[Release] HellmouthCo Source (old version)

05/28/2010 22:31 [X]-Cape#31
Quote:
Originally Posted by renetjuuh View Post
thanks for the information it helps alot

hoop i see you soon with an new project. i learn alot from you
we all hope Chris will make a new server or i`ll kick his ass lol
05/28/2010 22:49 t_dubble_uu#32
Sounds like a decent source im dl'ing now ill check it out might use some of ur ideas and perfect em if they arent already if u dont mind

Credits will be given ofc!
05/28/2010 23:13 pro4never#33
Quote:
Originally Posted by t_dubble_uu View Post
Sounds like a decent source im dl'ing now ill check it out might use some of ur ideas and perfect em if they arent already if u dont mind

Credits will be given ofc!
Go for it. Always encouraging ppl to make use of/connvert stuff i release.

Keep in mind this version of the source especially is half coded/sloppy features just to test that i could get something working lol... don't expect much more than examples from it lol.

@ starting up hellmouth again... rather unlikely that it will return as anything more than a test server once the ai system is done/in place but anything can happen. Maybe if the test server is stable enough and popular and i can get some funding it will come back... far down the road though.
05/30/2010 12:49 [X]-Cape#34
Quote:
Originally Posted by pro4never View Post
Go for it. Always encouraging ppl to make use of/connvert stuff i release.

Keep in mind this version of the source especially is half coded/sloppy features just to test that i could get something working lol... don't expect much more than examples from it lol.

@ starting up hellmouth again... rather unlikely that it will return as anything more than a test server once the ai system is done/in place but anything can happen. Maybe if the test server is stable enough and popular and i can get some funding it will come back... far down the road though.
starting hellmouth again is a great ideea :D
06/04/2010 17:49 asassina#35
Quote:
Originally Posted by pro4never View Post
Looks to me like it's not loading korvaks dmap reader properly. Are you runnin 32 bit os? If so grab the 32 bit dll from his thread here and change the reference to it. Thiis was setup and running on 64 bit so you may need to swap some dll's
i have this problem too, i changed "managedopenssl" from gameserver and loginserver, luaInterface and mysql.data. i dont know if i change the corect dll's, so please i need a little help from u, i run 32 bit OS. thx pro4never for all ur all post, bc i learning alot from u.

edit:
what dll's i need to change for 32 bits OS?
06/04/2010 21:34 pro4never#36
Quote:
Originally Posted by asassina View Post
i have this problem too, i changed "managedopenssl" from gameserver and loginserver, luaInterface and mysql.data. i dont know if i change the corect dll's, so please i need a little help from u, i run 32 bit OS. thx pro4never for all ur all post, bc i learning alot from u.

edit:
what dll's i need to change for 32 bits OS?
Korvaks dmap reader 32 bit (search forum), libeay32.dll 32 bit one (is in original coemu download) and i think that's it.
06/05/2010 02:50 asassina#37
Quote:
Originally Posted by pro4never View Post
Korvaks dmap reader 32 bit (search forum), libeay32.dll 32 bit one (is in original coemu download) and i think that's it.
what is this warning, and how i can fix?:

Warning 1 The variable 'e' is declared but never used C:\Hellmouth\CoEmu v2 GameServer\Handlers\QuizShow.cs 123 30 CoEmu v2 GameServer

Warning 2 The field 'CoEmu_v2_GameServer.Handlers.Handler.x' is assigned but its value is never used C:\Hellmouth\CoEmu v2 GameServer\Handlers\Chat.cs 28 20 CoEmu v2 GameServer
06/05/2010 03:36 pro4never#38
Quote:
Originally Posted by asassina View Post
what is this warning, and how i can fix?:

Warning 1 The variable 'e' is declared but never used C:\Hellmouth\CoEmu v2 GameServer\Handlers\QuizShow.cs 123 30 CoEmu v2 GameServer

Warning 2 The field 'CoEmu_v2_GameServer.Handlers.Handler.x' is assigned but its value is never used C:\Hellmouth\CoEmu v2 GameServer\Handlers\Chat.cs 28 20 CoEmu v2 GameServer
Won't cause any problem. just means i made a variable that was never used.
03/10/2011 01:32 royboy01#39
umm i got a refrence error why.
03/10/2011 16:10 HackProvider#40
Lol any help with the install?

Excecuted mysqlfile wanted to start and it give loads of errors at the mysql.. in the console..
changed everyting in the databaseconnection

thanks
03/10/2011 19:12 RT-Gaming#41
I can't start it up either
03/10/2011 19:14 pro4never#42
You need to make sure you have the database executed, are using the correct dlls (this was I think for 64 bit but this is from ages ago), have the settings all correct...

And then actually post errors.

Dunno why anyone would wanna use this source though as it's outdated, buggy and 5095. EliteCoEmu is far more stable and has I think more features added.
03/10/2011 22:40 hippie#43
im think someone did a search 4 hellmouth source n this came up

you should probably get this one locked so ppl dont start spam this thread looking 4 answer from your new source
03/11/2011 03:43 royboy01#44
nah i was looking for sources xD thank anyway pro
01/10/2012 01:20 killersub#45
hmm interesting, I get this error when I debug:

Code:
The type initializer for 'OpenSSL.BigNumber' threw an exception.
here is the full void of the error(marked in red):

Code:
public static void GenerateKey()
        {
            [COLOR="DarkRed"]Nano.ServerKey = new OpenSSL.DH(OpenSSL.BigNumber.FromHexString(P), OpenSSL.BigNumber.FromHexString(G));[/COLOR]
            Nano.ServerKey.GenerateKeys();
        }
any ideas?