Kannst vlt mal NTConfig_checkMercSafe= remarken //Quote:
hätte da eine frage.. der bot geht irgendwie nach jedem einzelnen script (nach jedem travi, nach jedem eldritch, etc.) zu nem healer, selbst wenn er keine items mitgenommen hat. hätte das aber eigentlich weitesgehend ausgestellt. warum? :D
Code:/** * This file was modified by [Only registered and activated users can see links. Click Here To Register...] * Check the programming section for updates and further scripts * Last Update: 09/05/2010 * * Hotkey Reference NTBot: * * Pause/Break - Pause the current script * Page up (PgUp) - Skip to the next script * Page down (PgDn) - Repeat the previous script * Home (Pos1) - Show your current coordinates and area id * End - Delete current XML Logfile * Insert (Ins) - Log all items on your char to XML or TXT * Delete (Del) - Exit Game * * Backspace - Shows the item level and some .nip specific information for items that match your current.nip files; The item(s) have to be located in your horadric cube when you press backspace! * NipCheckID Reference: -1 - The item migh might be useful, but has to be identified first * 0 - The item does NOT match any .nip line and is therefore trashed * 1 - The item matches at least one .nip line and is stashed - Additional console output: corresponding .nip line, corresponding .nip line in JavaScript code, the name of the .nip file that contains the line and the line number * (true) - The item is kept for cubing * (false) - The item is NOT kept for cubing */ var NTConfig_UseRedemptionHP; var NTConfig_UseRedemptionMP; function NT_LoadConfig() { NTConfig_AutoMule = true; DGFreeSpace = 12; NTConfig_ExcludeItemsFromMuling = true; //------------------------------------------------------------------------------ // Rush - Bot //------------------------------------------------------------------------------ //NTConfig_Script.push("NTRushAct1.ntj"); //NTConfig_Script.push("NTRushAct2.ntj"); NTConfig_Cube = false; NTConfig_Staff = true; NTConfig_Amu = true; NTConfig_Summoner = true; //NTConfig_Script.push("NTRushAct3.ntj"); //NTConfig_Script.push("NTRushAct4.ntj"); NTConfig_ClearCS = false; //NTConfig_Script.push("NTRushAct5.ntj"); NTConfig_Anya = true; NTConfig_Ancients = true; //------------------------------------------------------------------------------ // Available Scripts //------------------------------------------------------------------------------ // Act1 // NTConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = true; // NTConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true; // NTConfig_Script.push(["NTHole.ntj", 10]); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all // NTConfig_Script.push(["NTTreehead.ntj", 10]); // NTConfig_Script.push(["NTCountess.ntj", 10]); // NTConfig_Script.push(["NTPit.ntj", 10]); NTConfig_ClearPathToPit = true; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all // NTConfig_Script.push(["NTAndariel.ntj", 10]); // NTConfig_Script.push(["NTAndarielBlizzard.ntj", 10]); // Act 2 // NTConfig_Script.push(["NTRadament.ntj", 10]); // NTConfig_Script.push(["NTColdworm.ntj", 10]); // NTConfig_Script.push(["NTAncientTunnels.ntj", 10]); NTConfig_ClearPathToTunnels = true; // NTConfig_Script.push(["NTSummoner.ntj", 10]); NTConfig_KillFireEye = true; // NTConfig_Script.push(["NTDuriel.ntj", 10]); NTConfig_ClearPathToDuriel = true; // Act 3 // NTConfig_Script.push(["NTFlayerJungle.ntj", 10]); // NTConfig_Script.push(["NTAct3Sewers.ntj", 10]); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all // NTConfig_Script.push(["NTKurastTravel.ntj", 10]); // NTConfig_Script.push(["NTKurastTemple.ntj", 10]); // NTConfig_Script.push(["NTMephisto.ntj", 10]); NTConfig_OpenMephistoChest = true; NTConfig_MephistoClearArea = true; // NTConfig_Script.push(["NTMephistoBlizzard.ntj", 10]); NTConfig_OpenMephistoChest = false; NTConfig_MephistoClearArea = false; // Act 4 // NTConfig_Script.push(["NTIzual.ntj", 10]); // NTConfig_Script.push(["NTHephasto.ntj", 10]); // NTConfig_Script.push(["NTDiabloClearAll.ntj", 10]); NTConfig_StartAtStar = false; // false: start at entrance, true: start at star // NTConfig_Script.push(["NTDiablo.ntj", 10]); NTConfig_StartAtStar = false; // false: start at entrance, true: start at star // Act 5 // NTConfig_Script.push(["NTThreshSocket.ntj", 10]); // NTConfig_Script.push(["NTFrozenRiver.ntj", 10]); NTConfig_ClearFrozenRiver = false; // NTConfig_Script.push(["NTGlacialTrail.ntj", 10]); NTConfig_ClearGlacialTrail = false; // NTConfig_Script.push(["NTIcyCellar.ntj", 10]); NTConfig_ClearIcyCellar = false; // NTConfig_Script.push(["NTPindleskin.ntj", 10]); NTConfig_NihlathakExtension = true; NTConfig_SkipOnTombVipers = true; // NTConfig_Script.push(["NTNihlathak.ntj", 10]); NTConfig_PindleskinExtension = false; NTConfig_SkipOnTombVipers = true; // NTConfig_Script.push(["NTWorldstoneKeep.ntj", 10]); NTConfig_SkipLevelOnWitches = true; NTConfig_SkipLevelOnSouls = false; NTConfig_SkipLevelOnDeathLords = true; // NTConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; NTConfig_SkipBaalOnDolls = true; NTConfig_SkipBaalOnSouls = false; // My Bosses NTConfig_Script.push(["NTTravincal.ntj", 10]); NTConfig_Script.push(["NTEldritch.ntj", 10]); NTConfig_ShenkExtension = true; NTConfig_Script.push(["NTFastDiabloHard.ntj", 10]); // don't use for public games NTConfig_Script.push(["NTPindleskin.ntj", 10]); NTConfig_NihlathakExtension = false; // Miscellaneous // NTConfig_Script.push(["NTWaypointCatcher.ntj", 0]); NTConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; NTConfig_TPWaypoints = true; NTConfig_SkipHallsOfPain = true; NTConfig_ClearWaypointPaths = false; // NTConfig_Script.push(["NTIdleMode.ntj", 0]); NTConfig_IdleModeRuntime = 5; // Runtime in Minutes // NTConfig_Script.push(["NTCows.ntj", 10]); // -------------- Organ Farm -----------------// // As soon as you have 1 of each key this // // Script will try to get an organ. // // -------------------------------------------// // ONLY USE WITH A CHAR THAT CAN FARM ORGANS! // // -------------------------------------------// // NTConfig_Script.puts(["NTOrganFarm.ntj",10]); NTConfig_SmiteUbers = false; NTConfig_PreBuffFade = false; //------------------------------------------------------------------------------ // Baal-Leech-Bot //------------------------------------------------------------------------------ //NTConfig_Script.push("NTBaalLeech.ntj"); //------------------------------------------------------------------------------ // Various Configuration //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 70; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 50; // If you have more than this percent of mana, you won't go to a healer NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_ResetArmor = false // Reset Enigma if Teleport Skill is missing (Note: Activating this function may - though not likely will - lead to the loss of your enigma; Use at your own risk and make sure to include runewords in your .nip Files!) NTConfig_Teleport = true; // Set to false if you DONT have Teleport! //------------------------------------------------------------------------------ // Chicken Configuration //------------------------------------------------------------------------------ NTConfig_LifeThresh = 77; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 57; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 40; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 5; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 27; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. NTConfig_UseChickenLog = false; // Creates a logfile in case of chicken including useful information such as nearby monsters, negative/positive effects, potions etc. // Note: This function may delay chickens and is likely to cause chicken counter errors, use at your own risk //------------------------------------------------------------------------------ // Inventory Configuration //------------------------------------------------------------------------------ NTConfig_FreeSpace = 3 // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_MinGoldToStash = 3250000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "mp"; NTConfig_BeltColType[2] = "rv"; NTConfig_BeltColType[3] = "rv"; NTConfig_BuyPotionsOnLackOfMana = true; // Visit Town if your char lacks mana while trying to loot a corpse or to teleport //----------------------------------------------------------------------------------- // NipFile Configuration //----------------------------------------------------------------------------------- NTConfig_NIPFilePath.push("normal/1.nip"); NTConfig_NIPFilePath.push("normal/2.nip"); NTConfig_NIPFilePath.push("normal/3.nip"); NTConfig_NIPFilePath.push("normal/4.nip"); NTConfig_NIPFilePath.push("normal/5.nip"); //------------------------------------------------------------------------------ // Pickit Configuration //------------------------------------------------------------------------------ NTConfig_SnagRange = 60; // Radius to check for dropped items. 40 is a good number here NTConfig_PickItemsInstantly = false; // Pickup items instantly whenever a monster is killed //------------------------------------------------------------------------------ // FindItem Configuration //------------------------------------------------------------------------------ NTConfig_UseFindItem = false; // Loot corpses of slain Monsters when clearing positions or areas NTConfig_FindItemRange = 40; // Default range to check for corpses to loot when clearing positions or areas NTConfig_PickLootedItemsInstantly = false; // Pick Items directly after using Find Item (slows down looting a lot, not recommended for private games) // If you don't want to loot corpses in a certain area, add it's areaid to NTConfig_FindItemExceptions //NTConfig_FindItemExceptions.push(131); // Throne Of Destruction //------------------------------------------------------------------------------ // Chest Configuration //------------------------------------------------------------------------------ NTConfig_OpenChest = false; // Set to true to open chest (mostly super unique chests) NTConfig_OpenAllNearbyChests = false; // Open any kind of chest or lootable object nearby NTConfig_PickChestLootsInstantly = false; // Wether to pickup items each time a chest is opened; true: pickup items after every single chest; false: pickup items after opening all nearby chests first NTConfig_OpenChestsRange = 35; // Default range to check for chests // If you don't wish to open chests in a certain area, add it's areaid to NTConfig_ChestExceptions - Check the file "areas.txt" in the sdk folder to view all areaids //NTConfig_ChestExceptions.push(25); // Tower Cellar Lvl 5 //------------------------------------------------------------------------------ // Identification Configuration //------------------------------------------------------------------------------ NTConfig_IdentAtCain = false; // Identify items using cain (will only use cain, if you don't carry any items that are supposed to be kept unid) NTConfig_DropAtCain = false; // Drop items at cain? NTConfig_AvoidCainA5 = false; // Will Avoid Cain if visiting Malah anyway NTConfig_IdentAfterPickup = false; // Identify items after pickup using a ID tome NTConfig_MinItemsToIdent = 2; // Amount of unid items to carry before commencing ID progress //------------------------------------------------------------------------------ // Itemlog Configuration //------------------------------------------------------------------------------ NTConfig_UseXMLItemlog = false; // Log kept and sold items additionally in a XML log file NTConfig_LogSoldItems = false; // Adds sold items to the manager's itemlog NTConfig_ShowGoldPickupsPerScript = false; // Shows how much gold was picked running the last script NTConfig_ShowGoldPickups = false; // Show Pickup message whenever gold is picked NTConfig_ShowPotionPickups = false; // Show Pickup message whenever a potion is picked NTConfig_LogStashToTxt = false; // Use a textfile instead of a XML file for logging your char's carried items; false: log to .txt, true: log to .xml NTConfig_LowestRuneToLog = 23; // Determine the lowest rune shown in both the Manager's and XML log at pickup (e.g. 0 to log every Rune >= EL or 19 to log every rune >= LEM) //------------------------------------------------------------------------------ // Cubing Configuration //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing NTConfig_CubingItem.push([NTCU_ESSENCE, 653]); //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Wyrmhide Boots NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); //***** Include the following, Primary item must be setted in item_configs folder ***** NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]); // Socket Dusk Shroud NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 430]); // Socket Wyrmhide NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 431]); // Socket Scarab Husk NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 432]); // Socket Wire Fleece NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 433]); // Socket Diamond Mail NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 434]); // Socket Loricated Mail NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Bone Weave NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 437]); // Socket Balrog Skin NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]); // Socket Lacquered Plate NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 441]); // Socket Shadow Plate NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 200]); // Socket Berserker Axe NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite //------------------------------------------------------------------------------ // Gamble Configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = false; // Enable gambling NTConfig_GambleStartGold = 3000000; // Gold amount to start the gambling NTConfig_GambleStopGold = 150000; // Gold amount to stop the gambling NTConfig_GambleItem.push(520); // Amulets NTConfig_GambleItem.push(522); // Rings NTConfig_GambleItem.push(418); // Circlets NTConfig_GambleItem.push(419); // Coronets //NTConfig_GambleItem.push(334); // Leather Gloves //NTConfig_GambleItem.push(335); // Heavy Gloves //NTConfig_GambleItem.push(336); // Chain Gloves //NTConfig_GambleItem.push(337); // Light Gauntlets //NTConfig_GambleItem.push(338); // Gauntlets //------------------------------------------------------------------------------ // General Configuration //------------------------------------------------------------------------------ NTConfig_AutoParty = false; // Always use AutoParty, even if not being in public mode NTConfig_PublicMode = false; NTConfig_ExitGameOnMissingPassword = false; // Exit the game if it is public due to an error pasting the password at game creation me.quitonhostile = false; // Exit the game if another player expresses hostility towards you me.maxgametime = 600; // Time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items //------------------------------------------------------------------------------ // World Event Configuration //------------------------------------------------------------------------------ NTConfig_CheckSojSales = false; // If set to true, the bot will stop the current script and wait 5 minutes for every "x Stones of Jordan sold to Merchants" message. Your char will continue running in the same game, unless your me.maxgametime is not reached yet. NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" message. NTConfig_WorldEventAccount = ""; // Wisp this account in case of a world event or a soj sale every 10 minutes (leave blank not to wisp any account) NTConfig_WorldEventWaitTime = 0; // How long you want to wait in game in case of a world event in minutes (0 is infinite) //------------------------------------------------------------------------------ // Shrine Configuration //------------------------------------------------------------------------------ NTConfig_ActivateNearbyShrines = true; // Set to true if you'd like to use shrines (Note: Shrines will only be activated if it is actually useful) // If you don't wish to activate shrines in a certain area, add it's areaid to NTConfig_ShrineExceptions - Check the file "areas.txt" in the sdk folder to view all areaids //NTConfig_ShrineExceptions(108); // Chaos Sanctuary //------------------------------------------------------------------------------ // Attack Configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 112; // Primary skill to boss. NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 112; // Primary skill to others. NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. NTConfig_CheckImmunitySkills = []; // Define the condition for a monster being immune; Add skill numbers (0-6) here; Example: [1, 3] means that a monster is considered as immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3] NTConfig_BehaviourOnImmuneMonster = 0; // Determine what the char is supposed to do when attacking immune Monsters; 0: Don't do anything (D2NT standard), 2: Skip the Monster // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist //NTConfig_CheckSelfSafe = 0; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01; NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't }
Hast du die selbst geändert? Ich frage vor Allem wegen der Möglichkeit nem Char zu sagen, er soll net telen. Wusst garnet, dass sowas geht.
Ne Info für mich? Danke.