

Code:
class CPlayerInfo
{
public:
char _0x0000[8];
	__int32 Premium; //0x0008 
char _0x000C[1740];
	char Ip[16]; //0x06D8 
char _0x06E8[24];
	char RouterIp[12]; //0x0700 
char _0x070C[28];
	char Ip2[16]; //0x0728 
char _0x0738[52];
	__int32 Level; //0x076C 
	__int32 Exp; //0x0770 
char _0x0774[20];
	__int32 TotalKills; //0x0788 
	__int32 TotalDeaths; //0x078C 
char _0x0790[52];
	char MainID[12]; //0x07C
 char _0x07D0[500];
	char Name[12]; //0x09C4 
char _0x09D0[4508];
	__int32 Points; //0x1B6C 
char _0x1B70[24];
	__int32 Kills; //0x1B88 
	__int32 Deaths; //0x1B8C 
	__int32 Flags; //0x1B90 
	__int32 Health; //0x1B94 
char _0x1B98[8];
	__int32 Class; //0x1BA0 
 char _0x1CED[8031];

};//Size=0x3C40

struct CPlayer
{
CHAR xJumpToAdress1[0x101A8];//0x101A8
FLOAT Pitch;//0x101A8
CHAR xJumpToAdress2[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR xJumpToAdress3[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR xJumpToAdress4[0x120];//0x101E0
FLOAT PosX;//0x10300
CHAR xJumpToAdress5[0x4];//0x10304
FLOAT PosZ;//0x10308
CHAR xJumpToAdress6[0x4];//0x1030C
FLOAT PosY;//0x10310
};
struct CBase
{
	CPlayer* pLocal; 
	char xJumpToAdress1[0x127BE8];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PLAYERPOINTER);
CPlayerInfo* GetGlobalInfo( int dwPlayerIndex )
{
	if( dwPlayerIndex > 32 ) return 0;
	return (CPlayerInfo*)(ADR_BASEPOINTER+(OFS_GLOBALINDEX*dwPlayerIndex));
}
Code:
#define  ADR_PLAYERPOINTER                   0x00A47DD4
#define ADR_ServerPointer 0xA47D64
#define  OFS_GLOBALINDEX                       0x1D10
#define OFS_LOCALINDEX                        0xA40C
#define ADR_BASEPOINTER                      0xAA1BB8