give me the source:
-plant/splant anywhere
-auto F
-auto start
- auto ready
please
-plant/splant anywhere
-auto F
-auto start
- auto ready
please
no bounds:Quote:
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
Quote:
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
thats easy,Quote:
give me the source of self fe plant / splant anywhere please
Quote:
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
}
}
menu.AddMenuItem("WallColor", &CH_WallColor,0,8, GID[1],"0"/*<~>*/,"Red","Blue","Yellow","Green","Orange","Purple" ,"Black","White",NULL);
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
*(float*)(ADR_PLAYERPOINTER+OFS_Z) += 50;
}}
menu.AddMenuItem("WallColor", &CH_WallColor,0,8, GID[1],"0"/*<~>*/,"Red","Blue","Yellow","Green","Orange","Purple" ,"Black","White",NULL);
1>.\CMain.cpp(58) : error C2664: 'cMenu::AddMenuItem': Konvertierung des Parameters 6 von 'const char [2]' in 'int' nicht möglich
schonmal so versucht ? :Quote:
omg mein fast spawn funktioniert einfach nicht!
Quote:
if (NoSpawnWait==1){
if (*(int*)(ADR_NOSPAWNWAIT1) > 1){
*(int*)(ADR_NOSPAWNWAIT1) = 0;}
if (*(int*)(ADR_NOSPAWNWAIT2) > 1){
*(int*)(ADR_NOSPAWNWAIT2) = 0;}
if (*(int*)(ADR_NOSPAWNWAIT3) > 1){
*(int*)(ADR_NOSPAWNWAIT3) = 0;}}
#include <windows.h>
#include <stdio.h>
#define Playerpointer 0xBC3228 // Müssen ersetzt werden
#define Z_Offset 0x00000128
#define NFD_Offset 0x000002F0
int x = 5000; //beliebige Höhe
void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)Playerpointer;
if(PlP != 0)
{
*(float*)(PlP+Z_Offset) = 1500;
}
}
}
void NFD()
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP+NFD_Offset) = -25000;
}
}
void TheHacks()
{for(;;)
{
Superjump();
NFD();
Sleep(30);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "T0xXicC - toxic-store.tk", "Made by T0xXicC", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks , 0, 0, 0);
break;
case 2:
ShellExecuteA(NULL,"Open","http://toxic-store.tk",NULL,NULL,1);
break;
}
return TRUE;
}
Bei Nofog unterringelt es die = ? Da Steht: Error - Es wurde ein Ausruck erwartet. LOL?Quote:
void nofog()
{
*(float*)ADR_FARFOG = 116612500;
*(float*)ADR_NEARFOG = 0;
}
**************************************************
*******CyberRazzer CPlayerInfo Updater v1.0*******
**************************************************
**************************************************
struct CPlayerInfo
{
char xStartStruct[8];//0x00
int Premium;//0x009F2510
char xJumpAdress1[1712];//0x009F2514
int Ping;//0x009F2BC4
char xJumpAdress2[20];//0x009F2BC8
int Ip;//0x009F2BDC
char xJumpAdress3[152];//0x009F2BE0
int Exp;//0x009F2C78
char xJumpAdress4[12];//0x009F2C7C
int Dinar;//0x009F2C88
char xJumpAdress5[576];//0x009F2C8C
char Name;//0x009F2ECC
char xJumpAdress6[4519];//0x009F2ECD
int Points;//0x009F4074
char xJumpAdress7[48];//0x009F4078
int Branch;//0x009F40A8
char xJumpAdress8[20];//0x009F4094
int Kills;//0x009F4090
int Deaths;//0x009F4094
int Flags;//0x009F4098
int Health;//0x009F409C
char xJumpAdress9[144];//0x009F40A0
int Ready;//0x009F4130
char xEndStruct[168];//0x009F4134
byte Team;//0x009F41DC
};
Quote:
if(Color)
{
GenerateTexture(pDevice, &aRed, Red);
GenerateTexture(pDevice, &aYellow, Yellow);
GenerateTexture(pDevice, &aGreen, Green);
GenerateTexture(pDevice, &aBlue, Blue);
GenerateTexture(pDevice, &aPurple, Purple);
GenerateTexture(pDevice, &aPink, Pink);
GenerateTexture(pDevice, &aOrange, Orange);
GenerateTexture(pDevice, &aBlack, Black);
GenerateTexture(pDevice, &aWhite, White);
GenerateTexture(pDevice, &aGrey, Grey);
GenerateTexture(pDevice, &aCyan , Cyan);
Color = false;
}
if(nEnable==1)
{
if(nColorA)
{
if(m_Stride==36 || m_Stride==32)
{
if(nColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
if(nColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(nColorA) pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(nColorA==1){pDevice->SetTexture(0, aRed);}
if(nColorA==2){pDevice->SetTexture(0, aYellow);}
if(nColorA==3){pDevice->SetTexture(0, aOrange);}
if(nColorA==4){pDevice->SetTexture(0, aGreen);}
if(nColorA==5){pDevice->SetTexture(0, aBlue);}
if(nColorA==6){pDevice->SetTexture(0, aPurple);}
if(nColorA==7){pDevice->SetTexture(0, aPink);}
if(nColorA==8){pDevice->SetTexture(0, aBlack);}
if(nColorA==9){pDevice->SetTexture(0, aGrey);}
if(nColorA==10){pDevice->SetTexture(0, aCyan);}
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
}
if(nColorB)
{
if(m_Stride==36 || m_Stride==32)
{
if(nColorB) pDevice->SetRenderState(D3DRS_LIGHTING, false);
if(nColorB) pDevice->SetRenderState(D3DRS_ZENABLE, true);
if(nColorB) pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(nColorB==1){pDevice->SetTexture(0, aRed);}
if(nColorB==2){pDevice->SetTexture(0, aYellow);}
if(nColorB==3){pDevice->SetTexture(0, aOrange);}
if(nColorB==4){pDevice->SetTexture(0, aGreen);}
if(nColorB==5){pDevice->SetTexture(0, aBlue);}
if(nColorB==6){pDevice->SetTexture(0, aPurple);}
if(nColorB==7){pDevice->SetTexture(0, aPink);}
if(nColorB==8){pDevice->SetTexture(0, aBlack);}
if(nColorB==9){pDevice->SetTexture(0, aGrey);}
if(nColorB==10){pDevice->SetTexture(0, aCyan);}
}
}