Release Froggy HM 1.0 [Gift Laga Tcharr]

05/08/2024 07:26 ImWaddles#31
Quote:
Originally Posted by ascalon55 View Post
Yeah, bot is taking the key, clicking button, but not opening door... i retry now and same thing...
Very strange, if you click the gate yourself it doesn't open either?
05/08/2024 11:38 ascalon55#32
Quote:
Originally Posted by ImWaddles View Post
Very strange, if you click the gate yourself it doesn't open either?
If I click the gate myself (with difficulty, because bot wants to go toward the boss), i can open it .

BUUUUT, if i let bot try open itself (he tries one time), door doesnt open.
I think bot click but too speed or anything else...
05/08/2024 14:18 ImWaddles#33
Do you have anything such as GWToolbox running while doing this? (This isn't happening for others)
05/08/2024 15:23 ascalon55#34
Quote:
Originally Posted by ImWaddles View Post
Do you have anything such as GWToolbox running while doing this? (This isn't happening for others)
hum i dont remember, im going to try, i let you know after ^^ I have just RESHADE =)

Quote:
Originally Posted by ascalon55 View Post
hum i dont remember, im going to try, i let you know after ^^ I have just RESHADE =)
OK, i tried... i take Key boss, and bot go to LOCK BOSS, but he goes jsut on the left of the Lock... and go to Gate but not open... cause he doesnt click on Lock..
05/10/2024 07:54 Hiking Corey#35
Quote:
Originally Posted by ascalon55 View Post
hum i dont remember, im going to try, i let you know after ^^ I have just RESHADE =)



OK, i tried... i take Key boss, and bot go to LOCK BOSS, but he goes jsut on the left of the Lock... and go to Gate but not open... cause he doesnt click on Lock..
Is Guild Wars and Autoit running as admin?
05/10/2024 09:06 ascalon55#36
Quote:
Originally Posted by Hiking Corey View Post
Is Guild Wars and Autoit running as admin?
I tried it again with admin.. same thing... all dungeon is perfect, but the Lock Boss is not ok... i cant open alone... i need to stop bot and make the end myself...
05/10/2024 12:35 freshlybaked#37
Quote:
Originally Posted by ascalon55 View Post
Boss Gate is ipossible to open alone... i must to take commands to open it.... idea ??
I been using the 1.1 improved version with manually adding the diamond and onyx ID's to pickup about 6 -7 hrs a day with no problems . Maybe try to revert to an older version and try to see if that fixes the problem .
05/10/2024 16:25 ascalon55#38
Quote:
Originally Posted by freshlybaked View Post
I been using the 1.1 improved version with manually adding the diamond and onyx ID's to pickup about 6 -7 hrs a day with no problems . Maybe try to revert to an older version and try to see if that fixes the problem .
Nop, same with 1.1 ....
06/04/2024 01:57 LandonCarter7#39
Any luck on the boss door?
06/05/2024 08:02 ATbs#40
Quote:
Originally Posted by ascalon55 View Post
Nop, same with 1.1 ....
Download the very basic version that's posted by the thread owned.

Once you have, edit the script and replace accordingly using this:

Func RunToDungeon()
Out("Running To Bogroot")
Local $aWaypoints[12][4] = [ _
[-9137, -12920, 900, "1"], _
[-764, -6169, 1200, "2"], _
[-1156, -4329, 1200, "3"], _
[960, -2375, 1300, "4"], _
[2197, 1504, 1200, "5"], _
[4373, 1897, 1200, "6"], _
[4682, 6974, 1600, "7"], _
[7252, 7149, 1300, "8"], _
[12752, 16288, 1400, "9"], _
[14476, 19095, 700, "10"], _
[13428, 20774, 800, "11"], _
[12392, 22628, 800, "12"]]
MoveandAggro($aWaypoints)

Func BogrootLvl1 ()
Local $aWaypointsLevel1[22][4] = [ _
[14434, 8000, 900, "1"], _
[14434, 8000, 900, "2"], _
[10789, 6433, 900, "3"], _
[8101, 6800, 900, "4"], _
[6721, 5340, 400, "5"], _
[4305, 1078, 1300, "6"], _
[757, 1110, 1200, "7"], _
[1370, 149, 1700, "8"], _
[672, 1105, 2000, "9"], _
[757, 1110, 2400, "10"], _
[504, -1973, 800, "11"], _
[-447, -3014, 800, "12"], _
[-1055, -4527, 1000, "13"], _
[-1424, -6156, 1200, "14"], _
[-475, -7511, 1100, "15"], _
[265, -8791, 1400, "16"], _
[1061, -9443, 1400, "17"], _
[1805, -10185, 1400, "18"], _
[1665, -12213, 1100, "19"], _
[3550, -16052, 1400, "20"], _
[4941, -16181, 0, "21"], _
[7360, -17361, 0, "Level 2"]]
$NearestWaypoint = GetNearestWaypointIndex($aWaypointsLevel1)
CacheSkillBar()

Func BogrootLvl2 ()
UseEssence()
UseGrail()
Local $aWaypointsLevel2[24][4] = [ _
[-11386, -3871, 600, "1"], _
[-11132, -2450, 600, "2"], _
[-10214, -322, 400, "3"], _
[-8629, 156, 600, "4"], _
[-8031, 1336, 500, "5"], _
[-4110, 4484, 1000, "6"], _
[-3747, 5068, 1200, "7"], _
[-2548, 5674, 1300, "8"], _
[-2790, 7010, 1300, "9"], _
[-1611, 8038, 800, "10"], _
[-1252, 7624, 600, "11"], _
[-45, 10032, 1500, "12"], _
[-286, 11025, 1200, "13"], _
[3086, 12899, 1000, "14"], _
[3302, 13816, 1200, "15"], _
[4681, 13788, 1000, "16"], _
[5652, 11968, 1000, "17"], _
[7293, 9457, 1200, "18"], _
[8150, 8143, 1200, "19"], _
[8560, 2323, 1200, "20"], _
[9525, -1153, 1500, "21"], _
[12200, -6591, 1600, "22"], _
[12200, -6591, 1600, "23"], _
[16006, -6019, 1600, "24"]]
CacheSkillBar()
$NearestWaypoint = GetNearestWaypointIndex($aWaypointsLevel2)
$Me = GetAgentByID()
If $NearestWaypoint = 0 then
Out("Start at "& $aWaypointsLevel2[$NearestWaypoint][3])
AggroMoveToEx(-11330, -5483)
MoveTo(-11132, -5546)
GetDwarvenBlessing(-11132, -5546)
Else
Out("Start at " & $aWaypointsLevel2[$NearestWaypoint][3])
Endif
MoveandAggro($aWaypointsLevel2)

ClearTarget()
AggroMoveToEx(16854, -5830)
PickupLootEx(18000)
AggroMoveToEx(16854, -5830)
PickupLootEx(18000)
AggroMoveToEx(16854, -5830)
PickupLootEx(18000)

Out("Open loop Dungeon Door")
ClearTarget()
Moveto(17925, -6197)
sleep(1000)
ClearTarget()
ActionInteract()
ActionInteract()
Sleep(500)
Moveto(17925, -6197)
Sleep(1000)
ClearTarget()
ActionInteract()
ActionInteract()
Sleep(1000)
ActionInteract()
ActionInteract()
MoveTo(17482, -6661)
EndFunc

Func Boss()
Local $aWaypointsBoss[13][4] = [ _
[18334, -8838, 0, "1"], _
[16131, -11510, 0, "2"], _
[19009, -12300, 0, "3"], _
[19610, -11527, 0, "4"], _
[18413, -13924, 0, "5"], _
[14188, -15231, 0, "6"], _
[13186, -17286, 0, "7"], _
[14035, -17800, 0, "8"], _
[13583, -17529, 1100, "9"], _
[14617, -18282, 1200, "10"], _
[15117, -18582, 1200, "11"], _
[15117, -18582, 1300, "12"], _
[15117, -18582, 1400, "13"]]
$NearestWaypoint = GetNearestWaypointIndex($aWaypointsBoss)
MoveandAggro($aWaypointsBoss)

Those are the latest coordinates and aggro ranges, if you don't change this it will die an absurd amount of times.

Other than this I don't know how to help, you seem to be having this issue and nobody else.

You can take the builds from my improved version.

I tried many things to bypass the Incubu patrol but it will most likely die once due to it's stupid damage.
08/14/2024 09:56 GWACCTsales#41
Works good got 2 froggys q9 so far my only gripe is that the final boss the bot loves to run straight in and target it and agro all 4 sets of frog mobs and gets spanked over and over eventually itll win after using ALOT of dp removal but cant complain esp for free im also not using SoS im using Assasins promise spammer GWAMM hunting build same with my heros works well my run time is 38-45mins (hardcore depends on the boss fight above)
04/17/2025 17:00 fangbang#42
Is it still working ? I tried, the script do absolutely nothing. The log say:
[12:28] Start pressed
[12:28] Mapping your skill bar
[12:28] 6 pressure sprits on your skillbar
[12:28] Mapping your skill bar - completed
[12:28] Let's GO
i don't understand. You modified anything ?
04/17/2025 17:43 Underavelvetmoon#43
Quote:
Originally Posted by fangbang View Post
Is it still working ? I tried, the script do absolutely nothing. The log say:
[12:28] Start pressed
[12:28] Mapping your skill bar
[12:28] 6 pressure sprits on your skillbar
[12:28] Mapping your skill bar - completed
[12:28] Let's GO
i don't understand. You modified anything ?
Theres been some pretty big updates since the last post in this thread. This bot likely needs to be updated to a newer version of the API (GWA2).
08/05/2025 15:12 sohneinermutter#44
Quote:
Originally Posted by ascalon55 View Post
Nop, same with 1.1 ....
Hey Guys,

in case this issue is still relevant.

I just came accross this threat because I had the same issue with the froggy bot getting stuck at the boss lock.
I figured out, there is an account option (general option) ""Auto target NPCs, items and interactive objects". If such option is unchecked the bot fails to target the boss lock and gets stucked at the gate.

I can think of two simple ways to work around this:
1) Make sure the option is checked on your account(s).
2) Add the "TargetNearestItem()" to the script after moving close to the boss lock. That way the bot will always target the lock regardless if the option is checked or not.

Hope that helps