Blade and Soul Speed Hack

01/30/2016 15:41 killzone#31
Quote:
Originally Posted by Iempiemkadiem View Post
I think they fixed it, everytime is start Cheat Engine the game crashes
Still works.
01/30/2016 17:45 Iempiemkadiem#32
I get an error everytime i start B&S whit Cheat Engine open. (The game client encountered an error while running. Shutting down the game client.(4044) Anyone know how to fix this?
01/30/2016 19:46 Pfandflaschenhustler#33
Still works for me. Can you do anything else with cheat engine except speedhack?
01/30/2016 19:58 Izeliae#34
Quote:
Originally Posted by Pfandflaschenhustler View Post
Still works for me. Can you do anything else with cheat engine except speedhack?
I haven't found very much. Skill range, animation speed, respawn time, location (teleporting), cooldowns, stamina, focus, hp, skill points, combat flag are all server sided.
Meh.
01/30/2016 20:51 killzone#35
Quote:
Originally Posted by Izeliae View Post
I haven't found very much. Skill range, animation speed, respawn time, location (teleporting), cooldowns, stamina, focus, hp, skill points, combat flag are all server sided.
Meh.
Stamina is now server sided?
I remember BnSLamp removes stamina decrease in BnS China.
01/30/2016 22:02 Izeliae#36
Quote:
Originally Posted by killzone View Post
Stamina is now server sided?
I remember BnSLamp removes stamina decrease in BnS China.
yeah you can set it to max and run, it'll stop you after a couple steps. good way to make "sticky keys" come up =p
01/31/2016 00:20 Iempiemkadiem#37
got CE to work but only managed to use speedhack
01/31/2016 02:55 EnvyTheNoob#38
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01/31/2016 03:36 Izeliae#39
Quote:
Originally Posted by EnvyTheNoob View Post
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must be one of the guys whining about "detected, i got banned" in the thread LOL
01/31/2016 06:37 seitosei#40
Quote:
Originally Posted by Sharps420 View Post
Pointer for speed:

"bsengine_Shipping.dll"+01F9A52C
2bc
e0
3b8
4c
0
I feel like this is outdated due to the patch but I could be doing something wrong
01/31/2016 07:16 godsblight#41
Quote:
Originally Posted by seitosei View Post
I feel like this is outdated due to the patch but I could be doing something wrong
i think it is the last offset is at least i think its something like 2E something, i need to look back but that is the end offset of all the pointers found when i was searching.
01/31/2016 07:43 seitosei#42
Is this still working for anybody else at all? I found the addresses for movement speed but any time I change it, when I start walking it flashes to 248 and back to the number I had set. Is it serversided now?
01/31/2016 08:25 Izeliae#43
Quote:
Originally Posted by seitosei View Post
Is this still working for anybody else at all? I found the addresses for movement speed but any time I change it, when I start walking it flashes to 248 and back to the number I had set. Is it serversided now?
things dont just magically change without a patch. its still working fine.
no idea about the above offset, i dont use that crap.
01/31/2016 12:02 Iempiemkadiem#44
I just use the Speedhack option inside CE and working fine for me. If you need offsets, i am willing to help finding them if anyone can tell me how to do it
01/31/2016 17:48 Izeliae#45
Quote:
Originally Posted by Iempiemkadiem View Post
I just use the Speedhack option inside CE and working fine for me. If you need offsets, i am willing to help finding them if anyone can tell me how to do it
You find the float for speed then trace the usage in assembly until you find a static address.
Ce has a tutorial on it I believe