If you are using the c:\users folder make sure you are running your cmd as Admin or you don't have permission to that folder. Worked fine for me, although reverting back deleted my prefs, so back those up if it matters.
Was running as admin and still had issues.Quote:
If you are using the c:\users folder make sure you are running your cmd as Admin or you don't have permission to that folder. Worked fine for me, although reverting back deleted my prefs, so back those up if it matters.
same file (common.lua) the function "bidButtonOnClick", change it to:Quote:
Is there any way to remove the bid confirmation window when you make a bid?
function bidButtonOnClick(window, MBT)
if MBT == "LeftButton" then
do
local selIdx = window.listCtrl:GetSelectedIdx()
local articleId = X2Auction:GetSearchedItemArticleId(selIdx)
local itemInfo = X2Auction:GetSearchedItemInfo(selIdx)
local moneyStr = window.moneyEditsWindow:GetAmountStr()
if articleId == nil or moneyStr == nil then
return
end
window.listCtrl:ClearSelection()
window.moneyEditsWindow:SetAmountStr("0")
X2Auction:BidAuctionArticle(articleId, moneyStr)
end
end
end
Wow, you guys are amazing. Thank you so much you just made my day!Quote:
same file (common.lua) the function "bidButtonOnClick", change it to:
Code:function bidButtonOnClick(window, MBT) if MBT == "LeftButton" then do local selIdx = window.listCtrl:GetSelectedIdx() local articleId = X2Auction:GetSearchedItemArticleId(selIdx) local itemInfo = X2Auction:GetSearchedItemInfo(selIdx) local moneyStr = window.moneyEditsWindow:GetAmountStr() if articleId == nil or moneyStr == nil then return end window.listCtrl:ClearSelection() window.moneyEditsWindow:SetAmountStr("0") X2Auction:BidAuctionArticle(articleId, moneyStr) end end end
Kinda of new to this so sorry got so many questions. Does this go into the common.alb file as well? Thank you.Quote:
Not the same as the old, there are "--" which basically means that this line of code gets ignored. You can use
instead if you want, it's the same code.Code:function ShowBuildWindow(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType) if housing.buildWindow == nil then if hType == nil then return end housing.buildWindow = CreateHousingBuildWindow("housing.buildWindow", "UIParent") housing.buildWindow:Show(true) housing.buildWindow:SetInfo(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType) housing.buildWindow:SetWndHeight() X2House:NextStepFromBuildCheck() housing.buildWindow = nil else housing.buildWindow:Show(false) end end
I tried doing this but it didn't work for me.. When I click on the auctioneer the window doesn't pop up.. hmm..Quote:
same file (common.lua) the function "bidButtonOnClick", change it to:
Code:function bidButtonOnClick(window, MBT) if MBT == "LeftButton" then do local selIdx = window.listCtrl:GetSelectedIdx() local articleId = X2Auction:GetSearchedItemArticleId(selIdx) local itemInfo = X2Auction:GetSearchedItemInfo(selIdx) local moneyStr = window.moneyEditsWindow:GetAmountStr() if articleId == nil or moneyStr == nil then return end window.listCtrl:ClearSelection() window.moneyEditsWindow:SetAmountStr("0") X2Auction:BidAuctionArticle(articleId, moneyStr) end end end
[default] ; default of this CVarGroup = 4 e_view_dist_ratio_vegetation = 60 e_proc_vegetation=1 e_proc_vegetation_min_density = 0.5 e_vegetation_min_size=0 e_vegetation_bending=2 e_vegetation_sprites_distance_custom_ratio_min=0.01 e_vegetation_sprites_distance_ratio=0.8 e_ProcVegetationMaxObjectsInChunk = 2048 [1] e_view_dist_ratio_vegetation = 30 e_proc_vegetation=1 e_vegetation_sprites_distance_ratio=0.5 e_vegetation_min_size=1.0 e_vegetation_bending=1 e_proc_vegetation_min_density = 2 e_ProcVegetationMaxObjectsInChunk = 256 [2] e_view_dist_ratio_vegetation = 40 e_proc_vegetation=1 e_proc_vegetation_min_density = 1 e_ProcVegetationMaxObjectsInChunk = 512 e_vegetation_sprites_distance_ratio=0.6 e_vegetation_min_size=0.5 [3] e_view_dist_ratio_vegetation = 600 e_proc_vegetation=1 e_proc_vegetation_min_density = 0.5 e_vegetation_min_size=0.0001 e_vegetation_bending=2 e_vegetation_sprites_distance_custom_ratio_min=0.0001 e_vegetation_sprites_distance_ratio=6.2 e_ProcVegetationMaxObjectsInChunk = 8192