TQ's new maps

01/07/2014 18:24 Y u k i#31
Quote:
Originally Posted by jackpotsvr View Post
Off-Topic Nice ping on your server. :p

To me it seems that the interface changes in data are irrelevant for the maps. Also the 3DEffects.dbc has no updates for a few patches, so don't think it's important either.

Yet still haven't figured how to get it working on my 5017 client :D. It stucks on loading, and seems to be looping for ever..
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I dont seem to have problems with that :O

EDIT: Yeah, uhm... its not really supposed to look like that eh? XD
01/07/2014 19:51 bashondegek#32
Quote:
Originally Posted by Y u k i View Post
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I dont seem to have problems with that :O

EDIT: Yeah, uhm... its not really supposed to look like that eh? XD
XD, Nah don't think so.. haha.
Don't know whats causing this problem... but it looks like something is overwriting it?
01/07/2014 19:58 Y u k i#33
Quote:
Originally Posted by bashondegek View Post
XD, Nah don't think so.. haha.
Don't know whats causing this problem... but it looks like something is overwriting it?
Gallery

In your face.
01/07/2014 20:37 bashondegek#34
Quote:
Originally Posted by Y u k i View Post
Gallery

In your face.
Bam my bro! xD.. congratulations ^_^
01/08/2014 01:51 Aceking#35
Your KO counter looks messed up in the last 2 pics :x
01/08/2014 02:00 Y u k i#36
Quote:
Originally Posted by Aceking View Post
Your KO counter looks messed up in the last 2 pics :x
/scale 190 (Everything is smaller too eh?) :3
01/08/2014 02:11 Aceking#37
Quote:
Originally Posted by Y u k i View Post
/scale 190 (Everything is smaller too eh?) :3
Lol very true, wasn't paying that much attention I guess xD
01/08/2014 02:49 Y u k i#38
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Latest Client from China :3
01/09/2014 16:43 mujake#39
any idea where to find an .dmap to tinymap comverter?was it with coemu distributed?
01/09/2014 22:06 Y u k i#40
Let me guess, at coemu? XD
01/09/2014 22:33 pro4never#41
Quote:
Originally Posted by mujake View Post
any idea where to find an .dmap to tinymap comverter?was it with coemu distributed?
Your source should automatic convert to whatever file type it uses if you remove the existing converted files (so it does the conversions all again)
01/10/2014 12:55 mujake#42
Quote:
Originally Posted by pro4never View Post
Your source should automatic convert to whatever file type it uses if you remove the existing converted files (so it does the conversions all again)
I am using Redux, and what files to put in map and remove those tinymap?
And if I use GameMap.dat from new client I get some errors in 5065 client (nothing is displayed around me and it crashes) also some coordinates pop-up some MsgActionPacket type 138.
Also for coemu, that generator is for pmaps or png maps or something like that, I downloaded latest rev yesterday.
01/13/2014 17:33 koko425#43
its easy to update but u must update the cords of npc's in tc if u update it
01/14/2014 14:41 mujake#44
Quote:
Originally Posted by koko425 View Post
its easy to update but u must update the cords of npc's in tc if u update it
Any hint on where to look for/ How it might be done?
01/14/2014 14:43 abdoumatrix#45
twin npc
x - 128
y - 100