Originally Posted by Staminastick
[Source] NadeColor, Wallhack, Chams, FogColor, No Fog, Glasswalls and more ....
PHP Code:
if (CH_NadeColor ==1)
{
if(m_Stride == 36)
{
if(NumVertices == 151)
{
if(CH_NadeColor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(CH_NadeColor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(CH_NadeColor==1)pDevice->SetTexture(0, Red);
if(CH_NadeColor==2)pDevice->SetTexture(0, Yellow);
if(CH_NadeColor==3)pDevice->SetTexture(0, Orange);
if(CH_NadeColor==4)pDevice->SetTexture(0, Green);
if(CH_NadeColor==5)pDevice->SetTexture(0, Blue);
if(CH_NadeColor==6)pDevice->SetTexture(0, White);
if(CH_NadeColor==7)pDevice->SetTexture(0, Purple);
}
}
}
if(CH_WireFrame==1)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
}
if(CH_Asus==1)
{
if(m_Stride == 36)
{
if(CH_Asus)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(CH_Asus)pDevice->SetRenderState(D3DRS_LIGHTING, true);
if(CH_Asus)pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
if(CH_Asus)pDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCOLOR_ARGB(255,255,125,0));
}
}
if (nWallHack==1)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
if (nFullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
if(nGlassWall)
{
#define Stride5 40
if(m_Stride==Stride5)
{
}
}
if(CH_CHAMS == 1)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(CH_CHAMS1 == 1) pDevice->SetTexture(0, Red);
if(CH_CHAMS1 == 2) pDevice->SetTexture(0, Blue);
if(CH_CHAMS1 == 3) pDevice->SetTexture(0, Green);
if(CH_CHAMS1 == 4) pDevice->SetTexture(0, White);
if(CH_CHAMS1 == 5) pDevice->SetTexture(0, Black);
if(CH_CHAMS1 == 6) pDevice->SetTexture(0, Yellow);
if(CH_CHAMS1 == 7) pDevice->SetTexture(0, Grey);
if(CH_CHAMS1 == 8) pDevice->SetTexture(0, Purple);
if(CH_CHAMS1 == 9) pDevice->SetTexture(0, Orange);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
}
if(m_Stride == 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(CH_CHAMS2 == 1) pDevice->SetTexture(0, Red);
if(CH_CHAMS2 == 2) pDevice->SetTexture(0, Blue);
if(CH_CHAMS2 == 3) pDevice->SetTexture(0, Green);
if(CH_CHAMS2 == 4) pDevice->SetTexture(0, White);
if(CH_CHAMS2 == 5) pDevice->SetTexture(0, Black);
if(CH_CHAMS2 == 6) pDevice->SetTexture(0, Yellow);
if(CH_CHAMS2 == 7) pDevice->SetTexture(0, Grey);
if(CH_CHAMS2 == 8) pDevice->SetTexture(0, Purple);
if(CH_CHAMS2 == 9) pDevice->SetTexture(0, Orange);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
}
}
if(FogColor == 1) pDevice->SetRenderState(D3DRS_FOGCOLOR, RED);
if(FogColor == 2) pDevice->SetRenderState(D3DRS_FOGCOLOR, BLUE);
if(FogColor == 3) pDevice->SetRenderState(D3DRS_FOGCOLOR, GREEN);
if(FogColor == 4) pDevice->SetRenderState(D3DRS_FOGCOLOR, WHITE);
if(FogColor == 5) pDevice->SetRenderState(D3DRS_FOGCOLOR, BLACK);
if(FogColor == 6) pDevice->SetRenderState(D3DRS_FOGCOLOR, YELLOW);
if(FogColor == 7) pDevice->SetRenderState(D3DRS_FOGCOLOR, GREY);
if(FogColor == 8) pDevice->SetRenderState(D3DRS_FOGCOLOR, PURPLE);
if(FogColor == 9) pDevice->SetRenderState(D3DRS_FOGCOLOR, ORANGE);
if(NoFog == 1) pDevice->SetRenderState(D3DRS_FOGENABLE,false);
Char Weapon Binder Source
PHP Code:
char *Class[] = {"Select","Engineer","Medic","Sniper","Assault","Heavy"};
char *Weaponlist[] = {"Select", "M7 0", "KNUCKLE 1", "COMBAT_KNIFE 2", "KATANA 3", "KNUCKLE2 4", "SQUEAKY_HAMMER 5",
"STILETTO 6", "SWORD 7", "COLT 8", "DESERT_EG 9", "MP5K 10", "MAGNUM 11", "GLOCK 12", "BERETTA_D 13",
"THROWING_KNIFE 14", "MICRO_UZI 15", "BERETTA_M93R 16", "MP5K_GOLD 17", "MP5K_SW 18", "AK47 19",
"K2 20", "M4A1 21", "FAMAS 22", "L85A1 23", "XM8 24", "TYPE89 25", "SIG550 26", "TAR_21 27",
"M16A4 28", "AN94 29", "HK416 30", "M16A4_SW 31", "AK47_SW 32", "M4A1_GOLD 33", "G36C 34",
"G36C_D 35", "AKS-74U 36", "G36 37", "G36_D 38", "MP5 39", "P90 40", "UZI 41", "TMP9 42",
"K1 43", "MP7A1 44", "SCORPION_D 45", "SPECTRE_M4 46", "MAC10 47", "UMP45 48", "CX4STORM 49",
"P90_SW 50", "K1_GOLD 51", "CX4STORM_SW 52", "PSG_1 53", "BARRETT_M82 54", "AUG 55", "SSG 56",
"M24 57", "DRAGUNOV_SVD 58", "AI_AW 59", "AW50F 60", "M21 61", "WA2000 62", "SR25 63", "M40A1 64",
"AI_AW_GOLD 65", "PSG_1_SW 66", "SSG_SW 67", "M60 68", "M249 69", "WINCHESTER_1300 70", "M4SUPER90 71",
"PZF_3 72", "M136AT_4 73", "RPG7 74", "JAVELIN 75", "RPG_7_GOLD 76", "RPG_7_SW 77", "STINGER 78",
"SG 79", "TMA_1A 80", "NOT FOUND 81", "K400_GRENADE 82", "K400 83", "NOT FOUND 84", "SMOKE_G 85",
"FLASH_BANG_1 86", "FLASH_BANG_2 87", "CM_SWITCH 88", "CLAYMORE_SWITCH 89", "PDA 90", "SWITCH_C4 91",
"C4 92", "HACKING_TOOL 93", "MEDIC_KIT_1 94", "MEDIC_KIT_2 95", "MEDIC_KIT_3 96", "SPANNER 97",
"PIPE_WRENCH 98", "ADRENALINE 99", "PARACHUTE 100", "STAMINA 101", "HP_KIT 102", "DETECTOR 103",
"TELESCOPE 104", "FLASH_MINE 105", "MG3 106", "M134 107", "MK1S 108", "HK69 109", "HK69_SW 110",
"AMMO_BOX 111", "M14 112", "TEARGAS 113", "MEDIC_BOX 114", "NOT FOUND 115", "NOT FOUND 116", "NOT FOUND 117",
"NIPPERS 118", "HA_SUPPLY 119", "DRUM_PIECE 120", "NOT FOUND 121", "SNOBALL 122", "SCORPION_D_GOLD 123",
"G36C_D_GOLD 124", "TMP9_NICKEL 125", "MP7A1_GOLD 126", "AI_AW_CAMO 127", "BARRETT_M82_CAMO 128",
"M60_GOLD 129", "G36_CAMO 130", "M249_NICKEL 131", "M134_GOLD 132", "XM8_RED 133", "SCORPION_D_RED 134",
"MK1S_RED 135", "BARRET_M82_CAMO2 136", "HK69_CAMO 137", "AK47_EX 138", "SQUEAKY_HAMMER2 139",
"NOT FOUND 140", "NOT FOUND 141", "NOT FOUND 142", "NOT FOUND 143", "NOT FOUND 144", "NOT FOUND 145", "NOT FOUND 146",
"FAMAS_BR 147", "FAMAS_DE 148", "FAMAS_FR 149", "FAMAS_IT 150", "FAMAS_MX 151", "FAMAS_NL 152",
"FAMAS_PT 153", "FAMAS_ES 154", "FAMAS_UK 155", "FAMAS_US 156", "FAMAS_KR 157", "FAMAS_JP 158",
"FAMAS_EN 159", "K400_BALL_JABLA 160", "K400_BALL_JABLUNI 161", "T-BOMB 162", "CLAYMORE_A 163",
"NOT FOUND 164", "GLOCK_17C 165", "PSG_20B 166", "BARRETT_M82_NERVE 167", "BIZON 168", "TAC-15 169",
"SMALL_WATER_BALLOON 170", "BIG_WATER_BALLOON 171", "DRAGUNOV_SVD_RED 172", "M202A1_FLASH 173",
"GALIL_AR 174", "SPAS-12 175", "NOT FOUND 176", "K400_PUMPKIN 177", "K400_PUMPKIN2 178", "M500 179",
"NTW_20 180", "FGM_172_PREDATOR 181", "FLAME_BIZON 182", "NOT FOUND 183", "NOT FOUND 184", "BALLISTIC_KNIFE 185",
"GURKHA 186", "NOT FOUND 187", "NOT FOUND 188", "NOT FOUND 189", "NOT FOUND 190", "FAMAS_AU 191", "FAMAS_BE 192",
"FAMAS_EE 193", "FAMAS_GR 194", "FAMAS_HU 195", "FAMAS_IN 196", "FAMAS_IE 197", "FAMAS_PL 198",
"FAMAS_SA 199", "FAMAS_SI 200", "FAMAS_CH 201", "FAMAS_AT 202", "FAMAS_CA 203", "FAMAS_FI 204",
"FAMAS_IL 205", "FAMAS_NO 206", "FANAS_RO 207", "FAMAS_SE 208", "FAMAS_TR 209", "FAMAS_AE 210",
"FAMAS_GOLD 211", "FAMAS_G2_SD 212", "FAMAS_G2_TR 213", "MP7A1_SNOW 214", "FAMAS_SNOW 215",
"IMPACT_WRENCH 216", "T65 217", "BIG_SNOWBALL 218", "XM8_ALLIGATOR 219", "M202A1_TIGER 220",
"WA2000_ZEBRA 221", "M16A4_PINK 222", "K1_PINK 223", "RPG_7_PINK 224", "AI_AW_PINK 225"};
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