Quote:
Originally Posted by #HB
A lot of reasons.
-Why would I waste network, memory and processing to re-send a data that is already being sent but just in a different shape?
Since this packet is received by all clients, so my way will be more network saving than yours. That's small things that some people may not notice or care about. But scientifically, they can make even a tiny difference in speed.
Why do you think joymax did that in sro_client internally as well instead of server files?
-It's not about being a DLL or filter, we usually use a DLL to modify/control main executable code, at least in this field.
So, you can imagine that this is the real executable code, because in theory, it is true.
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Huh?
I understand you want to stand by your release. BUT you have to accept other ways of work and keep shit talk away.
Practically, the method @
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If you had the source code of the sro_client itself available for compiling I might have been able to understand your claims.
By then, it's better to use
server performance for "packet replacing" instead of attaching a DLL to
each player's client and play around with its memory.