GM detect + Tele

10/17/2009 16:26 marci0#31
I Still get dc, instead of tele
10/17/2009 17:07 bottomy#32
Quote:
Originally Posted by brotherhl1440 View Post
//0F B7 86 54 01 00 00 8B
mov dword ptr [0053D16A],5486B70F //Update
mov dword ptr [0053D16E],8B000001 //Update


so in the red it updates the blue offset?
the reason i ask is because there was only one offset for that array of bytes
0F - 0053D16A
B7 - 0053D16B
86 - 0053D16C
54 - 0053D16D
01 - 0053D16E
00 - 0053D16F
00 - 0053D170
8B - 0053D171

its counted by each byte, and since each (mov) command there uses dword length of bytes thats how much you count by.

soz if thats not explained well, idk how to explain it well xD.




Quote:
Originally Posted by marci0 View Post
I Still get dc, instead of tele
can you explain more?, do you get dc when you inject the script or when a you load a character, or when you load a gm. and are you sure that its this script thats causing the dc, not your connection (so normal dc) or another script or another reason. cause if it is the script then you have wrong offsets, the script works thats all i can really say :/.
10/18/2009 00:46 Spazman6117#33
Quote:
Originally Posted by bottomy View Post
0F - 0053D16A
B7 - 0053D16B
86 - 0053D16C
54 - 0053D16D
01 - 0053D16E
00 - 0053D16F
00 - 0053D170
8B - 0053D171

its counted by each byte, and since each (mov) command there uses dword length of bytes thats how much you count by.

soz if thats not explained well, idk how to explain it well xD.



can you explain more?, do you get dc when you inject the script or when a you load a character, or when you load a gm. and are you sure that its this script thats causing the dc, not your connection (so normal dc) or another script or another reason. cause if it is the script then you have wrong offsets, the script works thats all i can really say :/.

I used to DC aswell, but i updated my script to your last 1 you fixed up and i haven't DC'd yet......but saying that i haven't come i contact with a GM yet
10/19/2009 09:02 kurorolucifer#34
Quote:
Originally Posted by bottomy View Post
0F - 0053D16A
B7 - 0053D16B
86 - 0053D16C
54 - 0053D16D
01 - 0053D16E
00 - 0053D16F
00 - 0053D170
8B - 0053D171

its counted by each byte, and since each (mov) command there uses dword length of bytes thats how much you count by.

soz if thats not explained well, idk how to explain it well xD.
Still, i didn't quite understand how to get the dword offset. Can you please state how to count the dword length of bytes?
10/19/2009 12:18 bottomy#35
Quote:
Originally Posted by kurorolucifer View Post
Still, i didn't quite understand how to get the dword offset. Can you please state how to count the dword length of bytes?

one byte = 00 - FF, one word(two bytes) = 0000 - FFFF, one dword(4 bytes) = 00000000 - FFFFFFFF. and yeh just count.
10/19/2009 15:43 marci0#36
Quote:
Originally Posted by bottomy View Post
can you explain more?, do you get dc when you inject the script or when a you load a character, or when you load a gm. and are you sure that its this script thats causing the dc, not your connection (so normal dc) or another script or another reason. cause if it is the script then you have wrong offsets, the script works thats all i can really say :/.
I get too many dc only in python, the place where im vac'ing..
and it shows a korean error.
10/19/2009 17:56 bottomy#37
Quote:
Originally Posted by marci0 View Post
I get too many dc only in python, the place where im vac'ing..
and it shows a korean error.

well all i can think of is you have the wrong offsets, so using a different version of the dek.exe.
10/19/2009 19:47 marci0#38
Quote:
Originally Posted by bottomy View Post
well all i can think of is you have the wrong offsets, so using a different version of the dek.exe.
I used your //Update and made a scan using array of bytes and all offset were correct, i dont know what to do anymore. :(
10/19/2009 21:00 bottomy#39
Quote:
Originally Posted by marci0 View Post
I used your //Update and made a scan using array of bytes and all offset were correct, i dont know what to do anymore. :(

yeh im not sure either, are you sure its this script that's causing you to crash?
10/19/2009 22:20 marci0#40
I dont thik so, the scipt should teleport me to 0:0, but it's not working the way it should be, it makes me dc, but happens only in python or draco when i'm vac'ing.
10/20/2009 00:07 Spazman6117#41
Quote:
Originally Posted by bottomy View Post
yeh im not sure either, are you sure its this script that's causing you to crash?
what .exe do you open with nebular's bypasser?
10/20/2009 00:25 marci0#42
Quote:
Originally Posted by Spazman6117 View Post
what .exe do you open with nebular's bypasser?
original dekaron.exe
10/20/2009 00:29 Spazman6117#43
Quote:
Originally Posted by marci0 View Post
original dekaron.exe
Ah, that must be why i am DC'ing everytime a GM comes near me..........i am using the global_unpacked_32.85.6.exe

So if i used the dekaron.exe this SHOULD teleport me instead of making me DC
10/20/2009 05:49 kurorolucifer#44
bottomy can you post the array of bytes for each update? just making sure if ive got the right offsets...
10/20/2009 07:16 kurorolucifer#45
i remove the jnz to test it to every char that comes into my view, what happened is the game crashes i didn't get tele'd to anywhere...

btw here is my offsets, i followed ur instruction to count 4 bytes for the dword


mov byte ptr [005EA64B],B9
mov dword ptr [005EA64C],Tele
mov dword ptr [005EA640],9090E1FF

mov dword ptr [004571DD],891C508B
mov word ptr [004571D1],2051

mov dword ptr [00536BBA],5486B70F
mov dword ptr [00536BBE],8B000001
mov [esi+0c],00000000
jmp ReturnName