Elamidas-Earnest Innovation | 10D | 35x | Auto Events | Dungeons | Long Term Jobbing

08/21/2014 01:41 LastThief*#1
Brace yourselves Elamidas is coming! - You won't always game, but when you do, it'll be on Elamidas!

Seems like we've kept you waiting for longer that we'd ever have imagined! However, it's time to enjoy yourself!

After having Velestia & Skalidor, it seems that our experience has widened, creating a gap between our competitors and us. We've made mistakes, we've learned since then, we've innovated, we've transcended!
There are many reasons to not try out Elamidas, on the other hand, there are only a handful of reasons to actually test it. This thread is meant to be your starting point, conveying our message across to players and people who are genuinely craving for true silkroad gaming.

To back up the previous statement, I'd like to talk about the team, the crew and generally the incredibly different people that we are. The team's multi-gendered, multi-national and very open minded!
They are people who've collected experience in a variety of very different fields, thus there is always somebody who is able to assist you and fulfill your demands.
The undefeated combination of innovative ideas has led us down the road of becoming the best! There's simply nothing else to say about this matter. You know it, we know it, even Joymax knows it!

It was very difficult to decide what to write about here. There are too many things that we'd like to tell you. Be it the relatively extreme customization of equipment, be it the advanced automatic events, be it the future plans or game changing features.
However, it's all not the essence of gaming in Silkroad. It's not what you guys will do 24/7. Therefore, let me talk about the basic gameplay!
Our gameplay resides on basics, as previously stated. When you game, you'll be offered to game with a group of people! That is the main difference. You don't play an MMORPG to go and do quests alone, to go and hunt uniques alone, to fight some boss-mob alone.
MMORPG's by definition is Massive Multiplayer Online Role Playing Game. It's simply MEANT to be played together.
So what is it, that we've done to the game, that you'll ultimately be playing together?
Events
Jobbing
Dungeons
Unique Hunting
These are the main topics. Being able to join events 20 times a day, together with other people. That is fun! Being able to go jobbing and receive glorious rewards. That is fun! Being able to enter dungeons a limited amount of times per day, encouraging you to be very careful and use proper tactics in party play, which in return is difficult with the chinese race only!

Just one last introductory paragraph;
We know that our support used to lack in both quality and quantity. We didn't reply fast & the replies used to be unresponsive to your actual question. Worry not, this won't be happening anymore. We've got multiple people who take turns specifically answering on the ingame support channel and the support tickets. Furthermore, it's easy to access both, since you're simply re-directed to the support ticket page via the launcher (which also displays all sorts of news via FB & Twitter). In case you don't want to write a ticket and wait, you can go ingame and PM the character called "[BOT]Support". All messages that are written to this character are collected and displayed in our incredible administration panel on the website. We can easily see your questions and answer you immediately without needing to go ingame. In addition, it's easier for you to always message the same 'name', instead of writing globals & wasting time/money to find an online game master. It's much easier to just message the bot, we can all see the questions and answer simultaneously. You'll get the most qualitative support existing in Silkroad history (pretty easy, since nobody has ever had awesome support. Till now!)

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Release Date:
Saturday, 23rd August | 23/08/14
Friday, 29th August | 29/08/14
Why are there two release dates? Simple; If you guys don't like the balancing or if something goes REALLY wrong etc. For example if you get mass disconnects, if our hoster "OVH" has an explosion in their datacenter etc.. We might simply launch again on friday at the next week. What I'm saying is; That if there is a problem, we might go into inspection to fix the problem and launch again on friday. Of course you keep everything that you've done so far. I'm just saying this to be honest about downtime. The first week is always the hardest. If we have problems, I don't want to take the server offline everyday for a few hours. I'd rather keep it offline until its 100% solved. We won't ever do big inspections like that. We've got an awesome test server where we check out things before we patch them. Our team's currently a lot better than joymax ever was :) However, gotta be sure it's all okay at the start.

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You don't necessarily need to read the whole post, it does contain information necessary to completely comprehend the wide spectrum of features, ideas and generally our custom content. However, since we know it's painful to read on computer screens these days, I'll be creating a 20 minutes video which will show all of these features in detail. There will be multilingual subtitles on that, so don't worry. You'll always have an option to understand how Elamidas works!
This post is split into different categories going by the order of difficulty to do them. Bear in mind that all these features work! They've been tested properly. There is no such thing as a bugged feature nomore. Thanks to all the hardworking beta testers :)
The categories are: Basics, Starters, Expert, Advanced, Professional and "New". Everything in the "New" category, will be posted first. Since those are the main difference about Skalidor and Elamidas. We still have a lot of the Skalidor features, however, we removed a few things that weren't needed anymore.


Team:
Our Aim

The Elamidas team consists of highly motivated members, we've done great projects in the past and are striving for perfection. The list below underlines our multi-cultural existence, the exact ranks are not defined, since general team work and well balanced collaboration are our essence of innovation. Thus, there won't be any rank stating, however each member has a specific area of expertise. Therefore, in case you have questions, you might want to message the correct person or mention the name at our support ticket function.
Thank you.


Basic

  • Cap | 100
    Chinese Only
  • Exp
    High enough to keep it exciting
  • SP
    High enough to level without any gap
  • Drop Rate
    Discussed in the feature list
  • Dg1-Dg9
    Auto-Equipment of Items (Full blue & 41% white stats) + Normal DropRate
  • Dg10
    5% Gold | Item Selling Gold Rate 30%
    Reason: Our aim is to stop goldbotting all over the area. Therefore, you will only get proper drops, gold, elixiers & stones in the Jobcave (botcave?). If you want to bot, you will at least die a lot! However, the jobcave isn't far away from town, so it's completely fine walking back to it. It's very good for new players, since they'll be able to get on the same level quickly. Everybody will die by botting, so it's not a big difference, being a new player or not.
  • Item Mall
    We would like to say that we don't want to earn any money but we would be lying to you. Therefore, we will tell you straight out. We are trying to make money while spending time with our hobby; Silkroad. However we
    are trying to sell you a product which is superior to others. Thus, we need an Item Mall (I.M.), however, a few chosen avatars will not be sold in the I.M. because we'd like you to farm the parts while killing uniques. We want
    you to experience gameplay at its' most diverse state.
  • PC Limit = 2
    You simply won't be able to login more than two characters from the same PC. Doesn't matter if you've got 69k proxies or not. This makes it fair! Brothers, Sisters, Mothers, Fathers won't have trouble playing Elamidas! (Yes, we want your whole family to play!!!)
  • CoinSystem
    Doesn't exist. Awesome eh?
  • MaxPlus
    This is always a huge discussion. Let me tell you straight. There's no max plus. So how do I prevent +15 items? Simple, very difficult alchemy rate at +10(+), I dare you to try to fuse even +13. You'll get a cookie!
  • MaxStack
    Most items are stackable up to 10000 (10k). We thought, why stack elixirs and shit to just 1k when we can put it up to 10k. Stacking should make life easier.. and we will make it as easy as possible with this.
  • Silk per Hour Event
    We've got events basically, not going to explain this here. However, you can win minimum 5k silk per day. OFC that's divided up on a lot of different chars.
  • Support
    Ingame character which is always online. It posts all your questions to our admin panel

Elamidas offers you completely free content which can be attained by playing actively. It's as simple as that. However, due to the nature of the world not everything will be droppable. You will need to get a few things via the
Item mall or from players who trade those items.
Whatsoever, please read the "Events & Free Silks" bullet point below.


Elamidas' Original:

  • Elamidas' Exploit Protection (EEP)
    Our protection is nothing like what the rest have. Simply said, you can try to exploit us with agent or gateway exploits as much as you want. We're staying online! Have fun haters!
    Unfortunately, none of the clientless programs will work with out client. You'll even have trouble logging in sometimes yourself... however, just give it another try when you're unable to login. It's better to have a little bit of login trouble instead of having exploits right? :)
    Anyways, the protection against exploits is just too awesome! Special thanks to Misi for the help there!

  • Oldschool Alchemy Window - Yes! Nobody else has done it on VSro
    I think I've said that our team is awesome quite a few times already. Well, too bad you gotta read it again. Our team is awesome! Well actually Simulation is. He made the impossible possible. Elamidas proudly presents: The old school alchemy window. (Check the gallery for screenshots)

  • Elamidas' Anti-Cheat
    You've probably heard of "Anti-Cheat" systems before right? Well, forget em, entirely. They were ALL bullshit. All of 'em.
    What we've done exceeds the normal boundaries of editing silkroad; editing the database; the gameserver; the agentserver and so on. We've made a true filter to find cheaters. I'm not going to explain how this works. However, let's state some facts:
    • You cannot go into job mode on multiple characters connecting from the same source slash pc.
    • You cannot drop goods near or inside of towns. Especially not inside of towns. 300 meters radius to 'self drop goods'. Basically means, you can't terminate a pet near towns.
    • You "freeze up" while equipping or un-equipping jobsuits.
    • Keep in mind; You get more rewards if your thief party is full. The more people you've got, the higher your reward is.

  • Hetero-sexual (& female homo-sexual) Marriage
    Awesome feature. It has been introduced into a variety of major MMORPGs already. However, joymax has never done us the favour of introducing it into SilkroadOnline.
    So what is this actually?
    You'll be able to marry your partner ingame, of course, the person has to be of opposite gender or you both need female characters (as you can see; Male homo-sexual marriages aren't allowed). Once you've married somebody, you'll be granted a special attack pet, that has the ability to nuke your opponents. The 'pet' itself, is essentially a naked version of your partner. You'll be able to let him or her follow you all day long, so you'll be together for eternity. As of now, we don't support divorces, however, you can simply sell the pet to a NPC and get rid of it entirely. Multiple marriages are allowed since we don't believe in religious aspects of restriction.

  • Automatic Global translation
    Awesome feature. A lot of players aren't able to fully express themselves in english which is disliked by english speaking players. So we've changed the way globals work. Every single global written will be translated by 'Google Translator' and then be written ingame. Of course this creates a small 'lag/delay' when writing globals. However, waiting a second when writing a global should be alright. Especially when you can still do other things while writing the global.
    In conclusion: Every global you write in a different language, will always be translated into english first. If there's no translation possible, your text will simply be written. We aren't forcing you to write properly.... But it's embaressing if you cannot even write your mother-language properly. It really is!

  • Item account binding
    We've made a scroll for you to permanently lock items on your character. You won't be able to do anything with them except fusing. In case you get hacked because somebody knows your password or similiar things. We will help you! This feature is done to ensure that items aren't simply stolen. In case people just sell them to the NPC to piss you off, we'll be able to get them back for you. However, keep in mind, that we will check if you were hacked or not. If it was simply a joke, you'll be punished for wasting our time. That punishment simply depends on who was helping you. If it's me (akasch) that was helping you and you lied to me about being hacked... I'll probably burn your computer.

  • Lagfree
    There have been so many servers that became active and were successful, to only die at the hands of lags. Basically, every server owner has to fight with the awful job joymax did at creating a creating a well-structures development environment. Joymax has failed hard on creating something sustainable, all they've done is patched their failures which has led to an incredibly awful back-end design in terms of structure and efficiency. Whatsoever, we've changed our priorities from bringing you awesome content to bringing you awesome content and bug/lag-free content. Our features are all designed with keeping performance in mind. Everytime we start creating a new feature, we think about performance first! We try out an immense amount of different structures and database designs to ensure optimal efficiency, however prioritizing scalability instead of perfectionism. The ones of you, who've been working in similiar fields will know what I'm talking about.

  • Problem Solving
    Our team consists of problem solvers. There is no such thing as completely impossible anymore. If you want a feature, you can tell us about it. Everything is possible, however we look at the next best alternative option and the cost of creating the feature, not talking about the moneytary factor, rather advantages and consequences including different abusive options of this so-called feature. We look at ways to do it, at ways to optimize it and at ways to cheat it. If theres something not right, we simply don't do it, even if we come up with that AFTER being done with the feature. We've created so many different features that aren't included in the server due to performance issues or simply abuse.
    Now those were a few difficult sentences, that I actually didn't want to talk about primarily.
    The main aspect of this paragraph is problem solving, this means that when there's an issue ingame, we try to fix it. If it's not fixable it either becomes a feature or it's disabled. As an example.. the restart button was removed because a ingame restart would have created problems with our security.


  • Problems with Joymax
    I've been talking about Joymax quite a lot already, however I'd like to point out once again, how difficult they've made general development with their files. It's simply horrible. Everything is so unstable and unsecure. I mean.. just take a look at the 69 agentserver exploits floating around that can easily crash normal servers... They couldn't even integrate normal byte count check for every opcode. They couldn't even make a proper traffic filter. They made server files with god damn GUIs.. That's not what you usually do.
    But well, not like we can change that anyways. Takes way too much time.
    So what we've been doing since quite a while is re-writing their stored procedures. I've even made one of them publically available on EPvP. You can see the difference of speed there. Joymax takes 80ms to add a item to a character. After re-writing that, it takes no time at all. The time is simply not countable because it's less than 0ms, and that's how it should be.
    We'll keep on going and make things even smoother than they are, so you can play without feeling any delays at all!


  • Account protection
    On every server, there is this unsolvable hacking issue. So we've made a few security-based enhancements to ensure that your information stays safe, even if you are bad at keeping things safe! We do it for you. You'll hate us for it, but hey, it makes our life easier since we don't have to backtrack items etc. It's pretty simple; Your website password is different from your ingame password. If you login on the website from a different IP range than usual, you'll be notified and asked to follow up on an email verification link. Also, in future we will maybe allow you to make your accounts PC bound, so that only certain PCs are allowed to login your accounts. That's also pretty simple :)
    Anyways, we've got many things to keep you guys safe.
    PS: Your passwords have to be 12 to 16 letters long, and please keep that different than your other logins.



  • Web Stall
    Very very simple and easy to understand: Every item that you stall ingame will be automatically displayed on the website's "Web Stall". You've got different categories to choose from to limit the amount of items you see.
    Basically how it works is that you check who stalls which item and you either PM him or you go to the persons stall. Keep in mind, that you can stall items and then close the stall and go back to pvping or whatever you were doing... The items will stay on the website for a while. This way you don't need a stall char and you don't need to waste any time at all.


  • Stall Bug fixed! Exchange Bug fixed! Exit Bug fixed! Restart disabled!
    There are a ton of people that actually don't know how these bugs work. Therefore, let me explain it a bit. There's something called a "speed bug" by using skills in a way, so that they override the cooldown. Using that "bug" you can attack faster and kill your opponent faster. This was possible by using the stall, exchange, exit and restart buttons. We've made proper cooldowns to limit such abuse.
    Near/In town cooldown: 10 seconds
    Outside and far away from town cooldown: 20 seconds


  • Free To Play
    There are multiple reasons why Elamidas is entirely free to play.
    Let's start of by telling you that immortal stones will finally be dropping in the job cave, at uniques and generally inside dungeons (Purgatory, Petra's Garden, Baghdad).
    Additionally, you'll be getting Adventurer's Souls by the previously mentioned features. These Souls can be used to buy Item Mall items directly from the Adventurer's NPC (located near 'DW Storage').
    Furthermore, there are distinct avatars which can only be obtained through achievements or distinct uniques.
    Then, we've got the 'Automatic Events'. To make this short; You'll be able to win up to 5k silks per day! Obviously, you've gotta win the events or be in the top X people to get something. But our awesome event schedule contains in total 41 events per day. So there are enough chances to get silks.
    Other than that, you know that this server is huge. There are tons of people who buy silks just to sell them, since they suck and can't play to get gold etc. There's always somebody for that :)


  • Instance Dungeons!
    It's somewhat similar to forgotten world, however there are major difference.
    First of all, we have three dungeons. Purgatory, Petra Garden, Baghdad. From smallest to largest respectively. They've each got: 1, 3, 5 uniques. Each unique has its' own dedicated drops, additionally they all drop "Box of Hidden Seals".
    This box is explained later on.
    You'll also be getting rewards like: Fragment of the Sun, Adventurer's Soul.
    These are needed to get SoM/Sun items. However, keep in mind that those are not really needed. More on this topic will also be explained further down.


  • Box of Hidden Seals
    This is one of the most important items ingame. It gives you variety of different SoX.
    Where do you get these from? Simple; You get these from uniques and all the dungeons as well as achievements.
    One very important aspect: The more boxes you open, the higher your chance is to get an item. In addition to that, the chance of receiving SoS, Artificial Seal, Lustless Seal items increases over time. Essentially every 7 days. So it's always good to wait, or open a lot of these boxes. The chance of receiving the items increase because we'd like to give new players a good chance to get the "starting" sets faster. That way new players are always able to join, no matter which week (after Elamidas' opening) it is.


  • Model Switcher
    One of the features that you've wanted at "Skalidor". So what these "scrolls" do is simple:
    You take one of the 'Model Switcher Scrolls' at the Adventurer's Soul NPC; Then you place an item in the first inventory slot and use the scroll. You'll immediately be teleported to town and the skin/model/look of your item will have changed into whatever degree you have chosen (by buying the respective scroll...).


  • Samarkand
    We've switched out Qin-Shi tomb with Samarkand (SM). You'll find grinding monsters in all of SM from now on. Nobody likes walking ages to get into the correct floor inside the tomb. Therefore, it's simply easier to put the monsters in Samarkand and thus also open another trade route for low level traders or "safe" traders. Since thieves are usually camping at the special trade route.

  • Box of Hidden Stars (SoS)
    Please read the information above first. In addition to that, this scroll is droppable in the job cave (entrance near 'Dead Ravine'). However, it only gives you SoS items which can be useful at the beginning or for selling etc. Later on this box will also give you "better" items. However, we don't want people to get very good items easily, therefore, getting all kind of SoX items is reserved to the normal box for now. Keep in mind, the count of how many you've opened is different for this scroll. The count is the same one of the normal 'Box of Hidden Seals'.

  • Different types of SoX

    • Seal of Star (SoS) | Obtainable by "Box of Hidden Seals" (39%+ rate) | Strength: +1
    • Artificial Seal (SoA) | Obtainable by "Box of Hidden Seals" (13%+ rate) | Strength: +2
    • Seal of Moon (SoM) | Obtainable b Holy Dust + Event Rewards | Strength: +3
    • Lustless Seal (SoL) | Obtainable by "Box of Hidden Seals" (5%+ rate for set & access, 2%+ for weapons) | Strength: +3
    • Seal of Sun (SoSun) | Obtainable by "Box of Hidden Seals" (1%+ rate, if selected) & Holy Dust + Event Rewards + Fragment of the Sun | Strength: +5 | Weapons only

  • Reward based SoM & Sun
    Let's start of by explaining how you get these:
    We've got three types of rewards: Holy Dust, Event Reward, Adventurer's Soul. There is one more "special" reward needed to obtain a sun weapon; "Fragment of the Sun".
    Holy Dust & Event Rewards are needed to buy SoM & Sun from the NPC called "Elamidas' NPC". It's located near 'Donwhang Storage'.
    Adventurer's Soul can be used to obtain Item Mall (IM) items from the NPC called "Adventurer's NPC". It's located near 'Donwhang Storage'.
    Additionally there's a Avatar NPC located behind 'Donwhang Storage'. You can basically buy Avatars there for Silk.

    Ways to obtain Holy Dust & Event Rewards:
    • Capture the Flag
    • Battle Arena
    • Trading
    • Thiefing
    • Hunting
    • Purgatory
    • Petra's Garden
    • Baghdad
    • Uniques generally.
    • Tyrael
    • 311 Distinct Achievements!!! - Ranging from alchemy over events up to teleportation. (Hint of a secret achievement)

    As you can can see, there's a wide spectrum of different opportunities for you to obtain these rewards. Therefore, it shall not actually be difficult.

  • Live Support bot
    We don't like corruption and we don't like trusting other people that we haven't known for years, or simply that we don't know in real life.
    Therefore, almost nobody has Game Master rights. In order to give you the best possible support we made a bot ingame which will talk to you and answer your questions.
    What the bot does is pretty simple, it saves the private messages that you send to him and sends all of these messages to our gamemasters and admins. We can see everything at the admin panel on our website. All we have to do is
    reply on the website and you will see a PM ingame. This way all of us can support you in the best possible way AND the admins can always check what the GM's are writing etc.
    If you have "longer" questions or need better support you can write a support ticket on the website. The live support bot is made for quick things. If you character is 'bugged' for some reason or if you have a huge problem, use
    the support tickets please.


Starters


  • Automatic Equipment
    It seems these days everyone has this feature, people love copying from guides... however ours is different. We don't like to go 'mainstream'.
    With our improved Auto-Equipment you will be getting sos full blue items from first to ninth degree (1dg - 9dg). Additionally, 41% stats will be applied on each item.


  • Simple Item changes
    We've done quite a lot of item changes in total, it's become almost impossible to backtrack everything we have done so far, since keeping a proper updated list at all times would require way too much work in terms of organizational skills, thus, we'll be stating the utter minimal amount, needed to know.
    The following list shows the changes:

  • Union Limit
    Multiple servers have this feature now. We made it. We keep it. It's even better. Now you will only see 4 guilds inside the union... there will not be some random Guilds showing up all of a sudden.
  • Guild Start level
    This would usually not be classified as a feature, however, not many people want things like that. So I'll explain it a bit.
    Once you open a guild you usually need some SP to level it up and so on. What we are doing is, allowing you to skip those boring guild level ups which are useless anyway and thus, you will be allowed to directly have level 5 guilds.
    Of course we have fixed the negative GP error too. You will not get any negative numbers there, since its just simply annoying. Bugs are the past guys, the past!


  • Custom Glows & SoX item looks
    We've re-designed the SoX glows entirely. It's easier to show in pictures than to describe how the look

  • #1 Jobber
    The name is actually kind of "over-the-top". It works pretty easy: You become the best jobber overall meaning the highest job level with the best items and you will receive the tag: [#1] inside your jobname & receive the Title:
    #1 Jobber
    Reason: Everyone loves fame, the more you can get, the better it is.


  • Guild Limit
    We have been discussing this with a lot of players recently, resulting in a Guild member limit of maximum 32 characters per guild.
    This will mean that you can get 32 members.


  • Stall Limits
    We have changed the stall limits to 100Bil gold. This enables you to use gold in an easier way and buy items without getting scammed.
  • Help Window
    Before you ask us any questions, please open the help window, it took quite a lot of time to make it and has a guide for almost any feature that we have. It makes supporting life a lot easier. Plus you give us time to work on other
    things.
    Just try it out, in case you don't know how to open it, press 'H'.
    Also recommend this feature to everyone you know because as mentioned above, it will save the crew a lot of time (Less time required for supporting => more time for new features and fixes)

  • Anti Goldbot Policy
    Large part of our concept which has a huge influence on the game.
    Normal monsters don't drop anything useful except tier three items. They don't drop enough gold, so it's not really useful to bot there. They don't drop elixirs, alchemy materials or anything else which can be sold for gold except
    for attribute&magic stones.
    With this, we are allowing you to explore a wider spectrum of possibilities of gaining gold. You can go unique hunting, jobbing & so on. There is a variety of different things you can always do. However, we do allow botting itself.
    You can do that in the jobcave, but you'll be killed before you know it.

  • Ingame Suggestions / Bug Report
    Using the Message system you can send us suggestions anytime. Just send the messages to Charname 'Suggestion' (ingame) and we will read it.
    We still have that way of reporting things, however it will be much easier to use the forum this time. Other people will be able to comment on your suggestion as well as you being able to properly explain everything when we've got questions. Makes the whole suggestion more interactive.

Advanced


These are the so-called "advanced" features. The good servers these days... the ones with around 600 players have the basic features plus these ones here. We have them too, made them better... and actually that's not even the
highlight. What you are going see later on will be astonishing! We are not going to say too much at this point in time. Just read each individual feature yourself and try to understand why we made them. Some ideas might not be ours directly, however We've
changed them to fit our concept!


  • Real safezones!
    This was actually pretty easy to do but it's weird that nobody has done it before, at least nobody that we know of.
    Basically, this means that every town is a safezone now; there used to be thieves cheating with goods inside towns which contained non-safezone spots. This 'Bug' is finally fixed.


  • Unique Spawn Areas
    We have added hundreds of spawn points for the uniques. We would like unique hunting to actually be different, to actually be more exhausting for the players, to actually be more entertaining and individualized for each person.
    Other servers have copied this idea obviously, since it's great as fuck. However, most of them failed copying it correctly.

    That was the old way of unique hunting at Skalidor. We've channged it completely, therefore from now on, you'll have around 15 custom spawn points per unique which are completely different. You can make a unique map again, as you used to do in ISRO; You'll be able to go unique hunting, however be starting from ground zero, since nobody knows the unique spots yet. It'll be proper competition, which in return creates the fun that you crave for.
    The following screenshots visualize the area itself in which the unique spawn points are located. However, there are only a few, therefore searching the whole area would be very in-effective.


  • Cerberus & Captain Ivy
    We have added 15 spawning points for Cerberus and Captain ivy on the Chinese map as well. Cerberus spawns in the previously un-used Jangan regions. Captain Ivy will be spawning in previously un-used Donwhang regions. Check
    out the spawn maps to find out where they spawn (inside the spoiler).


  • Job Cave Uniques
    These uniques spawn inside the DW Cave (Job Cave/Temple). That's how it used to be. We've changed it again, the jobcave will now be the original job cave again. However, the teleporting positions to enter the jobcave is now located at the entrance of the dead ravine; making it faster to walk there and having a more unified bot walk route for everyone.
    Aquila, Goliath, Montecore & the boss unique Morgoth will be spawning inside the jobcave. Each one drops an extra amount of coins and gives you special items.
    There will be an immense amount of competition because the uniques spawn in either the thief or the hunter/trader side, therefore you might experience huge battles within the jobcave while having to kill botters and real players which keep coming at you.
    The kills will also grant you special titles.

  • Automatic Titles
    This one is quite easy. You receive a XXXX Slayer title for each unique monster that you kill. The 'XXXX' will be replaced by the unique's name. However, you only keep the title until the next unique of the same kind has been killed
    or you obtain a higher ranked title.
    Possible titles: Tiger Girl Slayer, Uruchi Slayer, Cerberus Slayer, Captain Ivy Slayer, Isyutaru Slayer, Lord Yarkan Slayer, Demon Shaitan Slayer, Aquila Slayer, Montecore Slayer, Goliath, Morgoth Slayer, Roc Slayer, Tyrael Slayer.

  • Automatic Job Titles
    You will be getting job titles weekly based on your 'Joblevel'. The Traders/Hunters/Thieves on the highest level in each respective job group will be receiving special titles. Become the best and see which title awaits you.

  • Automatic Title Grant Back
    Pretty simple to understand.
    If you receive a jobtitle, which you keep for at least 12 hours and then you kill a unique, your title will be replaced with the unique title. Now the problem arises: What happens if someone else kills that unique? Normally, you
    would be title-less. However, in Elamidas' case, you will receive your job title again. Basically, granting your title back to you.


  • Special Trade Routes:
    These routes have been made to enhance your jobbing experience, to allow you to wider the spectrum of different possibilities of trade routes which you take.
    The main objective is to allow the triangular jobbing to be more centralized, due to the fact that traders will take these in order to gain more 'Trade Experience' and Contribution, which is used to gain coins in return. By using this
    method of centralization, thieves will need to search less for trades and hunters will have fun by killing real players instead of some easy NPCs which are usually simply ignored.
    In short: Everyone has more fun, everyone has the possiblity of gaining more Contribution and everyone wastes less time.


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