Elamidas-Earnest Innovation | 10D | 35x | Auto Events | Dungeons | Long Term Jobbing

09/12/2014 21:05 HydraLisk*#4876
Quote:
Originally Posted by Kobra_ View Post
WTF? That's so gay!
John Kobra what u say?

He is owner of Valthea PVP.

Gay ye :D

Oh guyss... Mbot Working on Windows XP !!!! if Anyone wanna help add skype: snookisro

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09/12/2014 21:14 Royalblade*#4877
[21:11:52] Akasch: alright
[21:11:54] Akasch: its online now
[21:11:59] Akasch: this shit doesnt want to work at all lo
[21:12:01] Akasch: i tried a lot
[21:12:02] Akasch: trust me
[21:12:02] Akasch: a lot
[21:12:06] Akasch: but these god damn silkroad files
[21:12:08] Akasch: are so fucked up
[21:12:21] Akasch: they give a c9 error because of every goddamn small piece o fshit
[21:12:28] Akasch: its impossible to do this properly -.-"
[21:12:55] Denis: ugh so not fixed now?
[21:13:23] Akasch: well i made it all back to how it SHOULD be
[21:13:30] Akasch: so its max performance using main connectlar
[21:13:38] Akasch: however the lags are going up after we reach 3.3k players
[21:13:47] Akasch: around 3.5k+ it bcomes horrible
[21:13:52] Denis: uhm kk
[21:13:53] Akasch: its going to be a bit better now than before
[21:13:57] Akasch: but still not perfect

[21:15:33] Akasch: its about the packet filters mainly atm
[21:15:38] Akasch: if i use the 2nd HPP ip
[21:15:49] Akasch: and then tell players to conenct to it
[21:15:50] Akasch: which work
[21:15:53] Akasch: ppl connect to the agent
[21:15:54] Akasch: works
[21:15:58] Akasch: BUT the agent gives a C9 error
[21:16:06] Denis: lol
[21:16:07] Akasch: basically means IP spoofing and network related error
[21:16:12] NarutoInspector: and about the reset scroll , people say they joined a little late and didn't have enough time to use the reset scroll
[21:16:17] Akasch: So i spoofed the ip on the new HPp ip
[21:16:28] Akasch: that doesnt work
[21:16:38] Akasch: HOWEVER if i put the connections through the mian root it works magically
[21:16:44] Akasch: even tho the setup is COMPLETELY different
[21:16:48] Akasch: it works always through the main srv
[21:16:52] Akasch: black magic
[21:16:56] Denis: ...
[21:17:01] Akasch: i also tried without packet filters
[21:17:02] Denis: shot it just shot it lol
[21:17:05] Akasch: if i let ppl directly connect to it
[21:17:08] Akasch: c9 instantly as well
[21:17:13] Denis: dafuq
[21:17:16] NarutoInspector: 1 account per pc FTW
[21:17:19] Denis: so isnt the filter
[21:17:22] Akasch: not necessarily
[21:17:34] Akasch: so the thing is
[21:17:38] Akasch: if i tell agent.. HPP ip
[21:17:41] Akasch: HPP ip doesnt work
[21:17:46] Akasch: so i decided to tell the agent.. mainsrv IP
[21:17:50] Akasch: so that HPP IP might work
[21:17:50] Akasch: xD
[21:17:52] Akasch: didnt work either
[21:17:55] Akasch: but mainsrv ip still worked
[21:18:14] Denis: so he is like blocking all other except that main one...
[21:18:20] Akasch: exactly
[21:18:25] Akasch: but its the AGENTSERVER that does it
[21:18:27] Akasch: not the firewall or smtn xD
[21:18:37] Denis: so some settings on AS
[21:18:38] Akasch: connections get established
[21:18:41] Akasch: but they get kicked again
09/12/2014 21:37 MaximumDark#4878
akasch the problem is that agent server want the player to have the same ip he used to login in gateway server.

so that means literally that if the player in agent server have IP 2, but he connected in gateway with IP 1, that the connection will be kicked (this is joymax check to avoid user connection hijacking).

hope you understand k?
09/12/2014 21:49 Timlock#4879
Quote:
Originally Posted by MaximumDark View Post
akasch the problem is that agent server want the player to have the same ip he used to login in gateway server.

so that means literally that if the player in agent server have IP 2, but he connected in gateway with IP 1, that the connection will be kicked (this is joymax check to avoid user connection hijacking).

hope you understand k?
He is kind of right. The gateway server will not actually drop its connection from the client for at least 60 seconds after the connection to the agent server has been established. You can be in game long before the gateway servers drops its connection....
09/12/2014 21:56 MaximumDark#4880
Quote:
Originally Posted by Timlock View Post
He is kind of right. The gateway server will not actually drop its connection from the client for at least 60 seconds after the connection to the agent server has been established. You can be in game long before the gateway servers drops its connection....
it work session based.

1) login to gateway server (session is created, for user IP or proxy IP)
2) when you try to connect to agent server, the IP of the connection must be the same as the session created in gateway server, if not, agent server will kick the connection and return C9 error.
09/12/2014 22:01 Timlock#4881
Quote:
Originally Posted by MaximumDark View Post
it work session based.

1) login to gateway server (session is created, for user IP or proxy IP)
2) when you try to connect to agent server, the IP of the connection must be the same as the session created in gateway server, if not, agent server will kick the connection and return C9 error.
Yes, I know.

I was just throwing the idea that their configuration and security / filter system might be interfering with the delayed timeout of the gateway and the "session" like you said. The shitty korean software is so fucking fragile its ridiculous.
09/12/2014 22:01 Royalblade*#4882
Quote:
Originally Posted by MaximumDark View Post
it work session based.

1) login to gateway server (session is created, for user IP or proxy IP)
2) when you try to connect to agent server, the IP of the connection must be the same as the session created in gateway server, if not, agent server will kick the connection and return C9 error.
It's a good thought MaxDark, but in fact that's what i tried first. It is like that when you don't have packet filters in between the whole crap.

I'm actually still wondering why it didn't work out before. By the way, the IP of the connections is still the same.

However, good thought. That's how it normally works.
09/12/2014 22:03 MaximumDark#4883
Quote:
Originally Posted by blablaRoyal View Post
It's a good thought MaxDark, but in fact that's what i tried first. It is like that when you don't have packet filters in between the whole crap.

I'm actually still wondering why it didn't work out before. By the way, the IP of the connections is still the same.

However, good thought. That's how it normally works.
i think you just have a busy day hehehe.

don't forget your packet filter is a proxy, so agent server will want that 'your players' have the same IP that they used to login in gateway server, so if that is different, then they will get kicked.

to illustrate it, lets say they login with ip 10.0.0.1 in gateway, then they connect to your packet filter and the packet filter connect to agent server with ip 10.0.0.2 (you will get C9 because of that).

the solution is to make they login via packet filter too, this way they always have same IP.
09/12/2014 22:05 tomatas95#4884
Any1 knows problem why i cant log in mbot with windowsxp?

Tried Socketspy
09/12/2014 22:08 Royalblade*#4885
Thanks maximumdark. You brought me on the right track. I totally forgot about this shit.


[21:50:48] Scott Timlock: [Only registered and activated users can see links. Click Here To Register...]
[21:53:31] Akasch: bahahaha
[21:53:53] Scott Timlock: seems like a good answer to all those fuckers who do that
[21:53:57] Akasch: xD
[21:53:59] Scott Timlock: btw...
[21:54:18] Scott Timlock: [Only registered and activated users can see links. Click Here To Register...]
[21:54:42] Scott Timlock: im not sure if that would actually effect your configuration
[21:54:44] Scott Timlock: but it could
[21:54:57] Akasch: uhm
[21:54:59] Akasch: this wouldnt work
[21:55:20] Akasch: its not about the gate ip
[21:56:02] Scott Timlock: no... but if your protection considered each "port" as a connection rather then ip
[21:56:16] Scott Timlock: and it blocks packets... that could cause a c9 error?
[21:57:19] Akasch: uhm
[21:57:21] Akasch: idk what u mean
[21:57:48] Scott Timlock: idk
[21:58:06] Scott Timlock: i dont know enough about your configuration to give you an exact answer to your problem
[21:58:15] Scott Timlock: just threw an idea
[22:00:54] Akasch: yeh
[22:00:57] Akasch: its how it usually work
[22:01:04] Akasch: but our setup is a lil weird
[22:01:08] Akasch: we got 2 protections basically
[22:01:11] Scott Timlock: yea i know
[22:01:13] Akasch: 2 different backend HPP ips
[22:01:16] Akasch: and 3 servers
[22:01:16] Akasch: xD
[22:01:26] Scott Timlock: [Only registered and activated users can see links. Click Here To Register...]
[22:01:33] Akasch: i want part of the connections to go through the mian srv
[22:01:37] Akasch: basically for srv#1&#2
[22:01:41] Akasch: and #3 to have its own shit
[22:01:49] Scott Timlock: yea i know
[22:02:29] Akasch: OH WAIT
[22:02:29] Akasch: FUCK
[22:02:31] Akasch: i know why
[22:02:33] Akasch: oh god damit
[22:02:33] Scott Timlock: WHY THE FUCK does every server thread have that supid red letter
[22:02:34] Akasch: im so stupid
[22:02:42] Scott Timlock: oh? what is it
[22:02:48] Scott Timlock: you closed a port
[22:02:50] Akasch: no
[22:02:53] Akasch: its the gate spoofing
[22:03:04] Akasch: i dont think the gate is spoofed to HPP
[22:03:10] Akasch: cuz it allowes connections anyways
[22:03:26] Scott Timlock: and that would interfear in the gateway/agent handshake
[22:03:29] Akasch: yeah
[22:03:32] Akasch: cuz it runs on local IP
[22:03:46] Scott Timlock: and the agent cant recieve it because of hpp
[22:03:52] Akasch: exactly
[22:03:55] Akasch: but it works for #1 and #2
[22:03:56] Scott Timlock: smooth
[22:03:59] Akasch: because it receives it locally
[22:04:06] Akasch: i mean it gets it through HPP
[22:04:09] Akasch: but it receives it locally
[22:04:09] Scott Timlock: yea
[22:04:14] Akasch: i pass on the client IP ofc
[22:04:15] Akasch: from HPP
[22:04:18] Akasch: but it probalby doesnt care
[22:04:20] Akasch: abotu that at all
[22:04:24] Scott Timlock: so 33% of people would get c9
[22:04:28] Akasch: yeah
[22:04:31] Akasch: atm i changed it all abck 2 normal
[22:04:37] Akasch: so it all runs through the mian ip anyways
[22:04:45] Scott Timlock: post this convo
[22:04:53] Akasch: wait wait
[22:04:56] Akasch: xDD
[22:04:57] Akasch: ok
[22:05:04] Akasch: so well how do i fix this
[22:05:12] Akasch: I gotta interferein the gateway - agent connections
[22:05:18] Akasch: and make a packet filter between them
[22:05:24] Akasch: then filter out the handshake packets
[22:05:32] Akasch: and pass on the proper IP that i want to be passed on
[22:05:40] Akasch: That should work, shouldnt it? xD
[22:05:51] Scott Timlock: why cant you just run the gateway through hpp?
[22:05:57] Scott Timlock: instead of local
[22:06:13] Akasch: its not just the gateway
[22:06:21] Akasch: its the packet filter that would need to be bound to HPPs IP
[22:06:36] Akasch: But i cant bind the filter
[22:06:52] Scott Timlock: well i suppose you could keep the gw local and filter the handshake
[22:06:56] Akasch: exactly
[22:06:58] Akasch: thats the plann
[22:07:05] Akasch: I'll just filter the fucking handshake
[22:07:07] Scott Timlock: dont miss any packets
[22:07:09 | Bearbeitet 22:07:13] Akasch: time to build a gateway-agent packet filter
[22:07:16] Scott Timlock: ur you will forever get c9/10
[22:07:21] Akasch: haha

Quote:
Originally Posted by MaximumDark View Post
i think you just have a busy day hehehe.

don't forget your packet filter is a proxy, so agent server will want that 'your players' have the same IP that they used to login in gateway server, so if that is different, then they will get kicked.

to illustrate it, lets say they login with ip 10.0.0.1 in gateway, then they connect to your packet filter and the packet filter connect to agent server with ip 10.0.0.2 (you will get C9 because of that).

the solution is to make they login via packet filter too, this way they always have same IP.
The login had a filter as well ^^
But thats not the issue.. its the spoofing of the gateway in the first place. Read the other post above.
09/12/2014 22:18 MaximumDark#4886
the spoofing of the servers, only have to do with their certification, don't worry because this is not the issue.

the only thing that causes a C9 error, is a difference between player ip in gateway server vs player ip in agent server.

as long you make it 'match' in both places, it will work nicely.
09/12/2014 22:33 Hesland#4887
My client keeps crashing every fcking time im jobbing

so annoying, how to fix?
09/12/2014 22:52 danielek123#4888
crash almost at every teleport to town with thief great <3
09/12/2014 22:55 kapsas111#4889
fix ba omfg
and fix ctf time in site ... cant fix that few weeks what for we are paying for you?
09/13/2014 00:16 dvinysa#4890
Event reward system is dumbest sh*t ever! How im supposed to get those if 99% of the time opposite team is camping in safe zone? Tell me!