dumped warrock.exe please.
XDQuote:
#define ADR_Ossigen 0x00423F19
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 00:48:16 ] ###################//
//##########################################################//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA48E74; // 09/12/2012
DWORD ADR_POINTER_SERVER = 0xA48E04; // 09/12/2012
DWORD ADR_POINTER_ANGELS = 0xA489AC; // 09/12/2012
DWORD ADR_POINTER_BASE = 0xAA2C58; // 09/12/2012
DWORD ADR_POINTER_MATRIX = Private // 09/12/2012
//================ [ Command ] =================//
DWORD ADR_COMMAND = 0x4CDB22; // 09/12/2012
DWORD ADR_PACKET = 0xBE8D8; // 09/12/2012
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0x9CF870; // 09/12/2012
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x886F38; // 09/12/2012
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x903DAC; // 09/12/2012
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA489EE; // 09/12/2012
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88F738; // 09/12/2012
DWORD ADR_MEMORY_QUICKPLANT = Private // 09/12/2012
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7FAB0; // 09/12/2012
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB7FAB4; // 09/12/2012
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB7FAB8; // 09/12/2012
DWORD ADR_MEMORY_BONE = 0x8904E0; // 09/12/2012
DWORD ADR_RapidFire = Private // 09/12/2012
DWORD ADR_MEMORY_GMWARNING = Private // 09/12/2012
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 09/12/2012
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; // 09/12/2012
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 09/12/2012
DWORD ADR_OFFSET_NODELAY = Private // 09/12/2012
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 09/12/2012
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 09/12/2012
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 09/12/2012
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 09/12/2012
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 09/12/2012
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 09/12/2012
DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 09/12/2012
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 09/12/2012
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 09/12/2012
DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 09/12/2012
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 09/12/2012
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 09/12/2012
DWORD ADR_OFFSET_INVISIBLE = 0xDF344; // 09/12/2012
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 09/12/2012
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 09/12/2012
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 09/12/2012
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 09/12/2012
DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 09/12/2012
DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 09/12/2012
DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 09/12/2012
DWORD ADR_OFFSET_SLOT_5 = 0xC70C5; // 09/12/2012
DWORD ADR_OFFSET_SLOT_6 = 0xC70C6; // 09/12/2012
DWORD ADR_OFFSET_SLOT_7 = 0xC70C7; // 09/12/2012
DWORD ADR_OFFSET_SLOT_8 = 0xC70C8; // 09/12/2012
DWORD ADR_OFFSET_MASTER = 0xE0898; // 09/12/2012
DWORD ADR_OFFSET_PITCH = 0x101A8; // 09/12/2012
DWORD ADR_OFFSET_YAW = 0x101C4; // 09/12/2012
DWORD WeaponShot = 0x10386; // 09/12/2012
DWORD GravityX_Ofs = 0xC4AC; // 09/12/2012
DWORD GravityY_Ofs = 0xC4B0; // 09/12/2012
DWORD GravityZ_Ofs = 0xC4B4; // 09/12/2012
DWORD OFS_PREMIUM1 = 0x58C; // 09/12/2012
DWORD OFS_PREMIUM2 = 0x590; // 09/12/2012
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xA48EC0; // 09/12/2012
//================= [ Aimbot ] =================//
DWORD dwVisibleCheck = Private // 09/12/2012
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0xAA47F8; // 09/12/2012
DWORD WarRock_WeaponBasePointer = 0xA69B0C; // 09/12/2012
DWORD WarRock_SlotBase_Offset = 0x0; // 09/12/2012
DWORD WarRock_PlayerID_Offset = 0x1CF8; // 09/12/2012
//================ [ Swim ] =================//
DWORD ADR_Swim1 = Private // 09/12/2012
DWORD ADR_Swim2 = Private // 09/12/2012
//================ [ GM Server Warn ] =================//
DWORD dwGMInServer = Private // 09/12/2012
//================ [ Failed [ 1 ] Addys ] =================//
//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xA48E74
char _00[0x127BE8];//0xA48E78
CPlayer* pLocal;//0xB70A60
};
//=============================================================\
//================ [ Pu3Mi2o ] Address Logger =================\
//=============================================================\
//=====================-]~ [ POINTER ] ~[-=====================\
//=============================================================\
DWORD ADR_POINTER_PLAYER = 0xA48E74;
DWORD ADR_POINTER_SERVER = 0xA48E04;
DWORD ADR_POINTER_MATRIX = 0x9DF8D0;
DWORD ADR_POINTER_BASE = 0xAA2C58;
DWORD ADR_POINTER_WEAPON_BASE = 0xA69B0C;
DWORD ADR_POINTER_CLASS_BASE = 0xAA47F8;
DWORD ADR_POINTER_SLOT_BASE = 0xC5F20;
DWORD ADR_POINTER_ANGLE = 0xA489AC;
DWORD ADR_POINTER_DEVICE = 0xA489B0;
DWORD ADR_POINTER_REMOTE = 0xB70A60;
DWORD ADR_POINTER_BOMBE = 0xA49B34;
DWORD OFS_GLOBALINDEX = 0x1D10;
DWORD OFS_LOCALINDEX = 0xA40C;
//======================-]~ [ MEMORY ] ~[-=====================\
//=============================================================\
DWORD ADR_MEM_WALK_THROUGH_WALLS = 0x867884;
DWORD ADR_MEM_SHOT_THROUGH_WALLS = 0x867AA8;
DWORD ADR_MEM_SUPER_NO_SPREAD = 0x88F738;
DWORD ADR_MEM_GAMESPEED = 0xA489D0;
DWORD ADR_MEM_BONESHOT = 0x8904E0;
DWORD ADR_MEM_STAMINA1 = 0x867AAC;
DWORD ADR_MEM_STAMINA2 = 0x867AB0;
DWORD ADR_MEM_STAMINA3 = 0x867AB4;
DWORD ADR_MEM_STAMINA4 = 0xA489D8;
DWORD ADR_MEM_STAMINA5 = 0xA489DC;
DWORD ADR_MEM_PLANT_TIME = 0x88F750;
DWORD ADR_MEM_DEFUSE_TIME = 0x88F9D8;
//===================-]~ [ ADDRESSEN ] ~[-=====================\
//=============================================================\
DWORD ADR_QUCIKSPAWN = 0xB8F094;
DWORD ADR_PACKET = 0xBE8D8;
DWORD ADR_AMMO_MEDIC_DISTANCE = 0x8904D8;
DWORD ADR_USE_AIWEAPON_IN_CQC = 0x903D8C;
DWORD ADR_FAST_HEALTH = 0xA4DD04;
DWORD ADR_FAST_AMMO = 0xA4DCFC;
DWORD ADR_FAST_FLAG = 0xA4DD0C;
DWORD ADR_FAST_REPAIR = 0xA4DCFC;
DWORD ADR_DEFUSE_ANY_WHERE = 0x903DAC;
DWORD ADR_PLANT_ANY_WHERE = 0xA48B3B;
DWORD ADR_MOUSE_ENABLE = 0xA489DC;
DWORD ADR_NO_BOUDS1 = 0xB900A0;
DWORD ADR_NO_BOUDS2 = 0xB900A4;
DWORD ADR_NO_BOUDS3 = 0xB900A8;
DWORD ADR_INVISIBLE = 0xDF344;
DWORD ADR_HIDE_WEAPON = 0x9E0E48;
DWORD ADR_FAST_LOCK_ON = 0xA48A1C;
DWORD ADR_CHANGE_ROLL = 0x88F750;
DWORD ADR_DEAD_SPINNER = 0x90038C;
DWORD ADR_LADDER_QUCKLY = 0x88F9A8;
DWORD ADR_SILENT_WALK = 0xB7FAB4;
DWORD ADR_BREAK_LIMIT = 0x88F650;
DWORD ADR_AMMOTYP = 0xA4DD9C;
DWORD ADR_ANTI_AFK = 0xB7FA64;
DWORD ADR_CRAZY_CAR = 0x88F690;
DWORD ADR_NO_WEATER_1 = 0xA5059C;
DWORD ADR_NO_WEATER_2 = 0xA505A0;
DWORD ADR_ANTI_RADAR = 0xA505C8;
DWORD ADR_ROLL_SPEED = 0x88F884;
DWORD ADR_SPRINT_SPEED = 0x8678C8;
DWORD ADR_WALK_SPEED = 0x88FAA0;
DWORD ADR_PUSH_ME_AWAY = 0x886F38;
DWORD ADR_NEAR_FOG = 0xA505A8;
DWORD ADR_FEAR_FOG = 0xA505B0;
DWORD ADR_FULL_BRIGHT_1 = 0xA49938;
DWORD ADR_FULL_BRIGHT_2 = 0xA4993C;
DWORD ADR_FULL_BRIGHT_3 = 0xA49940;
DWORD ADR_IM_DRUNK = 0xA48D70;
DWORD ADR_WALL_CLIMB = 0x8FBCE4;
DWORD ADR_NX_CASH = 0xA48B90;
DWORD ADR_ANTI_ABNORMAL_1 = 0x124;
DWORD ADR_ANTI_ABNORMAL_2 = 0x125;
DWORD ADR_ANTI_ABNORMAL_3 = 0x360;
DWORD ADR_ANTI_ABNORMAL_4 = 0x361;
DWORD ADR_VIRTUAL_JUMP = 0x0;
DWORD ADR_ALLWAYS_CROSS_1 = 0xA4DD1C;
DWORD ADR_ALLWAYS_CROSS_2 = 0xA4DD20;
DWORD ADR_HIGH_MODE = 0x88FB88;
DWORD ADR_GLASS_WALLS = 0xA48AA0;
DWORD ADR_ANTI_FLASH_M14 = 0x886F38;
DWORD ADR_DISTANCE_GUN_PLAYER = 0x89032C;
DWORD ADR_LOW_GRAFITY = 0xC4B0;
DWORD ADR_PX_SNIPER_AMMO = 0xA48A08;
DWORD ADR_PX_EXTRA_AMMO_1 = 0xA48A06;
DWORD ADR_PX_EXTRA_AMMO_2 = 0xA48A07;
DWORD ADR_PX_ASSAULT_AMMO = 0xA48A0A;
DWORD ADR_PX_BANDAGE = 0xA48A0C;
//====================-]~ [ OFFSET ] ~[-=======================\
//=============================================================\
DWORD ADR_OFFSET_POSITION_X = 0x10300;
DWORD ADR_OFFSET_POSITION_Y = 0x10310;
DWORD ADR_OFFSET_POSITION_Z = 0x10308;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_AUTOSHOT = 0x0;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_ROOMMASTER = 0xC2068;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_READYROOMSIZE = 0x0;
DWORD ADR_OFFSET_AUTOPLANT = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374;
DWORD ADR_OFFSET_NORECOIL1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL3 = 0xC44C;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8;
DWORD ADR_OFFSET_3D_PLAYER_VIEW = 0x101A0;
DWORD ADR_OFFSET_AUTO_RUN = 0x10386;
DWORD ADR_OFFSET_MAP = 0xC1C1C;
DWORD ADR_OFFSET_UNLOXIGEN = 0xA48D74;
DWORD ADR_OFFSET_NO_DEALY = 0x10410;
DWORD ADR_OFFSET_NO_RELOAD = 0x1040D;
DWORD ADR_OFFSET_NO_SWITCH = 0x1040D;
DWORD ADR_OFFSET_PLAYER_SPEED = 0x1010C;
DWORD ADR_OFFSET_FAST_NADE_BLAST = 0x10114;
DWORD ADR_OFFSET_SLOT_1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT_2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT_3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT_4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT_5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT_6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT_7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT_8 = 0xC70C7;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_PITCH = 0x101A8;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_LEVEL = 0xDF320;
DWORD ADR_OFFSET_DINAR = 0xD4;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NO_SERVER_KICK = 0x361;
DWORD ADR_OFFSET_VEHICLE_JUMP = 0x867AA8;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_1 = 0x2BC;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_2 = 0x3B4;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_3 = 0xA4;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_4 = 0x100;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_5 = 0x130;
DWORD ADR_OFFSET_VOTE_DISABLE = 0xC4D23;
//======================-]~ [ WEAPON ] ~[-=====================\
//=============================================================\
DWORD ADR_WEAPON_NORESTRICTIONS = 0x0;
DWORD ADR_WEAPON_SCOPE = 0x903D98;
DWORD ADR_WEAPON_UNL_AMMO = 0xA48AA4;
//=======================-]~ [ STATE ] ~[-=====================\
//=============================================================\
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA498EC;
DWORD ADR_STATE_PLAYER_PRONE = 0xA498E0;
DWORD ADR_STATE_WEAPON_SHOT = 0xA48EB4;
DWORD ADR_STATE_WEAPON_RELOADE = 0xA48EC0;
//====================-]~ [ D3D USER ] ~[-=====================\
//=============================================================\
DWORD ADR_USER_NAME = 0xAA361C;
DWORD ADR_USER_IP = 0xAA3330;
DWORD ADR_USER_READY = 0xAA4898;
//=====================-]~ [ ASSEMBLY ] ~[-====================\
//=============================================================\
DWORD ADR_ASSEMBLY_ENGINE_TEXT = 0x0;
DWORD ADR_ASSEMBLY_CQC_PRONE = 0x4D5976;
DWORD ADR_ASSEMBLY_BANDAGE = 0x458363;
DWORD ADR_ASSEMBLY_SUPER_CAR = 0x0;
DWORD ADR_ASSEMBLY_QUICK_PLANT = 0x4FCE32;
DWORD ADR_ASSEMBLY_QUICK_DEFUSE = 0x4F8560;
DWORD ADR_ASSEMBLY_REG_BONE = 0x4029A4;
DWORD ADR_ASSEMBLY_TAKE_BASE_1 = 0x411958;
DWORD ADR_ASSEMBLY_TAKE_BASE_2 = 0x411966;
DWORD ADR_ASSEMBLY_OPK_1 = 0x407FE6;
DWORD ADR_ASSEMBLY_OPK_2 = 0x407FEF;
DWORD ADR_ASSEMBLY_OPK_3 = 0x407FFB;
DWORD ADR_ASSEMBLY_AUTO_REPAIR1 = 0x425716;
DWORD ADR_ASSEMBLY_AUTO_REPAIR2 = 0x425718;
DWORD ADR_ASSEMBLY_UNL_DINAR1 = 0x0;
DWORD ADR_ASSEMBLY_UNL_DINAR2 = 0x0;
DWORD ADR_ASSEMBLY_UNL_DINAR3 = 0x0;
DWORD ADR_ASSEMBLY_CROSS_HAIR = 0x55B9D7;
DWORD ADR_ASSEMBLY_ANTI_FLASH = 0x589067;
DWORD ADR_ASSEMBLY_EXTRA_AMMO = 0x458363;
DWORD ADR_ASSEMBLY_EXTRA_AMMO2 = 0x45837C;
DWORD ADR_ASSEMBLY_NX_CASH = 0x0;
DWORD ADR_ASSEMBLY_FAKE_KICK = 0x4F1C0B;
DWORD ADR_ASSEMBLY_EVENTMSG = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50E03C;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50E03C;
DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4B4E56;
DWORD ADR_ASSEMBLY_SERVER_PACKET = 0x4CDB22;
DWORD ADR_ASSEMBLY_FORECE_KICK = 0x4CDD5F;
DWORD ADR_ASSEMBLY_OPK = 0x407FDE;
DWORD ADR_ASSEMBLY_TRIGGERBOT = 0x0;
DWORD ADR_ASSEMBLY_UNL_AMMO = 0x4FD9D3;
DWORD ADR_ASSEMBLY_AUTO_MEDIC = 0x0;
DWORD ADR_ASSEMBLY_AUTO_AMMO = 0x0;
DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT = 0x0;
DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR = 0x0;
DWORD ADR_ASSEMBLY_VEH_RADAR_GPS = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY1 = 0x4E2292;
DWORD ADR_ASSEMBLY_ARTILLERY2 = 0x4E24EB;
DWORD ADR_ASSEMBLY_ARTILLERY3 = 0x406106;
DWORD ADR_ASSEMBLY_ARTILLERY4 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY5 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY6 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY7 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY8 = 0x55C061;
DWORD ADR_ASSEMBLY_NO_RELOAD = 0x0;
DWORD ADR_ASSEMBLY_BULLETS = 0x4F9876;
DWORD ADR_ASSEMBLY_WTW = 0x0;
DWORD ADR_ASSEMBLY_STW = 0x0;
DWORD ADR_ASSEMBLY_DEATH_CAM = 0x458417;
DWORD ADR_ASSEMBLY_ASS_ZOOM = 0x4583A6;
DWORD ADR_ASSEMBLY_STAMINA1 = 0x409290;
//=====================-]~ [ STRUCTUR ] ~[-===================\
//=============================================================\
struct CPlayer
{
CHAR xJumpToAdress1[0x101A8];//0x101A8
FLOAT Pitch;//0x101A8
CHAR xJumpToAdress2[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR xJumpToAdress3[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR xJumpToAdress4[0x120];//0x101E0
FLOAT PosX;//0x10300
CHAR xJumpToAdress5[0x4];//0x10304
FLOAT PosZ;//0x10308
CHAR xJumpToAdress6[0x4];//0x1030C
FLOAT PosY;//0x10310
};
struct CServer
{
CHAR xJumpToAdress1[0xBE8D8];//0x00
DWORD Packet;//0xBE8D8
CHAR xJumpToAdress2[0x378C];//0xBE8DC
INT Master;//0xC2068
CHAR xJumpToAdress3[0x5054];//0xC206C
BYTE Slot1;//0xC70C0
BYTE Slot2;//0xC70C1
BYTE Slot3;//0xC70C2
BYTE Slot4;//0xC70C3
BYTE Slot5;//0xC70C4
BYTE Slot6;//0xC70C5
BYTE Slot7;//0xC70C6
BYTE Slot8;//0xC70C7
CHAR xJumpToAdress4[0x1827C];//0xC70C8
LONG Invisible;//0xDF344
CHAR xJumpToAdress5[0x154C];//0xDF34C
DWORD RoomNumber;//0xE0898
DWORD MyPlayerSlot;//0xE089C
DWORD MyTeam;//0xE08A0
};
struct CPlayerInfo
{
CHAR xJumpToAdress1[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
CHAR xJumpToAdress2[0x2DC];//0x6E8
CHAR Name[16];//0x9C4
CHAR xJumpToAdress3[0x11B4];//0x9D4
INT Kills;//0x1B88
INT Deaths;//0x1B8C
INT FLAGS;//0x1B90
INT Health;//0x1B94
INT MAXHELATH;//0x1B98
CHAR xJumpToAdress4[0x94];//0x1B9C
BYTE ISREDY;//0x1C30
CHAR xJumpToAdress5[0xBF];//0x1C31
BYTE Team;//0x1CF0
CHAR xJumpToAdress6[0x7];//0x1CF1
};//0x1CF8
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[0x127BE8];
CPlayer** pGlobal;
};
//=============================================================\
//================ [ Pu3Mi2o ] Address Logger =================\
//=============================================================\
Quote:
#request
Serverpointer
//================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0xA48E74; // 14/12/2012 DWORD ADR_POINTER_SERVER = 0xA48E04; // 14/12/2012 DWORD ADR_POINTER_ANGELS = 0xA489AC; // 14/12/2012 DWORD ADR_POINTER_BASE = 0xAA2C58; // 14/12/2012
Quote:
#define ADR_MatrixPointer 0x9DF8D0