1.) All cooldown times are server sidedQuote:
Things I've been trying to do:
1-Removing the limit on Windblast. (You can only shoot 4 shots in quick succession before having a cooldown time. Tested, seems to be server checked...)
2-Making water cannon push back neglecting distance. (No time to try, but I'm finally on break though so :D )
3-Enable elf vs elf/ giant vs giant in elf giant pvp. (Highly unlikely and probably checked by server, but I'll give it a stab...)
1- Yes, BUT the thing that makes it jump to the cooldown isnt always. For example FH duration, you would edit it to never expire. For windblast, i found where it does the comparing and jumps to the cooldown time, but sadly it does nothing. From what i hear about how one charge Fireball is going to be patched, it seems to be done to windblast...Quote:
1.) All cooldown times are server sided
2.) It might be possible, but that's like making ranged hit out of range
3.) I've heard of someone abusing it, but I don't really think it's that possible.
he said load time not aim :P. and nu changing aim is now impossible as far as i know that or server checks make it hardly ever take effectQuote:
@berk107 It's a bit hard to understand but let's see if I understand correctly.
-This item swap is no longer valid, its controlled and checked by the servers.
-?
-Use the beta release of the brownie tool for cooking, this puts a list of all recipes in premade rulers at the click of a button.
-It may be possible to have it call the rest percentages when the skill is inactive, not 100% sure though.
-This can still be done via .dll edits but it causes errors and after repeated use will cause the client to crash for unknown reasons.
-I think that increased aim time is still able to be done via .dll modification.
-Not really sure on this one...