Free Auction House Timestamp (ms)

10/18/2014 18:47 Silverbrain#31
If you are using the c:\users folder make sure you are running your cmd as Admin or you don't have permission to that folder. Worked fine for me, although reverting back deleted my prefs, so back those up if it matters.
10/18/2014 19:57 LostMK#32
I didnt have java installed, new computer

lmao
10/18/2014 21:05 jurandir#33
Quote:
Originally Posted by selmo View Post
Probably, anything is possible



Nice,
I play so much that i cant even waste time moding hehe.
Only 1h most for moding when i dont have labor hehe........The Adiction is real

1st page UPDATED
BTW the house one also works, got my new house in gweonid thx to this =D
10/18/2014 22:23 sdmove#34
Quote:
Originally Posted by Silverbrain View Post
If you are using the c:\users folder make sure you are running your cmd as Admin or you don't have permission to that folder. Worked fine for me, although reverting back deleted my prefs, so back those up if it matters.
Was running as admin and still had issues.

Thanks selmo. The edited common.alb file worked.

Is there any way to remove the bid confirmation window when you make a bid?
10/18/2014 23:37 FireFly91#35
Quote:
Originally Posted by sdmove View Post
Is there any way to remove the bid confirmation window when you make a bid?
same file (common.lua) the function "bidButtonOnClick", change it to:

Code:
function bidButtonOnClick(window, MBT)
  if MBT == "LeftButton" then
    do
      local selIdx = window.listCtrl:GetSelectedIdx()
      local articleId = X2Auction:GetSearchedItemArticleId(selIdx)
      local itemInfo = X2Auction:GetSearchedItemInfo(selIdx)
      local moneyStr = window.moneyEditsWindow:GetAmountStr()
      if articleId == nil or moneyStr == nil then
        return
      end
      window.listCtrl:ClearSelection()
      window.moneyEditsWindow:SetAmountStr("0")
      X2Auction:BidAuctionArticle(articleId, moneyStr)
    end
  end
end
10/18/2014 23:41 LostMK#36
for the zoom

I dont have cvargroups64 I have cvargroupsdev

there is a config64 folder though
10/18/2014 23:44 FireFly91#37
Quote:
Originally Posted by LostMK View Post
for the zoom

I dont have cvargroups64 I have cvargroupsdev

there is a config64 folder though
you are right, I wrote down the wrong folder in my post, I fixed it. It's the config64 folder
10/18/2014 23:46 LostMK#38
so only two files to be changed

config > cvargroups

and

config64 > cvargroups

ignore the cvargroupsdev ??
10/18/2014 23:48 FireFly91#39
Quote:
Originally Posted by LostMK View Post
so only two files to be changed

config > cvargroups

and

config64 > cvargroups

ignore the cvargroupsdev ??
yes. Chances are you only need to change one of the 2 config files, but better safe than sorry
10/19/2014 00:26 sdmove#40
Quote:
Originally Posted by FireFly91 View Post
same file (common.lua) the function "bidButtonOnClick", change it to:

Code:
function bidButtonOnClick(window, MBT)
  if MBT == "LeftButton" then
    do
      local selIdx = window.listCtrl:GetSelectedIdx()
      local articleId = X2Auction:GetSearchedItemArticleId(selIdx)
      local itemInfo = X2Auction:GetSearchedItemInfo(selIdx)
      local moneyStr = window.moneyEditsWindow:GetAmountStr()
      if articleId == nil or moneyStr == nil then
        return
      end
      window.listCtrl:ClearSelection()
      window.moneyEditsWindow:SetAmountStr("0")
      X2Auction:BidAuctionArticle(articleId, moneyStr)
    end
  end
end
Wow, you guys are amazing. Thank you so much you just made my day!

Quote:
Originally Posted by FireFly91 View Post
Not the same as the old, there are "--" which basically means that this line of code gets ignored. You can use

Code:
function ShowBuildWindow(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
  if housing.buildWindow == nil then
    if hType == nil then
      return
    end
    housing.buildWindow = CreateHousingBuildWindow("housing.buildWindow", "UIParent")
    housing.buildWindow:Show(true)
    housing.buildWindow:SetInfo(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
    housing.buildWindow:SetWndHeight()
    X2House:NextStepFromBuildCheck()
    housing.buildWindow = nil
  else
    housing.buildWindow:Show(false)
  end
end
instead if you want, it's the same code.
Kinda of new to this so sorry got so many questions. Does this go into the common.alb file as well? Thank you.
10/19/2014 09:24 darknetwork#41
after added the mod. it seems like i can't start auction windows. i used edited common.alb on the front page. did i do something wrong ?
10/19/2014 17:31 LostMK#42
house auction?
10/20/2014 03:10 marine608#43
Quote:
Originally Posted by FireFly91 View Post
same file (common.lua) the function "bidButtonOnClick", change it to:

Code:
function bidButtonOnClick(window, MBT)
  if MBT == "LeftButton" then
    do
      local selIdx = window.listCtrl:GetSelectedIdx()
      local articleId = X2Auction:GetSearchedItemArticleId(selIdx)
      local itemInfo = X2Auction:GetSearchedItemInfo(selIdx)
      local moneyStr = window.moneyEditsWindow:GetAmountStr()
      if articleId == nil or moneyStr == nil then
        return
      end
      window.listCtrl:ClearSelection()
      window.moneyEditsWindow:SetAmountStr("0")
      X2Auction:BidAuctionArticle(articleId, moneyStr)
    end
  end
end
I tried doing this but it didn't work for me.. When I click on the auctioneer the window doesn't pop up.. hmm..
10/22/2014 19:25 kaitas#44
for unlimited tree draw distance change \game\config64\cvargroupsoption_view_dist_ratio_ve getation.cfg to something like this (and select the third graphics option for vegetation draw distance in-game)
Code:
[default]
; default of this CVarGroup
= 4

e_view_dist_ratio_vegetation = 60
e_proc_vegetation=1
e_proc_vegetation_min_density = 0.5
e_vegetation_min_size=0
e_vegetation_bending=2
e_vegetation_sprites_distance_custom_ratio_min=0.01
e_vegetation_sprites_distance_ratio=0.8
e_ProcVegetationMaxObjectsInChunk = 2048

[1]
e_view_dist_ratio_vegetation = 30
e_proc_vegetation=1
e_vegetation_sprites_distance_ratio=0.5
e_vegetation_min_size=1.0
e_vegetation_bending=1
e_proc_vegetation_min_density = 2
e_ProcVegetationMaxObjectsInChunk = 256

[2]
e_view_dist_ratio_vegetation = 40
e_proc_vegetation=1
e_proc_vegetation_min_density = 1
e_ProcVegetationMaxObjectsInChunk = 512
e_vegetation_sprites_distance_ratio=0.6
e_vegetation_min_size=0.5


[3]
e_view_dist_ratio_vegetation = 600
e_proc_vegetation=1
e_proc_vegetation_min_density = 0.5
e_vegetation_min_size=0.0001
e_vegetation_bending=2
e_vegetation_sprites_distance_custom_ratio_min=0.0001
e_vegetation_sprites_distance_ratio=6.2
e_ProcVegetationMaxObjectsInChunk = 8192
Makes it very laggy so you might want to change e_view_dist_ratio_vegetation = 600, e_ProcVegetationMaxObjectsInChunk = 8192 down a bit
10/30/2014 12:47 icrescendo#45
Does "picking up item with far distance" exist/possible?