WarRock - Pointer und Offsets

12/03/2012 07:45 boknoy24#451
dumped warrock.exe please.
12/04/2012 16:04 [N]oSoul#452
//=======D3m0ni4k VIP Addylogger=======//
//=====Special Thx To SkillZz=======//
//Pointers Started
#define ADR_PLAYERPTR 0xA48E74
#define ADR_SERVERPTR 0xA48E04
#define ADR_GLOBALPTR 0x0
#define OFS_DEVICEPTR 0xA489B0
#define ADR_DEVICEPTR 0x88C78C
#define ADR_WEAPONPTR 0xA69B0C
#define ADR_ANGELSPTR 0xA489AC
#define ADR_STATEPTR 0xA48E9C
#define ADR_BASEPTR 0xAA2C58
#define ADR_ROOMPTR 0x0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA48AA8
#define ADR_USERBASE 0xA49B34
#define ADR_MATRIXPTR 0x0
#define ADR_CBASE 0xB70A60
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB70A60
//Pointers End

//Common Addresses//
#define ADR_NOSPAWN1 0xB7FC38
#define ADR_NOSPAWN2 0xB7FC3C
#define ADR_NOSPAWN3 0xB7FC40
#define ADR_NOWATER1 0x0
#define ADR_NOWATER2 0x0
#define ADR_WALKTHROUGHWALLS 0x8671F8
#define ADR_ANTIAFK 0x0
#define ADR_FASTLOCKON 0x9CF870
#define ADR_SUPERNOSPREAD 0x0
#define ADR_PLANTANYWHERE 0xA489EE
#define ADR_DEFUSEANYWHERE 0x903DAC
#define ADR_NOBOUNDS 0x0
#define ADR_NOBOUNDS2 0x4
#define ADR_NOBOUNDS3 0x8
#define ADR_AUTOREPAIR 0x0
#define ADR_SCOPE 0x903D98
#define ADR_ARTELLERY 0x88FF88
#define ADR_FASTMEDIC 0x0
#define ADR_FASTAMMO 0x0
#define ADR_FASTREPAIR 0x0
#define ADR_FASTFLAG 0x0
#define ADR_WALKUNDERWATER 0xA50598
#define ADR_UNLIMITEDAMMO 0xA48DE0
#define ADR_BONESHOT 0x8904E0
#define ADR_SHOOTTHROUGHWALLS 0x867AA8
#define ADR_PLAYERSPEED 0x88FAA0
#define ADR_DEATHCAM 0xB880B8
#define ADR_IMMEXPLOSION 0x88FB38
#define ADR_HIGHMODE 0x0
#define ADR_CQCPRONE 0xA49B1C
#define ADR_STAMINAREFILL 0x9C6624
#define ADR_HIDEFROMRADAR 0xA505C8
#define ADR_QUICKPLANT 0xA489D0
#define ADR_BIGCARNAME 0x88F898
#define ADR_AUTOSTART 0x533B0A
#define ADR_WEAPONSHOT 0xA48EB8
#define ADR_WEAPONSHOT2 0xA48EE4
#define ADR_BREAKLIMIT 0x88F650
#define ADR_FULLBRIGHT 0xA4992C
#define ADR_FULLBRIGHT2 0xA4992C
#define ADR_FULLBRIGHT3 0xA4992C
#define ADR_STAMINA1 0x0
#define ADR_STAMINA2 0x4
#define ADR_STAMINA3 0x8
#define ADR_STAMINA4 0xC
#define ADR_STAMINA5 0x10
#define ADR_GLASSWALLS 0x867AAC
#define ADR_WEAPONGRAVITY 0x0
#define ADR_SILENTWALK 0xB7FAB4
#define ADR_LADDERQUICKLY 0x88F9A8
#define ADR_CROSSHAIR 0xA4DD20
#define ADR_SUPEREXPLOSION 0x890128
#define ADR_COLORSHOT 0xA4992C
#define ADR_SUPERCARSOUND 0x0
#define ADR_DEADSPINNER 0x90038C
#define ADR_HIDEWEAPON 0x8FBCA4
#define ADR_CHANGEROLLSTYLE 0x88F750
#define ADR_CRAZYCAR 0x88F5F0
#define ADR_WTH 0x8650A8
#define ADR_NEARFOG 0x0
#define ADR_FARFOG 0x4
#define ADR_ROLLSPEED 0x88F884
#define ADR_VIRTUALJUMP 0x86722C
#define ADR_WORLDINWATER 0xA48D70
#define ADR_SNIPERAMMO 0xA48A08
#define ADR_EXTRAMMO1 0xA48A06
#define ADR_EXTRAMMO2 0xA48A07
#define ADR_ASSAULTAMMO 0xA48A0A
#define ADR_BANDAGE 0xA48A0C
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE 0x1D10
#define OFS_LOCALSIZE 0xA40C
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_NOSWITCH 0x1040D
#define OFS_NORECOIL1 0x0
#define OFS_NORECOIL2 0x0
#define OFS_NORECOIL3 0x0
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x0
#define OFS_NOFALLDAMAGE 0x0
#define OFS_VIEW_X 0x0
#define OFS_VIEW_Z 0x4
#define OFS_VIEW_Y 0x8
#define OFS_SLOT1 0x0
#define OFS_SLOT2 0x1
#define OFS_SLOT3 0x2
#define OFS_SLOT4 0x3
#define OFS_SLOT5 0x4
#define OFS_SLOT6 0x5
#define OFS_SLOT7 0x6
#define OFS_SLOT8 0x7
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_MAP 0x0
#define OFS_SUPERMASTER 0x0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF574
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF344
#define OFS_READYROOMSIZE 0x0
#define OFS_STARTROOMSIZE 0x0
#define OFS_LEVEL 0xDF320
#define OFS_DINAR 0x0
#define OFS_SLOTBASE 0xC5F20
#define OFS_PITCH 0x0
#define OFS_YAW 0x101C4
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_PLAYERSPEED 0x1010C
#define OFS_NOSPREAD 0x0
#define OFS_ROOMMASTER 0xE0898
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x0
//OFFSETS END//

//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xAA47F8
#define OFS_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA69B0C
//Weaponbinder End//

//User Infos Started//
#define ADR_USERHEALTH 0xAA47EC
#define ADR_USERNAME 0xAA361C
#define ADR_USERTEAM 0xAA2C58
#define ADR_USERPOINTS 0xAA2C58
#define ADR_USERPING 0xAA2C58
//User Infos End//

//Asmbeller's Started//
#define ASM_QUICKPLANT 0x4F8560
#define ASM_QUICKDEFUSE 0x439A88
#define ASM_BULLETS 0x4F9876
#define ASM_NORELOAD 0x0
#define ASM_WALKTHROUGHWALLS 0x0
#define ASM_SHOOTTHROUGHWALLS 0x0
#define ASM_CRCPATCH 0x4185A5
#define ASM_BACKTOLOBBY 0x4CD7CF
#define ASM_ALWAYSCROSS 0x0
#define ASM_ENGINETEXT 0x401023
#define ASM_MESSAGEBOX 0x4B4E56
#define ASM_UNLAMMO 0x4FD9D3
#define ASM_SWITCHTIME 0x5000C5
#define ASM_OPK 0x407FDE
//Asmbeller End!!//

//D3m0ni4k VIP Addylogger End!!

D3m0ni4k VIP STRUCTS LOGGER STARTED!!
struct CPlayer
{
CHAR D3m0ni4k1[0xC4CC];//0x00
BYTE PlayerState;//0xC4CC
CHAR D3m0ni4k2[0xFFFF3B35];//0xC4CD
FLOAT Pitch;//0x0
CHAR D3m0ni4k3[0x101C0];//0x4
FLOAT Yaw;//0x101C4
CHAR D3m0ni4k4[0xFFFEFE38];//0x101C8
FLOAT ViewX;//0x0
FLOAT ViewY;//0x8
FLOAT ViewZ;//0x4
CHAR D3m0ni4k6[0x102F8];//0x8
FLOAT PosX;//0x10300
CHAR D3m0ni4k7[0x4];//0x10304
FLOAT PosY;//0x10308
CHAR D3m0ni4k8[0x4];//0x1030C
FLOAT PosZ;//0x10310
};
struct CBase
{
CPlayer* pLocal;
char* D3m0ni4k[0x127BE8];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A48E74);
12/08/2012 16:45 tagzkienet#453
[QUOTE=Kаzbah;19852075]Calculate it ^^


HOW TO CALCULATE IT DUDE ?

#REQUEST
ADR_GMWARNING
12/08/2012 21:53 cano1024#454
#REQUEST

#define OFS_Z
12/09/2012 00:20 xXrussXx#455
Quote:
Originally Posted by cano1024 View Post
#REQUEST

#define OFS_Z
Maybe this?
#define OFS_POS_Z 0x10308
12/10/2012 18:14 Araki#456
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA48E74;
DWORD ADR_POINTER_SERVER = 0xA48E04;
DWORD ADR_POINTER_WEAPON = 0xA69B0C;
DWORD ADR_POINTER_DEVICE = 0xA489B0;
DWORD ADR_POINTER_MATRIX = 0x0;
DWORD ADR_POINTER_ANGELS = 0xA489AC;
DWORD ADR_POINTER_STATE = 0xA48E9C;
DWORD ADR_POINTER_BASE = 0xAA2C58;
DWORD ADR_POINTER_ROOM = 0x0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x8671F8;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x903DAC;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA489EE;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0x0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA489D0;
DWORD ADR_MEMORY_QUICKPLANT = 0xA489D0;
DWORD ADR_MEMORY_FASTLOCKON = 0x9CF870;
DWORD ADR_MEMORY_AUTOREPAIR = 0x0;
DWORD ADR_MEMORY_FASTREPAIR = 0x0;
DWORD ADR_MEMORY_FASTHEALTH = 0x0;
DWORD ADR_MEMORY_NOWATER_1 = 0x0;
DWORD ADR_MEMORY_NOWATER_2 = 0x0;
DWORD ADR_MEMORY_AUTOMEDIC = 0x8904D8;
DWORD ADR_MEMORY_AUTOAMMO = 0x8904D8;
DWORD ADR_MEMORY_FASTAMMO = 0x0;
DWORD ADR_MEMORY_FASTFLAG = 0x0;
DWORD ADR_MEMORY_NOBOUNDS = 0x0;
DWORD ADR_MEMORY_NODELAY = 0xA53EB8;
DWORD ADR_MEMORY_UNLAMMO = 0xA48DE0;
DWORD ADR_MEMORY_SCOPE = 0x903D98;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_READYROOMSIZE = 0x0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0x0;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x101A0;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_WEAPONSTATE = 0x0;
DWORD ADR_OFFSET_POSITION_X = 0x10300;
DWORD ADR_OFFSET_POSITION_Y = 0x10310;
DWORD ADR_OFFSET_POSITION_Z = 0x0;
DWORD ADR_OFFSET_NORECOIL_1 = 0x0;
DWORD ADR_OFFSET_NORECOIL_2 = 0x0;
DWORD ADR_OFFSET_NORECOIL_3 = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374;
DWORD ADR_OFFSET_AUTOPLANT = 0x10370;
DWORD ADR_OFFSET_INVISIBLE = 0xDF344;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_AUTOSHOT = 0x10386;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_SLOTBASE = 0xC5F20;
DWORD ADR_OFFSET_NOSWITCH = 0x1040D;
DWORD ADR_OFFSET_NORELOAD = 0x1040D;
DWORD ADR_OFFSET_NOSPREAD = 0x0;
DWORD ADR_OFFSET_USERNAME = 0xDF574;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x0;
DWORD ADR_OFFSET_VIEW_Y = 0x8;
DWORD ADR_OFFSET_VIEW_Z = 0x4;
DWORD ADR_OFFSET_SLOT_1 = 0x0;
DWORD ADR_OFFSET_SLOT_2 = 0x1;
DWORD ADR_OFFSET_SLOT_3 = 0x2;
DWORD ADR_OFFSET_SLOT_4 = 0x3;
DWORD ADR_OFFSET_SLOT_5 = 0x4;
DWORD ADR_OFFSET_SLOT_6 = 0x5;
DWORD ADR_OFFSET_SLOT_7 = 0x6;
DWORD ADR_OFFSET_SLOT_8 = 0x7;
DWORD ADR_OFFSET_MASTER = 0x0;
DWORD ADR_OFFSET_LEVEL = 0xDF320;
DWORD ADR_OFFSET_DINAR = 0x0;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_MAP = 0x0;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA48ECC;
DWORD ADR_STATE_WEAPON_SHOT = 0xA48EC0;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA48EB8;
DWORD ADR_STATE_PLAYER_PRONE = 0xA48EAC;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xAA47EC;
DWORD ADR_USER_POINTS = 0xAA2C58;
DWORD ADR_USER_READY = 0xAA4898;
DWORD ADR_USER_PING = 0xAA2C58;
DWORD ADR_USER_NAME = 0xAA361C;
DWORD ADR_USER_TEAM = 0xAA2C58;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x533B0A;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x533B0A;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4FD9D3;
//**********************************************//
//***************** Logged: 46 *****************//
//***************** End Logging ****************//
//**********************************************//
12/11/2012 22:14 BlackKurd0"#457
--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00A48AD8
#define ADR_Playerpointer 0x00A48E74
#define ADR_BasePointer 0x0011C
#define ADR_WeaponPointer 0x00903CBC
#define ADR_DevicePointer 0x00A489AC
#define ADR_UserPointer 0x00A48AA4
#define ADR_HealthPointer 0x00C4CC
#define ADR_NameBase 0x003F0 //IDK
.................................................. ...
********************Server************************ ***
#define ADR_AntiAfk 0x00B7FAA4
#define ADR_WalkUnderWater 0x000
#define ADR_HeightWater 0x000
#define ADR_FastHealth 0x000
#define ADR_FastAmmo 0x00A68008
#define ADR_FastFlag 0x000
#define ADR_FastRepair 0x00A4DCF0
#define ADR_NoSpread 0x009DE8B4
#define ADR_NoBounds1 0x000
#define ADR_NoBounds2 0x000
#define ADR_NoBounds3 0x004
#define ADR_Speed 0x009DE804
#define ADR_Spawn1 0x00B8F098
#define ADR_Spawn2 0x00B8F094
#define ADR_Spawn3 0x00B7FC38
#define ADR_FogFar 0x000
#define ADR_FogNear 0x00FFFFFFFC
#define ADR_ForceKick 0x000
#define ADR_VisualJump 0x008FBCE4
#define ADR_Fullbright1 0x000
#define ADR_Fullbright2 0x004
#define ADR_FullBright3 0x008
#define ADR_WaterColor1 0x0050FFFFFF
#define ADR_WaterColor2 0x0051000003
#define ADR_WaterColor3 0x0051000007
#define ADR_SuperNoSpread 0x000
#define ADR_Angelviewer 0x00A48AAC
*********************PX_Stuff********************* ***
#define ADR_ExtraAmmo1 0x00A48A06
#define ADR_ExtraAmmo2 0x00A48A07
#define ADR_SniperPx2 0x00A48A08
#define ADR_AssultPx2 0x00A48A0A
#define ADR_Bandage 0x00A48A0C
**********************ESP_Stuff******************* ***
#define ESP_D3DHealth 0x00AA47EC
#define ESP_D3DTeam 0x00E0898
#define ESP_D3DName 0x00AA361C
#define ESP_D3DPing 0x000
#define ESP_D3DBranche 0x000
*********************Offsets********************** ***
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x000
#define OFS_Y 0x000
#define OFS_Z 0x000
#define OFS_LowGravityOfs_X 0x000
#define OFS_LowGravityOfs_Y 0x00E0
#define OFS_LowGravityOfs_Z 0x000
#define OFS_NFD 0x001098
#define OFS_Slot1 0x000
#define OFS_Slot2 0x001
#define OFS_Slot3 0x002
#define OFS_Slot4 0x003
#define OFS_Slot5 0x0032E675F6
#define OFS_Slot6 0x0032E675F7
#define OFS_Slot7 0x0032E675F8
#define OFS_Slot8 0x0032E675F9
#define OFS_Level 0x00E0898
#define OFS_Dinar 0x00DF330
#define OFS_Prem1 0x00150
#define OFS_Prem2 0x00154
#define OFS_GmWarn 0x00AA47C4
********************VIP_Addys********************* ***
#define OFS_Stamina5 0x0046AE17
#define OFS_Stamina10 0x0046AE35
#define ADR_Ossigen 0x00423F19
#define ADR_QuickPlant 0x000
#define ADR_Quick_Defuse 0x000
#define ADR_WTW 0x000
#define ADR_Escalator1 0x000
#define ADR_Escalator2 0x000
12/11/2012 23:55 Kаzbah#458
Quote:
#define ADR_Ossigen 0x00423F19
XD

Anti

Code:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time:  00:48:16  ] ###################//
//##########################################################//

//================ [ Pointers ] ================//
 DWORD ADR_POINTER_PLAYER           = 0xA48E74; // 09/12/2012 
 DWORD ADR_POINTER_SERVER           = 0xA48E04; // 09/12/2012 
 DWORD ADR_POINTER_ANGELS           = 0xA489AC; // 09/12/2012 
 DWORD ADR_POINTER_BASE             = 0xAA2C58; // 09/12/2012 
 DWORD ADR_POINTER_MATRIX           = Private // 09/12/2012 
//================ [ Command ] =================//
 DWORD ADR_COMMAND                  = 0x4CDB22; // 09/12/2012 
 DWORD ADR_PACKET                   = 0xBE8D8; // 09/12/2012 
//================ [ Memorys ] =================//
 DWORD ADR_FASTLOCKON               = 0x9CF870; // 09/12/2012 
 DWORD ADR_MEMORY_WALKTHROUGHWALLS  = 0x886F38; // 09/12/2012 
 DWORD ADR_MEMORY_DEFUSEANYWHERE    = 0x903DAC; // 09/12/2012 
 DWORD ADR_MEMORY_PLANTANYWHERE     = 0xA489EE; // 09/12/2012 
 DWORD ADR_MEMORY_SUPERNOSPREAD     = 0x88F738; // 09/12/2012 
 DWORD ADR_MEMORY_QUICKPLANT        = Private // 09/12/2012 
 DWORD ADR_MEMORY_NOBOUNDS1         = 0xB7FAB0; // 09/12/2012 
 DWORD ADR_MEMORY_NOBOUNDS2         = 0xB7FAB4; // 09/12/2012 
 DWORD ADR_MEMORY_NOBOUNDS3         = 0xB7FAB8; // 09/12/2012 
 DWORD ADR_MEMORY_BONE              = 0x8904E0; // 09/12/2012 
 DWORD ADR_RapidFire                = Private // 09/12/2012 
 DWORD ADR_MEMORY_GMWARNING         = Private // 09/12/2012 
//================ [ Offsets ] =================//
 DWORD ADR_OFFSET_MYINDEX           = 0xC49C; // 09/12/2012 
 DWORD ADR_OFFSET_GLOBALPLAYERSIZE  = 0x1D10; // 09/12/2012 
 DWORD ADR_OFFSET_LOCALPLAYERSIZE   = 0xA40C; // 09/12/2012 
 DWORD ADR_OFFSET_NODELAY           = Private // 09/12/2012 
 DWORD ADR_OFFSET_NOFALLDAMAGE      = 0x102E8; // 09/12/2012 
 DWORD ADR_OFFSET_PLAYERSPEED       = 0x1010C; // 09/12/2012 
 DWORD ADR_OFFSET_PLAYERSTATE       = 0xC4CC; // 09/12/2012 
 DWORD ADR_OFFSET_WEAPONSTATE       = 0xC4D0; // 09/12/2012 
 DWORD ADR_OFFSET_POSITION_X        = 0x10300; // 09/12/2012 
 DWORD ADR_OFFSET_POSITION_Y        = 0x10310; // 09/12/2012 
 DWORD ADR_OFFSET_POSITION_Z        = 0x10308; // 09/12/2012 
 DWORD ADR_OFFSET_NORECOIL_1        = 0xC444; // 09/12/2012 
 DWORD ADR_OFFSET_NORECOIL_2        = 0xC448; // 09/12/2012 
 DWORD ADR_OFFSET_NORECOIL_3        = 0xC450; // 09/12/2012 
 DWORD ADR_OFFSET_AUTODEFUSE        = 0x10374; // 09/12/2012 
 DWORD ADR_OFFSET_AUTOPLANT         = 0x10370; // 09/12/2012 
 DWORD ADR_OFFSET_INVISIBLE         = 0xDF344; // 09/12/2012 
 DWORD ADR_OFFSET_AUTOSHOT          = 0x10386; // 09/12/2012 
 DWORD ADR_OFFSET_WEAPON_1          = 0x101EC; // 09/12/2012 
 DWORD ADR_OFFSET_WEAPON_2          = 0x101EE; // 09/12/2012 
 DWORD ADR_OFFSET_WEAPON_3          = 0x101F0; // 09/12/2012 
 DWORD ADR_OFFSET_VIEW_X            = 0x101D4; // 09/12/2012 
 DWORD ADR_OFFSET_VIEW_Y            = 0x101D8; // 09/12/2012 
 DWORD ADR_OFFSET_VIEW_Z            = 0x101DC; // 09/12/2012 
 DWORD ADR_OFFSET_SLOT_5            = 0xC70C5; // 09/12/2012 
 DWORD ADR_OFFSET_SLOT_6            = 0xC70C6; // 09/12/2012 
 DWORD ADR_OFFSET_SLOT_7            = 0xC70C7; // 09/12/2012 
 DWORD ADR_OFFSET_SLOT_8            = 0xC70C8; // 09/12/2012 
 DWORD ADR_OFFSET_MASTER            = 0xE0898; // 09/12/2012 
 DWORD ADR_OFFSET_PITCH             = 0x101A8; // 09/12/2012 
 DWORD ADR_OFFSET_YAW               = 0x101C4; // 09/12/2012 
 DWORD WeaponShot                   = 0x10386; // 09/12/2012 
 DWORD GravityX_Ofs                 = 0xC4AC; // 09/12/2012 
 DWORD GravityY_Ofs                 = 0xC4B0; // 09/12/2012 
 DWORD GravityZ_Ofs                 = 0xC4B4; // 09/12/2012 
 DWORD OFS_PREMIUM1                 = 0x58C; // 09/12/2012 
 DWORD OFS_PREMIUM2                 = 0x590; // 09/12/2012 
//================= [ States ] =================//
 DWORD ADR_STATE_WEAPON_SHOT        = 0xA48EC0; // 09/12/2012 
//================= [ Aimbot ] =================//
 DWORD dwVisibleCheck               = Private // 09/12/2012 
//============ [ Weapon Binder ] ==============//
 DWORD WarRock_ClassPointer         = 0xAA47F8; // 09/12/2012 
 DWORD WarRock_WeaponBasePointer    = 0xA69B0C; // 09/12/2012 
 DWORD WarRock_SlotBase_Offset      = 0x0; // 09/12/2012 
 DWORD WarRock_PlayerID_Offset      = 0x1CF8; // 09/12/2012 
//================ [  Swim  ] =================//
 DWORD ADR_Swim1                    = Private // 09/12/2012 
 DWORD ADR_Swim2                    = Private // 09/12/2012 
//================ [ GM Server Warn ] =================//
 DWORD dwGMInServer                 = Private // 09/12/2012 
//================ [ Failed [ 1 ] Addys ] =================//

//================ [  Structs  ] =================//
struct CBase
{
CPlayer* pLocal;//0xA48E74
char _00[0x127BE8];//0xA48E78
CPlayer* pLocal;//0xB70A60
};
12/12/2012 15:22 Pu3Mi2o#459
Code:
//=============================================================\ 
//================ [ Pu3Mi2o ] Address Logger =================\ 
//=============================================================\


//=====================-]~ [ POINTER ] ~[-=====================\ 
//=============================================================\

DWORD ADR_POINTER_PLAYER                   = 0xA48E74;
DWORD ADR_POINTER_SERVER                   = 0xA48E04;
DWORD ADR_POINTER_MATRIX                   = 0x9DF8D0;
DWORD ADR_POINTER_BASE                     = 0xAA2C58;
DWORD ADR_POINTER_WEAPON_BASE              = 0xA69B0C;
DWORD ADR_POINTER_CLASS_BASE               = 0xAA47F8;
DWORD ADR_POINTER_SLOT_BASE                = 0xC5F20;
DWORD ADR_POINTER_ANGLE                    = 0xA489AC;
DWORD ADR_POINTER_DEVICE                   = 0xA489B0;
DWORD ADR_POINTER_REMOTE                   = 0xB70A60;
DWORD ADR_POINTER_BOMBE                    = 0xA49B34;
DWORD OFS_GLOBALINDEX                      = 0x1D10;
DWORD OFS_LOCALINDEX                       = 0xA40C;


//======================-]~ [ MEMORY ] ~[-=====================\ 
//=============================================================\

DWORD ADR_MEM_WALK_THROUGH_WALLS               = 0x867884;
DWORD ADR_MEM_SHOT_THROUGH_WALLS               = 0x867AA8;
DWORD ADR_MEM_SUPER_NO_SPREAD                  = 0x88F738;
DWORD ADR_MEM_GAMESPEED                        = 0xA489D0;
DWORD ADR_MEM_BONESHOT                         = 0x8904E0;
DWORD ADR_MEM_STAMINA1                         = 0x867AAC;
DWORD ADR_MEM_STAMINA2                         = 0x867AB0;
DWORD ADR_MEM_STAMINA3                         = 0x867AB4;
DWORD ADR_MEM_STAMINA4                         = 0xA489D8;
DWORD ADR_MEM_STAMINA5                         = 0xA489DC;
DWORD ADR_MEM_PLANT_TIME                       = 0x88F750;
DWORD ADR_MEM_DEFUSE_TIME                      = 0x88F9D8;


//===================-]~ [ ADDRESSEN ] ~[-=====================\ 
//=============================================================\

DWORD ADR_QUCIKSPAWN                          = 0xB8F094;
DWORD ADR_PACKET                              = 0xBE8D8;
DWORD ADR_AMMO_MEDIC_DISTANCE                 = 0x8904D8;
DWORD ADR_USE_AIWEAPON_IN_CQC                 = 0x903D8C;
DWORD ADR_FAST_HEALTH                         = 0xA4DD04;
DWORD ADR_FAST_AMMO                           = 0xA4DCFC;
DWORD ADR_FAST_FLAG                           = 0xA4DD0C;
DWORD ADR_FAST_REPAIR                         = 0xA4DCFC;
DWORD ADR_DEFUSE_ANY_WHERE                    = 0x903DAC;
DWORD ADR_PLANT_ANY_WHERE                     = 0xA48B3B;
DWORD ADR_MOUSE_ENABLE                        = 0xA489DC;
DWORD ADR_NO_BOUDS1                           = 0xB900A0;
DWORD ADR_NO_BOUDS2                           = 0xB900A4;
DWORD ADR_NO_BOUDS3                           = 0xB900A8;
DWORD ADR_INVISIBLE                           = 0xDF344;
DWORD ADR_HIDE_WEAPON                         = 0x9E0E48;
DWORD ADR_FAST_LOCK_ON                        = 0xA48A1C;
DWORD ADR_CHANGE_ROLL                         = 0x88F750;
DWORD ADR_DEAD_SPINNER                        = 0x90038C;
DWORD ADR_LADDER_QUCKLY                       = 0x88F9A8;
DWORD ADR_SILENT_WALK                         = 0xB7FAB4;
DWORD ADR_BREAK_LIMIT                         = 0x88F650;
DWORD ADR_AMMOTYP                             = 0xA4DD9C;
DWORD ADR_ANTI_AFK                            = 0xB7FA64;
DWORD ADR_CRAZY_CAR                           = 0x88F690;
DWORD ADR_NO_WEATER_1                         = 0xA5059C;
DWORD ADR_NO_WEATER_2                         = 0xA505A0;
DWORD ADR_ANTI_RADAR                          = 0xA505C8;
DWORD ADR_ROLL_SPEED                          = 0x88F884;
DWORD ADR_SPRINT_SPEED                        = 0x8678C8;
DWORD ADR_WALK_SPEED                          = 0x88FAA0;
DWORD ADR_PUSH_ME_AWAY                        = 0x886F38;
DWORD ADR_NEAR_FOG                            = 0xA505A8;
DWORD ADR_FEAR_FOG                            = 0xA505B0;
DWORD ADR_FULL_BRIGHT_1                       = 0xA49938;
DWORD ADR_FULL_BRIGHT_2                       = 0xA4993C;
DWORD ADR_FULL_BRIGHT_3                       = 0xA49940;
DWORD ADR_IM_DRUNK                            = 0xA48D70;
DWORD ADR_WALL_CLIMB                          = 0x8FBCE4;
DWORD ADR_NX_CASH                             = 0xA48B90;
DWORD ADR_ANTI_ABNORMAL_1                     = 0x124;
DWORD ADR_ANTI_ABNORMAL_2                     = 0x125;
DWORD ADR_ANTI_ABNORMAL_3                     = 0x360;
DWORD ADR_ANTI_ABNORMAL_4                     = 0x361;
DWORD ADR_VIRTUAL_JUMP                        = 0x0;
DWORD ADR_ALLWAYS_CROSS_1                     = 0xA4DD1C;
DWORD ADR_ALLWAYS_CROSS_2                     = 0xA4DD20;
DWORD ADR_HIGH_MODE                           = 0x88FB88;
DWORD ADR_GLASS_WALLS                         = 0xA48AA0;
DWORD ADR_ANTI_FLASH_M14                      = 0x886F38;
DWORD ADR_DISTANCE_GUN_PLAYER                 = 0x89032C;
DWORD ADR_LOW_GRAFITY                         = 0xC4B0;
DWORD ADR_PX_SNIPER_AMMO                      = 0xA48A08;
DWORD ADR_PX_EXTRA_AMMO_1                     = 0xA48A06;
DWORD ADR_PX_EXTRA_AMMO_2                     = 0xA48A07;
DWORD ADR_PX_ASSAULT_AMMO                     = 0xA48A0A;
DWORD ADR_PX_BANDAGE                          = 0xA48A0C;


//====================-]~ [ OFFSET ] ~[-=======================\ 
//=============================================================\

DWORD ADR_OFFSET_POSITION_X                = 0x10300;
DWORD ADR_OFFSET_POSITION_Y                = 0x10310;
DWORD ADR_OFFSET_POSITION_Z                = 0x10308;
DWORD ADR_OFFSET_GRAVITY_Y                 = 0xC4B0;
DWORD ADR_OFFSET_WEAPON_1                  = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2                  = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3                  = 0x101F0;
DWORD ADR_OFFSET_AUTOSHOT                  = 0x0;
DWORD ADR_OFFSET_WEAPONSTATE               = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE               = 0xC4CC;
DWORD ADR_OFFSET_ROOMMASTER                = 0xC2068;
DWORD ADR_OFFSET_STARTROOMSIZE             = 0xA8;
DWORD ADR_OFFSET_READYROOMSIZE             = 0x0;
DWORD ADR_OFFSET_AUTOPLANT                 = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE                = 0x10374;
DWORD ADR_OFFSET_NORECOIL1                 = 0xC444;
DWORD ADR_OFFSET_NORECOIL2                 = 0xC448;
DWORD ADR_OFFSET_NORECOIL3                 = 0xC44C;
DWORD ADR_OFFSET_NOFALLDAMAGE              = 0x102E8;
DWORD ADR_OFFSET_3D_PLAYER_VIEW            = 0x101A0;
DWORD ADR_OFFSET_AUTO_RUN                  = 0x10386;
DWORD ADR_OFFSET_MAP                       = 0xC1C1C;
DWORD ADR_OFFSET_UNLOXIGEN                 = 0xA48D74;
DWORD ADR_OFFSET_NO_DEALY                  = 0x10410;
DWORD ADR_OFFSET_NO_RELOAD                 = 0x1040D;
DWORD ADR_OFFSET_NO_SWITCH                 = 0x1040D;
DWORD ADR_OFFSET_PLAYER_SPEED              = 0x1010C;
DWORD ADR_OFFSET_FAST_NADE_BLAST           = 0x10114;
DWORD ADR_OFFSET_SLOT_1                    = 0xC70C0;
DWORD ADR_OFFSET_SLOT_2                    = 0xC70C1;
DWORD ADR_OFFSET_SLOT_3                    = 0xC70C2;
DWORD ADR_OFFSET_SLOT_4                    = 0xC70C3;
DWORD ADR_OFFSET_SLOT_5                    = 0xC70C4;
DWORD ADR_OFFSET_SLOT_6                    = 0xC70C5;
DWORD ADR_OFFSET_SLOT_7                    = 0xC70C6;
DWORD ADR_OFFSET_SLOT_8                    = 0xC70C7;
DWORD ADR_OFFSET_VIEW_X                    = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y                    = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z                    = 0x101DC;
DWORD ADR_OFFSET_PITCH                     = 0x101A8;
DWORD ADR_OFFSET_YAW                       = 0x101C4;
DWORD ADR_OFFSET_LEVEL                     = 0xDF320;
DWORD ADR_OFFSET_DINAR                     = 0xD4;
DWORD ADR_OFFSET_PREMIUM                   = 0x58C;
DWORD ADR_OFFSET_NO_SERVER_KICK            = 0x361;
DWORD ADR_OFFSET_VEHICLE_JUMP              = 0x867AA8;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_1        = 0x2BC;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_2        = 0x3B4;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_3        = 0xA4;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_4        = 0x100;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_5        = 0x130;
DWORD ADR_OFFSET_VOTE_DISABLE              = 0xC4D23;



//======================-]~ [ WEAPON ] ~[-=====================\ 
//=============================================================\

DWORD ADR_WEAPON_NORESTRICTIONS               = 0x0;
DWORD ADR_WEAPON_SCOPE                        = 0x903D98;
DWORD ADR_WEAPON_UNL_AMMO                     = 0xA48AA4;


//=======================-]~ [ STATE ] ~[-=====================\ 
//=============================================================\

DWORD ADR_STATE_PLAYER_VEHICLE             = 0xA498EC;
DWORD ADR_STATE_PLAYER_PRONE               = 0xA498E0;
DWORD ADR_STATE_WEAPON_SHOT                = 0xA48EB4;
DWORD ADR_STATE_WEAPON_RELOADE             = 0xA48EC0;


//====================-]~ [ D3D USER ] ~[-=====================\ 
//=============================================================\

DWORD ADR_USER_NAME                        = 0xAA361C;
DWORD ADR_USER_IP                          = 0xAA3330;
DWORD ADR_USER_READY                       = 0xAA4898;


//=====================-]~ [ ASSEMBLY ] ~[-====================\ 
//=============================================================\

DWORD ADR_ASSEMBLY_ENGINE_TEXT             = 0x0;
DWORD ADR_ASSEMBLY_CQC_PRONE               = 0x4D5976;
DWORD ADR_ASSEMBLY_BANDAGE                 = 0x458363;
DWORD ADR_ASSEMBLY_SUPER_CAR               = 0x0;
DWORD ADR_ASSEMBLY_QUICK_PLANT             = 0x4FCE32;
DWORD ADR_ASSEMBLY_QUICK_DEFUSE            = 0x4F8560;
DWORD ADR_ASSEMBLY_REG_BONE                = 0x4029A4;
DWORD ADR_ASSEMBLY_TAKE_BASE_1             = 0x411958;
DWORD ADR_ASSEMBLY_TAKE_BASE_2             = 0x411966;
DWORD ADR_ASSEMBLY_OPK_1                   = 0x407FE6;
DWORD ADR_ASSEMBLY_OPK_2                   = 0x407FEF;
DWORD ADR_ASSEMBLY_OPK_3                   = 0x407FFB;
DWORD ADR_ASSEMBLY_AUTO_REPAIR1            = 0x425716;
DWORD ADR_ASSEMBLY_AUTO_REPAIR2            = 0x425718;
DWORD ADR_ASSEMBLY_UNL_DINAR1              = 0x0;
DWORD ADR_ASSEMBLY_UNL_DINAR2              = 0x0;
DWORD ADR_ASSEMBLY_UNL_DINAR3              = 0x0;
DWORD ADR_ASSEMBLY_CROSS_HAIR              = 0x55B9D7;
DWORD ADR_ASSEMBLY_ANTI_FLASH              = 0x589067;
DWORD ADR_ASSEMBLY_EXTRA_AMMO              = 0x458363;
DWORD ADR_ASSEMBLY_EXTRA_AMMO2             = 0x45837C;
DWORD ADR_ASSEMBLY_NX_CASH                 = 0x0;
DWORD ADR_ASSEMBLY_FAKE_KICK               = 0x4F1C0B;
DWORD ADR_ASSEMBLY_EVENTMSG                = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY               = 0x50E03C;
DWORD ADR_ASSEMBLY_AUTOSTART               = 0x50E03C;
DWORD ADR_ASSEMBLY_MESSAGE_BOX             = 0x4B4E56;
DWORD ADR_ASSEMBLY_SERVER_PACKET           = 0x4CDB22;
DWORD ADR_ASSEMBLY_FORECE_KICK             = 0x4CDD5F;
DWORD ADR_ASSEMBLY_OPK                     = 0x407FDE;
DWORD ADR_ASSEMBLY_TRIGGERBOT              = 0x0;
DWORD ADR_ASSEMBLY_UNL_AMMO                = 0x4FD9D3;
DWORD ADR_ASSEMBLY_AUTO_MEDIC              = 0x0;
DWORD ADR_ASSEMBLY_AUTO_AMMO               = 0x0;
DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT     = 0x0;
DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR        = 0x0;
DWORD ADR_ASSEMBLY_VEH_RADAR_GPS           = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY1              = 0x4E2292;
DWORD ADR_ASSEMBLY_ARTILLERY2              = 0x4E24EB;
DWORD ADR_ASSEMBLY_ARTILLERY3              = 0x406106;
DWORD ADR_ASSEMBLY_ARTILLERY4              = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY5              = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY6              = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY7              = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY8              = 0x55C061;
DWORD ADR_ASSEMBLY_NO_RELOAD               = 0x0;
DWORD ADR_ASSEMBLY_BULLETS                 = 0x4F9876;
DWORD ADR_ASSEMBLY_WTW                     = 0x0;
DWORD ADR_ASSEMBLY_STW                     = 0x0;
DWORD ADR_ASSEMBLY_DEATH_CAM               = 0x458417;
DWORD ADR_ASSEMBLY_ASS_ZOOM                = 0x4583A6;
DWORD ADR_ASSEMBLY_STAMINA1                = 0x409290;


//=====================-]~ [ STRUCTUR ] ~[-===================\ 
//=============================================================\

struct CPlayer
{
CHAR xJumpToAdress1[0x101A8];//0x101A8
FLOAT Pitch;//0x101A8
CHAR xJumpToAdress2[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR xJumpToAdress3[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR xJumpToAdress4[0x120];//0x101E0
FLOAT PosX;//0x10300
CHAR xJumpToAdress5[0x4];//0x10304
FLOAT PosZ;//0x10308
CHAR xJumpToAdress6[0x4];//0x1030C
FLOAT PosY;//0x10310
};

struct CServer
{
CHAR xJumpToAdress1[0xBE8D8];//0x00
DWORD Packet;//0xBE8D8
CHAR xJumpToAdress2[0x378C];//0xBE8DC
INT Master;//0xC2068
CHAR xJumpToAdress3[0x5054];//0xC206C
BYTE Slot1;//0xC70C0
BYTE Slot2;//0xC70C1
BYTE Slot3;//0xC70C2
BYTE Slot4;//0xC70C3
BYTE Slot5;//0xC70C4
BYTE Slot6;//0xC70C5
BYTE Slot7;//0xC70C6
BYTE Slot8;//0xC70C7
CHAR xJumpToAdress4[0x1827C];//0xC70C8
LONG Invisible;//0xDF344
CHAR xJumpToAdress5[0x154C];//0xDF34C
DWORD RoomNumber;//0xE0898
DWORD MyPlayerSlot;//0xE089C
DWORD MyTeam;//0xE08A0
};

struct CPlayerInfo
{
CHAR xJumpToAdress1[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
CHAR xJumpToAdress2[0x2DC];//0x6E8
CHAR Name[16];//0x9C4
CHAR xJumpToAdress3[0x11B4];//0x9D4
INT Kills;//0x1B88
INT Deaths;//0x1B8C
INT FLAGS;//0x1B90
INT Health;//0x1B94
INT MAXHELATH;//0x1B98
CHAR xJumpToAdress4[0x94];//0x1B9C
BYTE ISREDY;//0x1C30
CHAR xJumpToAdress5[0xBF];//0x1C31
BYTE Team;//0x1CF0
CHAR xJumpToAdress6[0x7];//0x1CF1
};//0x1CF8

struct CBase
{
	CPlayer* pLocal; 
	char xJumpToAdress1[0x127BE8];
	CPlayer** pGlobal;
};
//=============================================================\ 
//================ [ Pu3Mi2o ] Address Logger =================\ 
//=============================================================\
12/12/2012 18:58 themustang01#460
//================================================== ===========\
//================ [ themustang01 ] Address Logger =================\
//================================================== ===========\


//=====================-]~ [ POINTER ] ~[-=====================\
//================================================== ===========\

DWORD ADR_POINTER_PLAYER = 0xA48E74;
DWORD ADR_POINTER_SERVER = 0xA48E04;
DWORD ADR_POINTER_MATRIX = 0x9DF8D0;
DWORD ADR_POINTER_BASE = 0xAA2C58;
DWORD ADR_POINTER_WEAPON_BASE = 0xA69B0C;
DWORD ADR_POINTER_CLASS_BASE = 0xAA47F8;
DWORD ADR_POINTER_SLOT_BASE = 0xC5F20;
DWORD ADR_POINTER_ANGLE = 0xA489AC;
DWORD ADR_POINTER_DEVICE = 0xA489B0;
DWORD ADR_POINTER_REMOTE = 0xB70A60;
DWORD ADR_POINTER_BOMBE = 0xA49B34;
DWORD OFS_GLOBALINDEX = 0x1D10;
DWORD OFS_LOCALINDEX = 0xA40C;


//======================-]~ [ MEMORY ] ~[-=====================\
//================================================== ===========\

DWORD ADR_MEM_WALK_THROUGH_WALLS = 0x867884;
DWORD ADR_MEM_SHOT_THROUGH_WALLS = 0x867AA8;
DWORD ADR_MEM_SUPER_NO_SPREAD = 0x88F738;
DWORD ADR_MEM_GAMESPEED = 0xA489D0;
DWORD ADR_MEM_BONESHOT = 0x8904E0;
DWORD ADR_MEM_STAMINA1 = 0x867AAC;
DWORD ADR_MEM_STAMINA2 = 0x867AB0;
DWORD ADR_MEM_STAMINA3 = 0x867AB4;
DWORD ADR_MEM_STAMINA4 = 0xA489D8;
DWORD ADR_MEM_STAMINA5 = 0xA489DC;
DWORD ADR_MEM_PLANT_TIME = 0x88F750;
DWORD ADR_MEM_DEFUSE_TIME = 0x88F9D8;


//===================-]~ [ ADDRESSEN ] ~[-=====================\
//================================================== ===========\

DWORD ADR_QUCIKSPAWN = 0xB8F094;
DWORD ADR_PACKET = 0xBE8D8;
DWORD ADR_AMMO_MEDIC_DISTANCE = 0x8904D8;
DWORD ADR_USE_AIWEAPON_IN_CQC = 0x903D8C;
DWORD ADR_FAST_HEALTH = 0xA4DD04;
DWORD ADR_FAST_AMMO = 0xA4DCFC;
DWORD ADR_FAST_FLAG = 0xA4DD0C;
DWORD ADR_FAST_REPAIR = 0xA4DCFC;
DWORD ADR_DEFUSE_ANY_WHERE = 0x903DAC;
DWORD ADR_PLANT_ANY_WHERE = 0xA48B3B;
DWORD ADR_MOUSE_ENABLE = 0xA489DC;
DWORD ADR_NO_BOUDS1 = 0xB900A0;
DWORD ADR_NO_BOUDS2 = 0xB900A4;
DWORD ADR_NO_BOUDS3 = 0xB900A8;
DWORD ADR_INVISIBLE = 0xDF344;
DWORD ADR_HIDE_WEAPON = 0x9E0E48;
DWORD ADR_FAST_LOCK_ON = 0xA48A1C;
DWORD ADR_CHANGE_ROLL = 0x88F750;
DWORD ADR_DEAD_SPINNER = 0x90038C;
DWORD ADR_LADDER_QUCKLY = 0x88F9A8;
DWORD ADR_SILENT_WALK = 0xB7FAB4;
DWORD ADR_BREAK_LIMIT = 0x88F650;
DWORD ADR_AMMOTYP = 0xA4DD9C;
DWORD ADR_ANTI_AFK = 0xB7FA64;
DWORD ADR_CRAZY_CAR = 0x88F690;
DWORD ADR_NO_WEATER_1 = 0xA5059C;
DWORD ADR_NO_WEATER_2 = 0xA505A0;
DWORD ADR_ANTI_RADAR = 0xA505C8;
DWORD ADR_ROLL_SPEED = 0x88F884;
DWORD ADR_SPRINT_SPEED = 0x8678C8;
DWORD ADR_WALK_SPEED = 0x88FAA0;
DWORD ADR_PUSH_ME_AWAY = 0x886F38;
DWORD ADR_NEAR_FOG = 0xA505A8;
DWORD ADR_FEAR_FOG = 0xA505B0;
DWORD ADR_FULL_BRIGHT_1 = 0xA49938;
DWORD ADR_FULL_BRIGHT_2 = 0xA4993C;
DWORD ADR_FULL_BRIGHT_3 = 0xA49940;
DWORD ADR_IM_DRUNK = 0xA48D70;
DWORD ADR_WALL_CLIMB = 0x8FBCE4;
DWORD ADR_NX_CASH = 0xA48B90;
DWORD ADR_ANTI_ABNORMAL_1 = 0x124;
DWORD ADR_ANTI_ABNORMAL_2 = 0x125;
DWORD ADR_ANTI_ABNORMAL_3 = 0x360;
DWORD ADR_ANTI_ABNORMAL_4 = 0x361;
DWORD ADR_VIRTUAL_JUMP = 0x0;
DWORD ADR_ALLWAYS_CROSS_1 = 0xA4DD1C;
DWORD ADR_ALLWAYS_CROSS_2 = 0xA4DD20;
DWORD ADR_HIGH_MODE = 0x88FB88;
DWORD ADR_GLASS_WALLS = 0xA48AA0;
DWORD ADR_ANTI_FLASH_M14 = 0x886F38;
DWORD ADR_DISTANCE_GUN_PLAYER = 0x89032C;
DWORD ADR_LOW_GRAFITY = 0xC4B0;
DWORD ADR_PX_SNIPER_AMMO = 0xA48A08;
DWORD ADR_PX_EXTRA_AMMO_1 = 0xA48A06;
DWORD ADR_PX_EXTRA_AMMO_2 = 0xA48A07;
DWORD ADR_PX_ASSAULT_AMMO = 0xA48A0A;
DWORD ADR_PX_BANDAGE = 0xA48A0C;


//====================-]~ [ OFFSET ] ~[-=======================\
//================================================== ===========\

DWORD ADR_OFFSET_POSITION_X = 0x10300;
DWORD ADR_OFFSET_POSITION_Y = 0x10310;
DWORD ADR_OFFSET_POSITION_Z = 0x10308;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_AUTOSHOT = 0x0;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_ROOMMASTER = 0xC2068;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_READYROOMSIZE = 0x0;
DWORD ADR_OFFSET_AUTOPLANT = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374;
DWORD ADR_OFFSET_NORECOIL1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL3 = 0xC44C;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8;
DWORD ADR_OFFSET_3D_PLAYER_VIEW = 0x101A0;
DWORD ADR_OFFSET_AUTO_RUN = 0x10386;
DWORD ADR_OFFSET_MAP = 0xC1C1C;
DWORD ADR_OFFSET_UNLOXIGEN = 0xA48D74;
DWORD ADR_OFFSET_NO_DEALY = 0x10410;
DWORD ADR_OFFSET_NO_RELOAD = 0x1040D;
DWORD ADR_OFFSET_NO_SWITCH = 0x1040D;
DWORD ADR_OFFSET_PLAYER_SPEED = 0x1010C;
DWORD ADR_OFFSET_FAST_NADE_BLAST = 0x10114;
DWORD ADR_OFFSET_SLOT_1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT_2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT_3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT_4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT_5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT_6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT_7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT_8 = 0xC70C7;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_PITCH = 0x101A8;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_LEVEL = 0xDF320;
DWORD ADR_OFFSET_DINAR = 0xD4;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NO_SERVER_KICK = 0x361;
DWORD ADR_OFFSET_VEHICLE_JUMP = 0x867AA8;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_1 = 0x2BC;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_2 = 0x3B4;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_3 = 0xA4;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_4 = 0x100;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_5 = 0x130;
DWORD ADR_OFFSET_VOTE_DISABLE = 0xC4D23;



//======================-]~ [ WEAPON ] ~[-=====================\
//================================================== ===========\

DWORD ADR_WEAPON_NORESTRICTIONS = 0x0;
DWORD ADR_WEAPON_SCOPE = 0x903D98;
DWORD ADR_WEAPON_UNL_AMMO = 0xA48AA4;


//=======================-]~ [ STATE ] ~[-=====================\
//================================================== ===========\

DWORD ADR_STATE_PLAYER_VEHICLE = 0xA498EC;
DWORD ADR_STATE_PLAYER_PRONE = 0xA498E0;
DWORD ADR_STATE_WEAPON_SHOT = 0xA48EB4;
DWORD ADR_STATE_WEAPON_RELOADE = 0xA48EC0;


//====================-]~ [ D3D USER ] ~[-=====================\
//================================================== ===========\

DWORD ADR_USER_NAME = 0xAA361C;
DWORD ADR_USER_IP = 0xAA3330;
DWORD ADR_USER_READY = 0xAA4898;


//=====================-]~ [ ASSEMBLY ] ~[-====================\
//================================================== ===========\

DWORD ADR_ASSEMBLY_ENGINE_TEXT = 0x0;
DWORD ADR_ASSEMBLY_CQC_PRONE = 0x4D5976;
DWORD ADR_ASSEMBLY_BANDAGE = 0x458363;
DWORD ADR_ASSEMBLY_SUPER_CAR = 0x0;
DWORD ADR_ASSEMBLY_QUICK_PLANT = 0x4FCE32;
DWORD ADR_ASSEMBLY_QUICK_DEFUSE = 0x4F8560;
DWORD ADR_ASSEMBLY_REG_BONE = 0x4029A4;
DWORD ADR_ASSEMBLY_TAKE_BASE_1 = 0x411958;
DWORD ADR_ASSEMBLY_TAKE_BASE_2 = 0x411966;
DWORD ADR_ASSEMBLY_OPK_1 = 0x407FE6;
DWORD ADR_ASSEMBLY_OPK_2 = 0x407FEF;
DWORD ADR_ASSEMBLY_OPK_3 = 0x407FFB;
DWORD ADR_ASSEMBLY_AUTO_REPAIR1 = 0x425716;
DWORD ADR_ASSEMBLY_AUTO_REPAIR2 = 0x425718;
DWORD ADR_ASSEMBLY_UNL_DINAR1 = 0x0;
DWORD ADR_ASSEMBLY_UNL_DINAR2 = 0x0;
DWORD ADR_ASSEMBLY_UNL_DINAR3 = 0x0;
DWORD ADR_ASSEMBLY_CROSS_HAIR = 0x55B9D7;
DWORD ADR_ASSEMBLY_ANTI_FLASH = 0x589067;
DWORD ADR_ASSEMBLY_EXTRA_AMMO = 0x458363;
DWORD ADR_ASSEMBLY_EXTRA_AMMO2 = 0x45837C;
DWORD ADR_ASSEMBLY_NX_CASH = 0x0;
DWORD ADR_ASSEMBLY_FAKE_KICK = 0x4F1C0B;
DWORD ADR_ASSEMBLY_EVENTMSG = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50E03C;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50E03C;
DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4B4E56;
DWORD ADR_ASSEMBLY_SERVER_PACKET = 0x4CDB22;
DWORD ADR_ASSEMBLY_FORECE_KICK = 0x4CDD5F;
DWORD ADR_ASSEMBLY_OPK = 0x407FDE;
DWORD ADR_ASSEMBLY_TRIGGERBOT = 0x0;
DWORD ADR_ASSEMBLY_UNL_AMMO = 0x4FD9D3;
DWORD ADR_ASSEMBLY_AUTO_MEDIC = 0x0;
DWORD ADR_ASSEMBLY_AUTO_AMMO = 0x0;
DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT = 0x0;
DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR = 0x0;
DWORD ADR_ASSEMBLY_VEH_RADAR_GPS = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY1 = 0x4E2292;
DWORD ADR_ASSEMBLY_ARTILLERY2 = 0x4E24EB;
DWORD ADR_ASSEMBLY_ARTILLERY3 = 0x406106;
DWORD ADR_ASSEMBLY_ARTILLERY4 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY5 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY6 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY7 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY8 = 0x55C061;
DWORD ADR_ASSEMBLY_NO_RELOAD = 0x0;
DWORD ADR_ASSEMBLY_BULLETS = 0x4F9876;
DWORD ADR_ASSEMBLY_WTW = 0x0;
DWORD ADR_ASSEMBLY_STW = 0x0;
DWORD ADR_ASSEMBLY_DEATH_CAM = 0x458417;
DWORD ADR_ASSEMBLY_ASS_ZOOM = 0x4583A6;
DWORD ADR_ASSEMBLY_STAMINA1 = 0x409290;

press thanks :)
12/13/2012 16:44 [N]oSoul#461
#request

NoRecoil & Speed

Pattern
12/13/2012 20:35 MR Invictus#462
#request

Serverpointer
12/14/2012 08:15 igor206#463
Quote:
Originally Posted by MR Invictus View Post
#request

Serverpointer
This works :
DWORD Addr_Serverpointer 0x00A48E04
12/14/2012 12:24 Kаzbah#464
Quote:
#request

Serverpointer
Code:
//================ [ Pointers ] ================//
 DWORD ADR_POINTER_PLAYER           = 0xA48E74; // 14/12/2012 
 DWORD ADR_POINTER_SERVER           = 0xA48E04; // 14/12/2012 
 DWORD ADR_POINTER_ANGELS           = 0xA489AC; // 14/12/2012 
 DWORD ADR_POINTER_BASE             = 0xAA2C58; // 14/12/2012
12/14/2012 16:56 [N]oSoul#465
Matrix Pointer ;)

Quote:
#define ADR_MatrixPointer 0x9DF8D0