The Leader of the reversing field without rival!
I think it's not worth to implement, yet. I've only hit a single limitation yet, while trying to make a slot for items and skills and I'm not sure if it's not just me being stupid.Quote:
What do you think about the *.2dt file? ?
Hi bro., I try to open the window when clicking florian0guidQuote:
I've started 2 days ago with @[Only registered and activated users can see links. Click Here To Register...] release and honestly this is fairly easy. Even for someone who has never worked with any C language before.
Huge thanks to him and keep going!
Just want to show some of my progress
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int CIFflorian0Guide::OnClickEvent(int a1, int x, int y)
{
printf("> " __FUNCTION__ "(%d, %d, %d)\n", a1, x, y);
CGEffSoundBody::get()->PlaySound(L"snd_quest");
// Add this
g_pCGInterface->m_IRM.GetResObj(1338, 1)->SetVisibility(true);
return 0;
}
#include <GInterface.h>
Well depends on whats your error. Without that information no one can help you.Quote:
Hi bro., I try to open the window when clicking florian0guid
andCode:int CIFflorian0Guide::OnClickEvent(int a1, int x, int y) { printf("> " __FUNCTION__ "(%d, %d, %d)\n", a1, x, y); CGEffSoundBody::get()->PlaySound(L"snd_quest"); // Add this g_pCGInterface->m_IRM.GetResObj(1338, 1)->SetVisibility(true); return 0; }but i cant build the project.Code:#include <GInterface.h>
how to make this work?
thank a lot
i try like you do. Click on icon ! and show windows.Quote:
Well depends on whats your error. Without that information no one can help you.
int CIFflorian0Guide::OnClickEvent(int a1, int x, int y)
{
printf("> " __FUNCTION__ "(%d, %d, %d)\n", a1, x, y);
CGEffSoundBody::get()->PlaySound(L"snd_quest");
// Add this
g_pCGInterface->m_IRM.GetResObj(1338, 1)->SetVisibility(true);
return 0;
}
#include <GInterface.h>
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Looks like you're missing D9, did you extract the D9 stuff into "third-party\dxsdk"?Quote:
i try like you do. Click on icon ! and show windows.
i addandCode:int CIFflorian0Guide::OnClickEvent(int a1, int x, int y) { printf("> " __FUNCTION__ "(%d, %d, %d)\n", a1, x, y); CGEffSoundBody::get()->PlaySound(L"snd_quest"); // Add this g_pCGInterface->m_IRM.GetResObj(1338, 1)->SetVisibility(true); return 0; }
but build get the errorsCode:#include <GInterface.h>
Gallery
i did it,Quote:
Looks like you're missing D9, did you extract the D9 stuff into "third-party\dxsdk"?
It's a missing include in NavigationDeadreckon.h. I just pushed a fix. It's waiting for the pipeline prior to being merged.Quote:
i just had trouble trying to add #include <GInterface.h>
As @[Only registered and activated users can see links. Click Here To Register...] said, it could be that the Dll is not loaded (pretty obvious if the ImGui Windows arent visible) or if your ginterface.txt is malformed. It may not be obvious from the ginterface.txt-changes file itself, but you need to add the additional lines in the section named "Create". I've seen ppl append the lines at the end of the file, which is not correct.Quote:
One more thing why i got crash because of the ginterface.txt file?, the dll built without any problem, loaded and working just the client crash when i select the character, anyone can help?