Memory Address's Update

12/14/2006 21:59 Fujiy#31
I think copartner not packager sent

You can see it dropping items...
12/15/2006 07:12 Foxsilver#32
After pack 4334 New Address Memory
------------------------------------------------
00512C08 << stamina
00512C10 << lvl char
005128C8 << sopuse
005128D8 <<< Str
005128E0 <<< Agility
005128E4 <<< Vitality
005128E8 <<< Spirit
005128EC <<< exp skill

00514774 << Char name1 ?
00515594 << char name2 ?
00516F84 <<< server
00517088 << account ide

00512C40 << Guild Leader Name
[ 00512448 -> 00512487 ] <<< Last Msg you say
[ 00513808 -> 00513906 (Or more :S) ] <<< Bulletin
12/15/2006 09:09 Vivivivi#33
I posted 4334 unpacked multiclient, just for knowledge...btw changing the value Engis isnt directly related to "ping" word...try to change Enhis with something like Enxis....the ping will be pinh ;)

Engis word is a part of client identification....so tq server cant see client counter and meaybe this create the bug for date time and ping

... but dunno im noob :)


good job this post

+1k
12/15/2006 09:49 Enki#34
Quote:
Originally posted by blinko@Dec 14 2006, 20:31

nice, yeah the profession address was all sorts of different with my many client testing (will now use prog4mers :) )

also it'd be easy to simply get the job number then for example

if ID = "14" then
text1.text = "DragonTrojan"
end if
thats what i did. ;D

after the 4334 patch just add 70 to the existent adresses and you will get the correct ones.

The F keys changes more, here its the list of the item id.
Code:
   
F1  01982F14
F2  01982F18
F3        +4
F4        +4 and so on, till F10

lol, im lazy
And this are for the items in the inventory. Just be careful whit this ones, cuz even if you use the item, the value remains in the adress.

Code:
1st Slot  01951BEC
2nd Slot 01951BF0
              +4
              +4
...
...
40 Slot  01951C88 as i said, im lazy &#58;P
12/15/2006 10:30 dlerch#35
Ok, I am new to this and getting frustrated. I dont want to know what the address is I want to know what i am doing wrong in looking for it. I am looking for the memory address where the number of arrows are stored in the quiver. I have done several searches on the process memory both before and after changing the number in the quiver without ever finding the right address. I have searched using text/Byte/2Byte/4Byte. I am sure it is something simple I am doing wrong so if anyone could give me a hand. My ultimate goal is to learn to find these memory addresses so eventually I can contribute a little to wat is going on here. Thank You

I dont know if this is helpful but I think I did manage to find the amount of gold address 00512E34. Now I am not sure if this address will always be the same because when I ask the program I am using to change the address it gives me this Conquer.exe+112E34. I "think" this means that I add the memory address of the process to 112E34 to get the amount of gold. Ill try to verify this.
12/15/2006 22:17 blinko#36
Quote:
Originally posted by dlerch@Dec 15 2006, 10:30
Ok, I am new to this and getting frustrated. I dont want to know what the address is I want to know what i am doing wrong in looking for it. I am looking for the memory address where the number of arrows are stored in the quiver. I have done several searches on the process memory both before and after changing the number in the quiver without ever finding the right address. I have searched using text/Byte/2Byte/4Byte. I am sure it is something simple I am doing wrong so if anyone could give me a hand. My ultimate goal is to learn to find these memory addresses so eventually I can contribute a little to wat is going on here. Thank You

I dont know if this is helpful but I think I did manage to find the amount of gold address 00512E34. Now I am not sure if this address will always be the same because when I ask the program I am using to change the address it gives me this Conquer.exe+112E34. I "think" this means that I add the memory address of the process to 112E34 to get the amount of gold. Ill try to verify this.
try checking the number of arrows and check for that value in 4 Bytes, then just change the value using the cheat engine or artmoney, until the arrow amount changes :P
12/15/2006 22:33 Fujiy#37
Patch 4334

X: 00512180
Y: 00512184
PK: 00512C30
Ping: 00515CBC
12/15/2006 22:52 dlerch#38
Quote:
Originally posted by blinko+Dec 15 2006, 13:17--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (blinko @ Dec 15 2006, 13:17)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--dlerch@Dec 15 2006, 10:30
Ok, I am new to this and getting frustrated. I dont want to know what the address is I want to know what i am doing wrong in looking for it. I am looking for the memory address where the number of arrows are stored in the quiver. I have done several searches on the process memory both before and after changing the number in the quiver without ever finding the right address. I have searched using text/Byte/2Byte/4Byte. I am sure it is something simple I am doing wrong so if anyone could give me a hand. My ultimate goal is to learn to find these memory addresses so eventually I can contribute a little to wat is going on here. Thank You

I dont know if this is helpful but I think I did manage to find the amount of gold address 00512E34. Now I am not sure if this address will always be the same because when I ask the program I am using to change the address it gives me this Conquer.exe+112E34. I "think" this means that I add the memory address of the process to 112E34 to get the amount of gold. Ill try to verify this.
try checking the number of arrows and check for that value in 4 Bytes, then just change the value using the cheat engine or artmoney, until the arrow amount changes :P [/b][/quote]
I did that with no luck but since it was so late/early in the morning i will try again and see what I get. OK, tried that and no luck. I'll figure it out eventually. I just hope CO is still in existence when I do. LOL thx
12/15/2006 23:21 blinko#39
Experience - 00512C2C
PK Points - 00512C30
Total HP - 01974C30
Current HP - ???
Guild Leader - 00512C40
Stamina - 00512C08
AccountID - 00517088
CharName - 005120CC
Character Size - 005120F0
Character Direction - 005120E8
Character Level - 00512C10
Spouse - 005128C8
Strength - 005128D8
Agility - 005128E0
Vitality - 005128E4
Spirit - 005128E8
XP Skill Counter - 005128EC
Character Effect Values - 00512065
Character Effect Values Address to Write To (VB6.0) - 00512064
Item Count - 00513068
Ping - 00515CBC
Server Name - 00516F84
Kill Counter - 00512E1C
XP Kill Counter - 00512FF8
X Coord - 00512180
Y Coord - 00512184
MapID - 005178B4
MapID Alt - 005178B8
Map Name - 00517AD0
Virtue Points - 00512C5C
Money - 00512E34
12/16/2006 02:23 tjnguyen#40
im kind of a noob, what program do u use for these, ive been using cheat engine but these address u can only change it client side, are these address being used for serverside? do i need to tweak around with conquer to get these to ACTUALLY work, if so where can i get the guide? sorry for these noob questions im new to these whole thing
12/16/2006 04:50 Shadewarrior#41
just curious,what can u do with these addresses?
12/16/2006 04:58 yokoyoko#42
Woot nice list! even the coords ^^

K waiting for the hp one xD (Is it still dymanic?)

p.s. does it matter which multiclient I use?
12/16/2006 05:18 ColdStart#43
Quote:
Originally posted by yokoyoko@Dec 15 2006, 22:58
Woot nice list! even the coords ^^

K waiting for the hp one xD (Is it still dymanic?)

p.s. does it matter which multiclient I use?
Yes, it is still dynamic. I have the address, but I am saving it for my new updatable memory table API system.

They are all functional in Prog4mer's, not sure about the other ones.
12/16/2006 06:51 Lotherein#44
sometimes i wish i payed attention in computer programming class, i dumbfound myself like this trying to read and figure this stuff out, lol *long time programming noober*
12/16/2006 09:00 blinko#45
Quote:
Originally posted by Lotherein@Dec 16 2006, 06:51
sometimes i wish i payed attention in computer programming class, i dumbfound myself like this trying to read and figure this stuff out, lol *long time programming noober*
it's really simple man, as long as you know the API calls you're using.
you'll be reading the conquer memory in no time.