Interessant wäre, was in der MWConfig_GlobalSettings unter angegeben ist.
Ich nutz zwar noch die Rev 3, sieht aber bei mir so aus:
Code:
//------------------------------------------------------------------------------
// Itemlog Configuration
//------------------------------------------------------------------------------
// Set to true to log both sold and kept items in an XML logfile that can be viewed in a browser. NOTE: For some reason that does not work using IE, try Firefox instead.
// Also, using the XML log is known for increasing the number of crashes/restarts, better set this to false if you not necessarily need it.
MWConfig_UseXMLItemlog = false;
// Set to true to activate Nip debug mode. The Nip debug mode adds additional information to the item tooltips in the manager's item log that tells you exactly why an item was kept.
MWConfig_NipDebugMode = false;
// Set to true to log items in manager's log that were not required and therefore sold. NOTE: You should definately set this to false when running multiple bots. Use the XML log instead in order to keep track of sold items. ;)
MWConfig_LogSoldItems = false;
// Set to true to print how much gold was picked up during the last script after it is finished. Quite useful when using a goldbarb.
MWConfig_ShowGoldPickupsPerScript = false;
// Set to true to show a pick up message for gold.
MWConfig_ShowGoldPickups = false;
// Set to true to show a pick up message for potions.
MWConfig_ShowPotionPickups = false;
// This is the number of the lowest rune to be logged in the manager's item log when picked up. Mostly useful to keep your item log clean when collecting low runes. The default value 19 means that only runes equal or greater than LEM will be shown in the manager's item log.
MWConfig_LowestRuneToLog = 0;
// Set to true to create a Muddy's Mule Manager logfile at the end of every game.
MWConfig_WriteMMMLog = true;
// Set to true to write a common lofiles that logs how many gems, runes, keys, organs or essences your chars picked up.
MWConfig_WriteCommonLog = false;
// Show a drop notification on drops of items matching the below Nip line. Set to "" not to detect drops.
MWConfig_ShowDroppedItemSpecs = "[Quality] == Unique || [Quality] == Set || [Type] == Rune || [Flag] == Runeword || [Quality] == Crafted";
Hab mal ein Anielgen in eigenem Interesse.
Ich habe in LoD einen Goldbarb laufen lassen. Hab dabei Muddys mit Etal verglichen. Dazu nur eins: Muddys=Win; deutlich sauberes Script. Vergleich lief mit je 1000 Runs ;) Muddys läuft flüssiger und hat deutlich weniger Chickens/sontige Fehler verursacht.
Der Script funktioniert leider nicht in Classic, da Enigma Vorraussetzung ist -.-
Hat jemand eine Möglichkeit bzw würde jemand das Script für Classic anpassen?
Travincal + Mephisto um dort Gold zu farmen