Wie sehen deine Einstellungen bezüglich immuner Monster aus?Quote:
Hey.
Meine Light Sorc hat probleme auf dem Weg zu Diablo.. sobald einer blitz immun ist (trotzinfy) hat sie einfach nen chicken oder es steht da zu lange gevraucht um den und den zu killen..
Meine Assassine hat da keine Probleme, aber meine Sorc irgendwie schon & ich finde den fehler einfach nicht. ://
BItte um Hilfe
[Edit]
Bei Baal is es genauso mit Lister.. sie uebersieht ihn einfach.. sie telt rum weil sie eig denkt alle sind tot, was aber nich so ist, und dann dauert das 2-3min weil der merk sich halt um lister kuemmern muss
Code:
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be. MWConfig_CheckImmunitySkills = []; // Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above. // 0: Don't do anything. (D2NT default) // 1: Get close to the monster, use static field if the monster is not immune to lightning. // 2: Skip the monster. // 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9] NTConfig_BehaviourOnImmuneMonster = 1; NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes. NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.
Code:
//------------------------------------------------------------------------------ // Attack Configuration //------------------------------------------------------------------------------ // Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl". NTConfig_AttackSkill[0] = MWS_METEOR; // This skill is used once whenever attacking a new target. Set to -1 to deactivate. NTConfig_AttackSkill[1] = MWS_FROZEN_ORB; // Primary skill to bosses. NTConfig_AttackSkill[2] = MWS_FIRE_BALL; // Primary untimed skill to boss. Set to -1 to deactivate. NTConfig_AttackSkill[3] = MWS_FROZEN_ORB; // Primary skill to others. NTConfig_AttackSkill[4] = MWS_FIRE_BALL; // Primary untimed skill to others. Set to -1 to deactivate. NTConfig_AttackSkill[5] = MWS_METEOR; // Secondary skill in case monster is immune to primary skill. Set to -1 to deactivate. NTConfig_AttackSkill[6] = MWS_FIRE_BALL; // Secondary untimed skill. Set to -1 to deactivate. NTConfig_AttackSkill[7] = MWS_ICE_BLAST; // Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to -1 to deactivate.