Is this attack calculation correct?
(A +B +C/2 +D)X - (F +G +H/2 +I +J)
__________________________________________________ __ xR +0 -P -Q = DAMAGE
xL xM xN
(Min Attak on Mainhand Weapon A
+
Min Attack on Ring B
+
1/2 Min Attack on Offhand Weapon/Shield/Arrows C
+
Strength D
(Max Attak on Mainhand Weapon F
+
Max Attack on Ring G
+
1/2 Max Attack on Offhand Weapon/Shield/Arrows H
+
Strength I
Take a random number between Min and Max Attack, excluding the bottom XY% where X is the damage bonus on the weapon proficiency of the mainhand and Y is the damage bonus on the weapon proficiency of the offhand divided by two.
Multiply that number by a skill multiplier if a weapon skill goes off. R
Then reduce that number reduce it by a percentage based on tortoise gems L, reduce it by a percentage based on blessed gear M, reduce it by a percentage based on rebirth N.
Finally reduce that number by Q based on ***Dodge(multiplied by Dodge fire fire skill) for Archers (damage from arrows is further reduced by equiping a shield), Defence(multiplied by magic shield, xp shield or iron shirt) for melee attacks, Magic Defence if its a magic attack (magic attacks are further reduced by instrinsic magic defence of that class and are capped at -90% damage reduction total)
*** Dodge expanded -
Your dodge is the number you decrease the percentage to hit your opponent has. There are 2 types of chance to hit, Variable Chance and Static Chance - Static Chance means either 100% or 0% 100% is your chance of hitting someone with a weapon skill when they are in range - it won't miss even for a melee attack - and 0% is the chance a physical attack - specifically dash - to hit an archer flying - even though you can target them with it (guards will lock on from it too) - a spell with a chance to miss has Static Chance. Reduce your opponents accuracy (their accuracy of their weapon + the accuracy on their ring + half the accuracy on their offhand weapon + their agility * multiplied by their fury gems) by your dodge multiplied by the fire fire skill dodge if its cast on you and the remainder is their chance to hit. Archers attack is Static Chance (100%) to hit reduced by a percentage equal to your dodge capped at 90% - but their attack becomes non-static if their target is equipped with a shield.
__________________________________________________ __ xR +0 -P -Q = DAMAGE
xL xM xN
(Min Attak on Mainhand Weapon A
+
Min Attack on Ring B
+
1/2 Min Attack on Offhand Weapon/Shield/Arrows C
+
Strength D
(Max Attak on Mainhand Weapon F
+
Max Attack on Ring G
+
1/2 Max Attack on Offhand Weapon/Shield/Arrows H
+
Strength I
Take a random number between Min and Max Attack, excluding the bottom XY% where X is the damage bonus on the weapon proficiency of the mainhand and Y is the damage bonus on the weapon proficiency of the offhand divided by two.
Multiply that number by a skill multiplier if a weapon skill goes off. R
Then reduce that number reduce it by a percentage based on tortoise gems L, reduce it by a percentage based on blessed gear M, reduce it by a percentage based on rebirth N.
Finally reduce that number by Q based on ***Dodge(multiplied by Dodge fire fire skill) for Archers (damage from arrows is further reduced by equiping a shield), Defence(multiplied by magic shield, xp shield or iron shirt) for melee attacks, Magic Defence if its a magic attack (magic attacks are further reduced by instrinsic magic defence of that class and are capped at -90% damage reduction total)
*** Dodge expanded -
Your dodge is the number you decrease the percentage to hit your opponent has. There are 2 types of chance to hit, Variable Chance and Static Chance - Static Chance means either 100% or 0% 100% is your chance of hitting someone with a weapon skill when they are in range - it won't miss even for a melee attack - and 0% is the chance a physical attack - specifically dash - to hit an archer flying - even though you can target them with it (guards will lock on from it too) - a spell with a chance to miss has Static Chance. Reduce your opponents accuracy (their accuracy of their weapon + the accuracy on their ring + half the accuracy on their offhand weapon + their agility * multiplied by their fury gems) by your dodge multiplied by the fire fire skill dodge if its cast on you and the remainder is their chance to hit. Archers attack is Static Chance (100%) to hit reduced by a percentage equal to your dodge capped at 90% - but their attack becomes non-static if their target is equipped with a shield.