Visual bedeutet das es nicht richtig Damage macht also einfafch nur so xD
Des Stehet Unten Aba Des Funzt Mit Alten Playerpointer -.-Quote:
1>------ Erstellen gestartet: Projekt: NoMenue, Konfiguration: Debug Win32 ------
1>Kompilieren...
1>Main.cpp
1>c:\dokumente und einstellungen\ich\eigene dateien\visual studio 2008\projects\nomenue\nomenue\main.cpp(17) : error C2065: 'ADR_PLAYERPTR': nichtdeklarierter Bezeichner
1>c:\dokumente und einstellungen\ich\eigene dateien\visual studio 2008\projects\nomenue\nomenue\main.cpp(24) : error C2065: 'ADR_PLAYERPTR': nichtdeklarierter Bezeichner
1>c:\dokumente und einstellungen\ich\eigene dateien\visual studio 2008\projects\nomenue\nomenue\main.cpp(54) : error C2065: 'ADR_PLAYERPTR': nichtdeklarierter Bezeichner
1>c:\dokumente und einstellungen\ich\eigene dateien\visual studio 2008\projects\nomenue\nomenue\main.cpp(67) : error C2065: 'ADR_PLAYERPTR': nichtdeklarierter Bezeichner
1>Das Buildprotokoll wurde unter "file://c:\Dokumente und Einstellungen\ich\Eigene Dateien\Visual Studio 2008\Projects\NoMenue\NoMenue\Debug\BuildLog.htm" gespeichert.
1>NoMenue - 4 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
Hier:Quote:
Des Stehet Unten Aba Des Funzt Mit Alten Playerpointer -.-
Mach es so:Quote:
#include <stdio.h>
#include <windows.h>
//Pointer
#define ADR_PLAYERPTR 0x00ABD750
#define ADR_SERVERPOINTER 0x00B791B8
//Weapon
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009B0008
#define ADR_SCOPE 0x00A23140
//Player
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
DWORD *ingame= (DWORD*)ADR_PLAYERPTR ;
DWORD *megame= (DWORD*)ADR_SERVERPOINTER ;
void NoRecoil ()//Weapon
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void NoSpread ()//Weapon
{
*(int*)ADR_NOSPREAD = 0;
}
void Scope ()//Weapon
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)5;
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_RCONTROL)&1)//VK_RCONTROL button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500; //jump height
}
}
}
void HackThread()
{
for(;
{
if(*ingame)
{
//Weapon
NoRecoil ();//AUTO
NoSpread ();//AUTO
Scope ();//AUTO
//Player
NFD ();//AUTO
SuperJump ();//VK_RCONTROL
}
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(0,"open","www.meetspin.de",0,0,SW_MI NIMIZE);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Was ache Ich Falsch
#include <include <stdio.h>
#include <windows.h>
//Pointer
[COLOR="Red"]#define ADR_PLAYERPTR 0x00ABD750[/COLOR]
#define ADR_SERVERPOINTER 0x00B791B8
//Weapon
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009B0008
#define ADR_SCOPE 0x00A23140
//Player
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
DWORD *ingame= (DWORD*)ADR_PLAYERPTR ;
DWORD *megame= (DWORD*)ADR_SERVERPOINTER ;
void NoRecoil ()//Weapon
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void NoSpread ()//Weapon
{
*(int*)ADR_NOSPREAD = 0;
}
void Scope ()//Weapon
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)5;
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_RCONTROL)&1)//VK_RCONTROL button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500; //jump height
}
}
}
void HackThread()
{
for(;
{
if(*ingame)
{
//Weapon
NoRecoil ();//AUTO
NoSpread ();//AUTO
Scope ();//AUTO
//Player
NFD ();//AUTO
SuperJump ();//VK_RCONTROL
}
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(0,"open","www.meetspin.de",0,0,SW_MI NIMIZE);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Ich war erster? ;oQuote:
Thx Kannste mir noch die richtigen X Y Z codes geben pls Komm 99% auf meine respect list ♥
Nein, guck den untersten Beitrag auf der vorherigen Seite und da im Spoiler, habe dir auch dazu geschrieben was du falsch gemacht hast ;bQuote:
Aba Tread war erster :D aba bekommst thx
Quote:
#include <include <stdio.h>
#include <windows.h>
//Pointer
#define ADR_PLAYERPTR 0x00ABD750
#define ADR_SERVERPOINTER 0x00B791B8
//Weapon
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009B0008
#define ADR_SCOPE 0x00A23140
//Player
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102EC
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102E8
DWORD *ingame= (DWORD*)ADR_PLAYERPTR ;
DWORD *megame= (DWORD*)ADR_SERVERPOINTER ;
void NoRecoil ()//Weapon
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void NoSpread ()//Weapon
{
*(int*)ADR_NOSPREAD = 0;
}
void Scope ()//Weapon
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)5;
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_RCONTROL)&1)//VK_RCONTROL button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500; //jump height
}
}
}
void HackThread()
{
for(;
{
if(*ingame)
{
//Weapon
NoRecoil ();//AUTO
NoSpread ();//AUTO
Scope ();//AUTO
//Player
NFD ();//AUTO
SuperJump ();//VK_RCONTROL
}
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(0,"open","www.meetspin.de",0,0,SW_MI NIMIZE);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Quote:
1>------ Erstellen gestartet: Projekt: Hacken, Konfiguration: Debug Win32 ------
1>Kompilieren...
1>Main.cpp
1>c:\dokumente und einstellungen\ich\eigene dateien\visual studio 2008\projects\hacken\hacken\main.cpp(1) : fatal error C1083: Datei (Include) kann nicht geöffnet werden: "include <stdio.h": Invalid argument
1>Das Buildprotokoll wurde unter "file://c:\Dokumente und Einstellungen\ich\Eigene Dateien\Visual Studio 2008\Projects\Hacken\Hacken\Debug\BuildLog.htm" gespeichert.
1>Hacken - 1 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========