WarRock EU - Code Snippets

07/30/2011 23:43 ->HackSh[!]eldx3#4741
Hallo, ich will bei meinem Hack einen Position´s Logger im Menü einbauen dafür benutze ich Menu->AddText doch leider kommt der Fehler obwohl ich alles richtig mache..
Code:
------ Erstellen gestartet: Projekt: ELExTrO D3D, Konfiguration: Release Win32 ------
Kompilieren...
Base.cpp
.\Base.cpp(225) : error C2660: 'D3D9Menu::AddText': Funktion akzeptiert keine 4 Argumente
Das Buildprotokoll wurde unter "file://c:\Users\Yasin\Desktop\ELExTrO D3D\ELExTrO D3D\Release\BuildLog.htm" gespeichert.
ELExTrO D3D - 1 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========

Kann mir da einer helfen?
07/31/2011 00:47 Angel-Piece#4742
Quote:
Originally Posted by HackShieldx3 View Post
Hallo, ich will bei meinem Hack einen Position´s Logger im Menü einbauen dafür benutze ich Menu->AddText doch leider kommt der Fehler obwohl ich alles richtig mache..
Code:
------ Erstellen gestartet: Projekt: ELExTrO D3D, Konfiguration: Release Win32 ------
Kompilieren...
Base.cpp
.\Base.cpp(225) : error C2660: 'D3D9Menu::AddText': Funktion akzeptiert keine 4 Argumente
Das Buildprotokoll wurde unter "file://c:\Users\Yasin\Desktop\ELExTrO D3D\ELExTrO D3D\Release\BuildLog.htm" gespeichert.
ELExTrO D3D - 1 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========

Kann mir da einer helfen?

das was du geschrieben ahst ist entweder zu kurz oder zu lang guck bei der funktion wie viele sachen du da rein schrieben musst
07/31/2011 01:01 Dogukan47#4743
poste mal deine addtext funktion da steht i-wo
void AddText()
und dannach poste das was du geschrieben hast
07/31/2011 10:08 |Scripter007|#4744
Funktioniert die Bypass / Detour ?

07/31/2011 10:20 R3d~F!st#4745
nein workt nicht
@Posi Logger
AddText benutzt normalerweise 2 Definitionen
1. Text
2. char

machs so:

Code:
char POSI[];
AddText(" %s",POSI/*dein char hier*/);
07/31/2011 10:24 _TradEmArk_:)#4746
Quote:
Originally Posted by |-LMAA-| View Post
Funktioniert die Bypass / Detour ?

Nein, ist detected
07/31/2011 10:31 |Scripter007|#4747
Quote:
Originally Posted by _TradEmArk_:) View Post
Nein, ist detected
Hast du vlt. asm addys?
07/31/2011 17:03 FEAR~BEAT™#4748
hat wer noclip source? ich bekomm das net raus
07/31/2011 17:07 Staminastick#4749
[Source] NadeColor, Wallhack, Chams, FogColor, No Fog, Glasswalls and more ....

PHP Code:
if (CH_NadeColor ==1)
{
if(
m_Stride == 36)
{
if(
NumVertices == 151)
{
if(
CH_NadeColor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(
CH_NadeColor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(
CH_NadeColor==1)pDevice->SetTexture(0Red);
if(
CH_NadeColor==2)pDevice->SetTexture(0Yellow);
if(
CH_NadeColor==3)pDevice->SetTexture(0Orange);
if(
CH_NadeColor==4)pDevice->SetTexture(0Green);
if(
CH_NadeColor==5)pDevice->SetTexture(0Blue);
if(
CH_NadeColor==6)pDevice->SetTexture(0White);
if(
CH_NadeColor==7)pDevice->SetTexture(0Purple);
}
}
}
if(
CH_WireFrame==1)
{
if(
m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_FILLMODED3DFILL_WIREFRAME);
}
}
if(
CH_Asus==1)
{
if(
m_Stride == 36)
{
if(
CH_Asus)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(
CH_Asus)pDevice->SetRenderState(D3DRS_LIGHTINGtrue);
if(
CH_Asus)pDevice->SetRenderState(D3DRS_SHADEMODE,    D3DSHADE_GOURAUD);
if(
CH_Asus)pDevice->SetRenderState(D3DRS_STENCILFUNCD3DCOLOR_ARGB(255,255,125,0));
}
}
if (
nWallHack==1)
{
if(
m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
if (
nFullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTINGfalse);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255255,255,255));
}
if(
nGlassWall)
{
#define Stride5 40
if(m_Stride==Stride5)
{
}
}
if(
CH_CHAMS == 1)
{
if(
m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(
CH_CHAMS1 == 1pDevice->SetTexture(0Red);
if(
CH_CHAMS1 == 2pDevice->SetTexture(0Blue);
if(
CH_CHAMS1 == 3pDevice->SetTexture(0Green);
if(
CH_CHAMS1 == 4pDevice->SetTexture(0White);
if(
CH_CHAMS1 == 5pDevice->SetTexture(0Black);
if(
CH_CHAMS1 == 6pDevice->SetTexture(0Yellow);
if(
CH_CHAMS1 == 7pDevice->SetTexture(0Grey);
if(
CH_CHAMS1 == 8pDevice->SetTexture(0Purple);
if(
CH_CHAMS1 == 9pDevice->SetTexture(0Orange);
pDrawIndexedPrimitive(pDeviceTypeBaseVertexIndexMinVertexIndexNumVerticesstartIndexprimCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
}
if(
m_Stride == 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(
CH_CHAMS2 == 1pDevice->SetTexture(0Red);
if(
CH_CHAMS2 == 2pDevice->SetTexture(0Blue);
if(
CH_CHAMS2 == 3pDevice->SetTexture(0Green);
if(
CH_CHAMS2 == 4pDevice->SetTexture(0White);
if(
CH_CHAMS2 == 5pDevice->SetTexture(0Black);
if(
CH_CHAMS2 == 6pDevice->SetTexture(0Yellow);
if(
CH_CHAMS2 == 7pDevice->SetTexture(0Grey);
if(
CH_CHAMS2 == 8pDevice->SetTexture(0Purple);
if(
CH_CHAMS2 == 9pDevice->SetTexture(0Orange);
pDrawIndexedPrimitive(pDeviceTypeBaseVertexIndexMinVertexIndexNumVerticesstartIndexprimCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
}
}

if(
FogColor == 1pDevice->SetRenderState(D3DRS_FOGCOLORRED);
if(
FogColor == 2pDevice->SetRenderState(D3DRS_FOGCOLORBLUE);
if(
FogColor == 3pDevice->SetRenderState(D3DRS_FOGCOLORGREEN);
if(
FogColor == 4pDevice->SetRenderState(D3DRS_FOGCOLORWHITE);
if(
FogColor == 5pDevice->SetRenderState(D3DRS_FOGCOLORBLACK);
if(
FogColor == 6pDevice->SetRenderState(D3DRS_FOGCOLORYELLOW);
if(
FogColor == 7pDevice->SetRenderState(D3DRS_FOGCOLORGREY);
if(
FogColor == 8pDevice->SetRenderState(D3DRS_FOGCOLORPURPLE);
if(
FogColor == 9pDevice->SetRenderState(D3DRS_FOGCOLORORANGE);

if(
NoFog == 1pDevice->SetRenderState(D3DRS_FOGENABLE,false); 
Char Weapon Binder Source

PHP Code:
char *Class[] = {"Select","Engineer","Medic","Sniper","Assault","Heavy"};
char *Weaponlist[] = {"Select""M7 0""KNUCKLE 1""COMBAT_KNIFE 2""KATANA 3""KNUCKLE2 4""SQUEAKY_HAMMER 5",
"STILETTO 6""SWORD 7""COLT 8""DESERT_EG 9""MP5K 10""MAGNUM 11""GLOCK 12""BERETTA_D 13",
"THROWING_KNIFE 14""MICRO_UZI 15""BERETTA_M93R 16""MP5K_GOLD 17""MP5K_SW 18""AK47 19",
"K2 20""M4A1 21""FAMAS 22""L85A1 23""XM8 24""TYPE89 25""SIG550 26""TAR_21 27",
"M16A4 28""AN94 29""HK416 30""M16A4_SW 31""AK47_SW 32""M4A1_GOLD 33""G36C 34",
"G36C_D 35""AKS-74U 36""G36 37""G36_D 38""MP5 39""P90 40""UZI 41""TMP9 42",
"K1 43""MP7A1 44""SCORPION_D 45""SPECTRE_M4 46""MAC10 47""UMP45 48""CX4STORM 49",
"P90_SW 50""K1_GOLD 51""CX4STORM_SW 52""PSG_1 53""BARRETT_M82 54""AUG 55""SSG 56",
"M24 57""DRAGUNOV_SVD 58""AI_AW 59""AW50F 60""M21 61""WA2000 62""SR25 63""M40A1 64",
"AI_AW_GOLD 65""PSG_1_SW 66""SSG_SW 67""M60 68""M249 69""WINCHESTER_1300 70""M4SUPER90 71",
"PZF_3 72""M136AT_4 73""RPG7 74""JAVELIN 75""RPG_7_GOLD 76""RPG_7_SW 77""STINGER 78",
"SG 79""TMA_1A 80""NOT FOUND 81""K400_GRENADE 82""K400 83""NOT FOUND 84""SMOKE_G 85",
"FLASH_BANG_1 86""FLASH_BANG_2 87""CM_SWITCH 88""CLAYMORE_SWITCH 89""PDA 90""SWITCH_C4 91",
"C4 92""HACKING_TOOL 93""MEDIC_KIT_1 94""MEDIC_KIT_2 95""MEDIC_KIT_3 96""SPANNER 97",
"PIPE_WRENCH 98""ADRENALINE 99""PARACHUTE 100""STAMINA 101""HP_KIT 102""DETECTOR 103",
"TELESCOPE 104""FLASH_MINE 105""MG3 106""M134 107""MK1S 108""HK69 109""HK69_SW 110",
"AMMO_BOX 111""M14 112""TEARGAS 113""MEDIC_BOX 114""NOT FOUND 115""NOT FOUND 116""NOT FOUND 117",
"NIPPERS 118""HA_SUPPLY 119""DRUM_PIECE 120""NOT FOUND 121""SNOBALL 122""SCORPION_D_GOLD 123",
"G36C_D_GOLD 124""TMP9_NICKEL 125""MP7A1_GOLD 126""AI_AW_CAMO 127""BARRETT_M82_CAMO 128",
"M60_GOLD 129""G36_CAMO 130""M249_NICKEL 131""M134_GOLD 132""XM8_RED 133""SCORPION_D_RED 134",
"MK1S_RED 135""BARRET_M82_CAMO2 136""HK69_CAMO 137""AK47_EX 138""SQUEAKY_HAMMER2 139",
"NOT FOUND 140""NOT FOUND 141""NOT FOUND 142""NOT FOUND 143""NOT FOUND 144""NOT FOUND 145""NOT FOUND 146",
"FAMAS_BR 147""FAMAS_DE 148""FAMAS_FR 149""FAMAS_IT 150""FAMAS_MX 151""FAMAS_NL 152",
"FAMAS_PT 153""FAMAS_ES 154""FAMAS_UK 155""FAMAS_US 156""FAMAS_KR 157""FAMAS_JP 158",
"FAMAS_EN 159""K400_BALL_JABLA 160""K400_BALL_JABLUNI 161""T-BOMB 162""CLAYMORE_A 163",
"NOT FOUND 164""GLOCK_17C 165""PSG_20B 166""BARRETT_M82_NERVE 167""BIZON 168""TAC-15 169",
"SMALL_WATER_BALLOON 170""BIG_WATER_BALLOON 171""DRAGUNOV_SVD_RED 172""M202A1_FLASH 173",
"GALIL_AR 174""SPAS-12 175""NOT FOUND 176""K400_PUMPKIN 177""K400_PUMPKIN2 178""M500 179",
"NTW_20 180""FGM_172_PREDATOR 181""FLAME_BIZON 182""NOT FOUND 183""NOT FOUND 184""BALLISTIC_KNIFE 185",
"GURKHA 186""NOT FOUND 187""NOT FOUND 188""NOT FOUND 189""NOT FOUND 190""FAMAS_AU 191""FAMAS_BE 192",
"FAMAS_EE 193""FAMAS_GR 194""FAMAS_HU 195""FAMAS_IN 196""FAMAS_IE 197""FAMAS_PL 198",
"FAMAS_SA 199""FAMAS_SI 200""FAMAS_CH 201""FAMAS_AT 202""FAMAS_CA 203""FAMAS_FI 204",
"FAMAS_IL 205""FAMAS_NO 206""FANAS_RO 207""FAMAS_SE 208""FAMAS_TR 209""FAMAS_AE 210",
"FAMAS_GOLD 211""FAMAS_G2_SD 212""FAMAS_G2_TR 213""MP7A1_SNOW 214""FAMAS_SNOW 215",
"IMPACT_WRENCH 216""T65 217""BIG_SNOWBALL 218""XM8_ALLIGATOR 219""M202A1_TIGER 220",
"WA2000_ZEBRA 221""M16A4_PINK 222""K1_PINK 223""RPG_7_PINK 224""AI_AW_PINK 225"}; 
Quote:
Credits:
BlackSunset
07/31/2011 19:43 Angel-Piece#4750
Quote:
Originally Posted by Staminastick View Post
[Source] NadeColor, Wallhack, Chams, FogColor, No Fog, Glasswalls and more ....

Char Weapon Binder Source
ich denke das Weapon Array hat sich vergrößert wegen den neuen waffen e.g. der schaufel, den kuchen und so...
07/31/2011 19:49 Büny :)#4751
Quote:
Originally Posted by Staminastick View Post
[Source] NadeColor, Wallhack, Chams, FogColor, No Fog, Glasswalls and more ....

PHP Code:
if (CH_NadeColor ==1)
{
if(
m_Stride == 36)
{
if(
NumVertices == 151)
{
if(
CH_NadeColor)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(
CH_NadeColor)pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(
CH_NadeColor==1)pDevice->SetTexture(0Red);
if(
CH_NadeColor==2)pDevice->SetTexture(0Yellow);
if(
CH_NadeColor==3)pDevice->SetTexture(0Orange);
if(
CH_NadeColor==4)pDevice->SetTexture(0Green);
if(
CH_NadeColor==5)pDevice->SetTexture(0Blue);
if(
CH_NadeColor==6)pDevice->SetTexture(0White);
if(
CH_NadeColor==7)pDevice->SetTexture(0Purple);
}
}
}
if(
CH_WireFrame==1)
{
if(
m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_FILLMODED3DFILL_WIREFRAME);
}
}
if(
CH_Asus==1)
{
if(
m_Stride == 36)
{
if(
CH_Asus)pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(
CH_Asus)pDevice->SetRenderState(D3DRS_LIGHTINGtrue);
if(
CH_Asus)pDevice->SetRenderState(D3DRS_SHADEMODE,    D3DSHADE_GOURAUD);
if(
CH_Asus)pDevice->SetRenderState(D3DRS_STENCILFUNCD3DCOLOR_ARGB(255,255,125,0));
}
}
if (
nWallHack==1)
{
if(
m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
if (
nFullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTINGfalse);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255255,255,255));
}
if(
nGlassWall)
{
#define Stride5 40
if(m_Stride==Stride5)
{
}
}
if(
CH_CHAMS == 1)
{
if(
m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(
CH_CHAMS1 == 1pDevice->SetTexture(0Red);
if(
CH_CHAMS1 == 2pDevice->SetTexture(0Blue);
if(
CH_CHAMS1 == 3pDevice->SetTexture(0Green);
if(
CH_CHAMS1 == 4pDevice->SetTexture(0White);
if(
CH_CHAMS1 == 5pDevice->SetTexture(0Black);
if(
CH_CHAMS1 == 6pDevice->SetTexture(0Yellow);
if(
CH_CHAMS1 == 7pDevice->SetTexture(0Grey);
if(
CH_CHAMS1 == 8pDevice->SetTexture(0Purple);
if(
CH_CHAMS1 == 9pDevice->SetTexture(0Orange);
pDrawIndexedPrimitive(pDeviceTypeBaseVertexIndexMinVertexIndexNumVerticesstartIndexprimCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
}
if(
m_Stride == 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(
CH_CHAMS2 == 1pDevice->SetTexture(0Red);
if(
CH_CHAMS2 == 2pDevice->SetTexture(0Blue);
if(
CH_CHAMS2 == 3pDevice->SetTexture(0Green);
if(
CH_CHAMS2 == 4pDevice->SetTexture(0White);
if(
CH_CHAMS2 == 5pDevice->SetTexture(0Black);
if(
CH_CHAMS2 == 6pDevice->SetTexture(0Yellow);
if(
CH_CHAMS2 == 7pDevice->SetTexture(0Grey);
if(
CH_CHAMS2 == 8pDevice->SetTexture(0Purple);
if(
CH_CHAMS2 == 9pDevice->SetTexture(0Orange);
pDrawIndexedPrimitive(pDeviceTypeBaseVertexIndexMinVertexIndexNumVerticesstartIndexprimCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
}
}

if(
FogColor == 1pDevice->SetRenderState(D3DRS_FOGCOLORRED);
if(
FogColor == 2pDevice->SetRenderState(D3DRS_FOGCOLORBLUE);
if(
FogColor == 3pDevice->SetRenderState(D3DRS_FOGCOLORGREEN);
if(
FogColor == 4pDevice->SetRenderState(D3DRS_FOGCOLORWHITE);
if(
FogColor == 5pDevice->SetRenderState(D3DRS_FOGCOLORBLACK);
if(
FogColor == 6pDevice->SetRenderState(D3DRS_FOGCOLORYELLOW);
if(
FogColor == 7pDevice->SetRenderState(D3DRS_FOGCOLORGREY);
if(
FogColor == 8pDevice->SetRenderState(D3DRS_FOGCOLORPURPLE);
if(
FogColor == 9pDevice->SetRenderState(D3DRS_FOGCOLORORANGE);

if(
NoFog == 1pDevice->SetRenderState(D3DRS_FOGENABLE,false); 
Char Weapon Binder Source

PHP Code:
char *Class[] = {"Select","Engineer","Medic","Sniper","Assault","Heavy"};
char *Weaponlist[] = {"Select""M7 0""KNUCKLE 1""COMBAT_KNIFE 2""KATANA 3""KNUCKLE2 4""SQUEAKY_HAMMER 5",
"STILETTO 6""SWORD 7""COLT 8""DESERT_EG 9""MP5K 10""MAGNUM 11""GLOCK 12""BERETTA_D 13",
"THROWING_KNIFE 14""MICRO_UZI 15""BERETTA_M93R 16""MP5K_GOLD 17""MP5K_SW 18""AK47 19",
"K2 20""M4A1 21""FAMAS 22""L85A1 23""XM8 24""TYPE89 25""SIG550 26""TAR_21 27",
"M16A4 28""AN94 29""HK416 30""M16A4_SW 31""AK47_SW 32""M4A1_GOLD 33""G36C 34",
"G36C_D 35""AKS-74U 36""G36 37""G36_D 38""MP5 39""P90 40""UZI 41""TMP9 42",
"K1 43""MP7A1 44""SCORPION_D 45""SPECTRE_M4 46""MAC10 47""UMP45 48""CX4STORM 49",
"P90_SW 50""K1_GOLD 51""CX4STORM_SW 52""PSG_1 53""BARRETT_M82 54""AUG 55""SSG 56",
"M24 57""DRAGUNOV_SVD 58""AI_AW 59""AW50F 60""M21 61""WA2000 62""SR25 63""M40A1 64",
"AI_AW_GOLD 65""PSG_1_SW 66""SSG_SW 67""M60 68""M249 69""WINCHESTER_1300 70""M4SUPER90 71",
"PZF_3 72""M136AT_4 73""RPG7 74""JAVELIN 75""RPG_7_GOLD 76""RPG_7_SW 77""STINGER 78",
"SG 79""TMA_1A 80""NOT FOUND 81""K400_GRENADE 82""K400 83""NOT FOUND 84""SMOKE_G 85",
"FLASH_BANG_1 86""FLASH_BANG_2 87""CM_SWITCH 88""CLAYMORE_SWITCH 89""PDA 90""SWITCH_C4 91",
"C4 92""HACKING_TOOL 93""MEDIC_KIT_1 94""MEDIC_KIT_2 95""MEDIC_KIT_3 96""SPANNER 97",
"PIPE_WRENCH 98""ADRENALINE 99""PARACHUTE 100""STAMINA 101""HP_KIT 102""DETECTOR 103",
"TELESCOPE 104""FLASH_MINE 105""MG3 106""M134 107""MK1S 108""HK69 109""HK69_SW 110",
"AMMO_BOX 111""M14 112""TEARGAS 113""MEDIC_BOX 114""NOT FOUND 115""NOT FOUND 116""NOT FOUND 117",
"NIPPERS 118""HA_SUPPLY 119""DRUM_PIECE 120""NOT FOUND 121""SNOBALL 122""SCORPION_D_GOLD 123",
"G36C_D_GOLD 124""TMP9_NICKEL 125""MP7A1_GOLD 126""AI_AW_CAMO 127""BARRETT_M82_CAMO 128",
"M60_GOLD 129""G36_CAMO 130""M249_NICKEL 131""M134_GOLD 132""XM8_RED 133""SCORPION_D_RED 134",
"MK1S_RED 135""BARRET_M82_CAMO2 136""HK69_CAMO 137""AK47_EX 138""SQUEAKY_HAMMER2 139",
"NOT FOUND 140""NOT FOUND 141""NOT FOUND 142""NOT FOUND 143""NOT FOUND 144""NOT FOUND 145""NOT FOUND 146",
"FAMAS_BR 147""FAMAS_DE 148""FAMAS_FR 149""FAMAS_IT 150""FAMAS_MX 151""FAMAS_NL 152",
"FAMAS_PT 153""FAMAS_ES 154""FAMAS_UK 155""FAMAS_US 156""FAMAS_KR 157""FAMAS_JP 158",
"FAMAS_EN 159""K400_BALL_JABLA 160""K400_BALL_JABLUNI 161""T-BOMB 162""CLAYMORE_A 163",
"NOT FOUND 164""GLOCK_17C 165""PSG_20B 166""BARRETT_M82_NERVE 167""BIZON 168""TAC-15 169",
"SMALL_WATER_BALLOON 170""BIG_WATER_BALLOON 171""DRAGUNOV_SVD_RED 172""M202A1_FLASH 173",
"GALIL_AR 174""SPAS-12 175""NOT FOUND 176""K400_PUMPKIN 177""K400_PUMPKIN2 178""M500 179",
"NTW_20 180""FGM_172_PREDATOR 181""FLAME_BIZON 182""NOT FOUND 183""NOT FOUND 184""BALLISTIC_KNIFE 185",
"GURKHA 186""NOT FOUND 187""NOT FOUND 188""NOT FOUND 189""NOT FOUND 190""FAMAS_AU 191""FAMAS_BE 192",
"FAMAS_EE 193""FAMAS_GR 194""FAMAS_HU 195""FAMAS_IN 196""FAMAS_IE 197""FAMAS_PL 198",
"FAMAS_SA 199""FAMAS_SI 200""FAMAS_CH 201""FAMAS_AT 202""FAMAS_CA 203""FAMAS_FI 204",
"FAMAS_IL 205""FAMAS_NO 206""FANAS_RO 207""FAMAS_SE 208""FAMAS_TR 209""FAMAS_AE 210",
"FAMAS_GOLD 211""FAMAS_G2_SD 212""FAMAS_G2_TR 213""MP7A1_SNOW 214""FAMAS_SNOW 215",
"IMPACT_WRENCH 216""T65 217""BIG_SNOWBALL 218""XM8_ALLIGATOR 219""M202A1_TIGER 220",
"WA2000_ZEBRA 221""M16A4_PINK 222""K1_PINK 223""RPG_7_PINK 224""AI_AW_PINK 225"}; 
Die Weaponlist ist von mir, nicht von BlackSunset. ^^
07/31/2011 19:52 Angel-Piece#4752
Quote:
Originally Posted by Büny :) View Post
Die Weaponlist ist von mir, nicht von BlackSunset. ^^
lol jeder kann das selber machen wenn er sich das wapon array loggen läst? xD
07/31/2011 20:28 Büny :)#4753
Quote:
Originally Posted by Angel-Piece View Post
lol jeder kann das selber machen wenn er sich das wapon array loggen läst? xD
ne es ist mir auch egal aber ich weiß das das meins ist zu 100% ^^ sonst sind mir die credits dafür scheiß egal bringt mir ja kein geld oder sowas
08/01/2011 06:05 .Crasy#4754
Quote:
Originally Posted by ->HackSh[!]eldx3 View Post
Hallo, ich will bei meinem Hack einen Position´s Logger im Menü einbauen dafür benutze ich Menu->AddText doch leider kommt der Fehler obwohl ich alles richtig mache..
Code:
------ Erstellen gestartet: Projekt: ELExTrO D3D, Konfiguration: Release Win32 ------
Kompilieren...
Base.cpp
.\Base.cpp(225) : error C2660: 'D3D9Menu::AddText': Funktion akzeptiert keine 4 Argumente
Das Buildprotokoll wurde unter "file://c:\Users\Yasin\Desktop\ELExTrO D3D\ELExTrO D3D\Release\BuildLog.htm" gespeichert.
ELExTrO D3D - 1 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========

Kann mir da einer helfen?
Crash Kurs:

Such die funktion "AddText" (Rechtsklick --> Defination) und dann hast du ja Menu::AddText(const char* text, bla) da mach ein , hin und zwar ", ..." in den klammern & du kanst soviel dann usen wie du willst.

So schlau solltet ihr super Haxx0r eig ja sein, was? ;D
08/01/2011 08:39 |Scripter007|#4755
Need Bypass :D

Kann mir wer zeigen bzw. ein tut schreiben wie man ein Bypass macht ???

Gäbe bestimmt viele Thanks ;D