Thanks for the suggestions, but these bugs are fixed now :)
The 1.2 is here ! With many improvements and bugs fixed !
What's new :
Global :
- Plugins/translations moved to directory "Plugins"
- Texture manager improved
- D3D device creation improved (vertex shaders/antialiasing)
- German language added
- New "About" dialog
- Custom keyboard shortcuts (Plugins/Shortcuts.inc)
- New icons
ModelEditor :
- Play motions sounds and quakes
- Enter sound ID in defineSound
- Export scale fixed in COLLADA + double sided/transparency added
- Export in OBJ file format (even if it's better to use COLLADA)
- Timeline bugs fixed
- Option added to show bones
- Option added to select fill mode
- Import bugs fixed
- Import scale factor
- Collision show bound box
- Change material blocks CW <-> CCW in edit effects
- Option to show male/female reference model
- Collision auto (doesn't work every time, it's better to create the collision object in 3Ds)
GUIEditor :
- "Fit in texture size" button fixed
- Bugs fixed (data corruption)
SfxEditor :
- Change texture filename improved
- Particle editor window bug fixed
WorldEditor :
- Undo/Redo added
- Object loading bug fixed
- "Edit" right click game elements tree
- Edition light (default light in Beast)
- Dialog added for precise scale
- More options saved/restored
- Random scale/rot when placing objects added (Objects > Adding objects settings)
- Fixed crash with billboard objects
- Shift + click : object duplication
- Fixed Character.inc loading bug (NPC corruption)
- Water z-fighting fixed (24 bits depth buffers are supported now)
- Delete all objects added
- Current continent's environment is show automatically
- Fill mode added (Solid/Wireframe)
- Texture/color edition improved and bugs fixed
- Custom far plane (default: 1024)
- Camera move/rotate/zoom
Download :
Now there isn't any reason to use old Aeonsoft tools !
If you get a bug don't hesitate to report me ;)
Special thanks to Adler, Terrat and Worgan :)