Hi can someone tell me all the programs used in that video plss
what i really mean is when he changed a red potion packet to purple potion packet (which cost 260 rupees) then he bought a red potion and he got a purple potion instead, he still paid a potion in purple potion cost but red potion cost.Quote:
Gold is easy to get ingame and if 260 rupee is a big deal to you then i'm not sure what to say. lolol
Other then that, ever heard of pork's belly? Yeah you could get that ID and use them in colo
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do you know pork belly item ID? I've tried, but till now i can't find the IDQuote:
Gold is easy to get ingame and if 260 rupee is a big deal to you then i'm not sure what to say. lolol
Other then that, ever heard of pork's belly? Yeah you could get that ID and use them in colo
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Quote:
What do you mean by pork belly item ID?
If you are referring to the RAW item ID, then:
Buff Name: Asset.VDK > Asset > Lang > 65 > String > String_Effect_Name.tbl
Line 565: 630071000Pork Belly (five layers)
---
Buff Effect: Asset.VDK > Asset > Asset > Effect_Table.ct
Row , ID , KR_Name , Name , Effect_Name , String_Effect_Description , Is_System_Message , Class , Priority , Group , Group_Priority , Effect_Use_Type , Logout_Handling , Init_Handling , After_Death_Handling , Warp_Handling , Visible_Type , Influence_Type , Picking_Delete_Type , Channeling_Cancel_Type , Stack_Num , Active_Cycle , Icon_Path , State_Option_Type , Condition_Group , Task , Task_Name , Trait_Kind , Task_Type , Basic_Add_Value , Level_Multiply_Value , State_Type_Value
4707 , 2342 , 71000 , 오겹살 , Effect_Quest_196 , 630071000 , 0 , 0 , 12 , 5 , 71000 , 10 , 12 , 1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0.0 , .\UI\icon\Skill\Skill_Knight_Shield_Fortress_01.dd s , 0 , 1 , 0 , 2 , 0 , 0 , 71000.0 , 0.0 , 0
4709 , 2343 , 71000 , 오겹살 , Effect_Quest_196 , 630071000 , 647100002 , 0 , 12 , 5 , 71000 , 10 , 12 , 1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0.0 , .\UI\icon\Skill\Skill_Knight_Shield_Fortress_01.dd s , 0 , 1 , 1 , 2 , 4 , 51 , -9900.0 , 0.0 , 0
I mean ID that can be found on packet editor, so I can filter and use pork belly on my char.Quote:
What do you mean by pork belly item ID?
If you are referring to the RAW item ID, then:
Buff Name: Asset.VDK > Asset > Lang > 65 > String > String_Effect_Name.tbl
Line 565: 630071000 Pork Belly (five layers)
---
Buff Effect: Asset.VDK > Asset > Asset > Effect_Table.ct
Row , ID , KR_Name , Name , Effect_Name , String_Effect_Description , Is_System_Message , Class , Priority , Group , Group_Priority , Effect_Use_Type , Logout_Handling , Init_Handling , After_Death_Handling , Warp_Handling , Visible_Type , Influence_Type , Picking_Delete_Type , Channeling_Cancel_Type , Stack_Num , Active_Cycle , Icon_Path , State_Option_Type , Condition_Group , Task , Task_Name , Trait_Kind , Task_Type , Basic_Add_Value , Level_Multiply_Value , State_Type_Value
4707 , 2342 , 71000 , 오겹살 , Effect_Quest_196 , 630071000 , 0 , 0 , 12 , 5 , 71000 , 10 , 12 , 1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0.0 , .\UI\icon\Skill\Skill_Knight_Shield_Fortress_01.dd s , 0 , 1 , 0 , 2 , 0 , 0 , 71000.0 , 0.0 , 0
4709 , 2343 , 71000 , 오겹살 , Effect_Quest_196 , 630071000 , 647100002 , 0 , 12 , 5 , 71000 , 10 , 12 , 1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0.0 , .\UI\icon\Skill\Skill_Knight_Shield_Fortress_01.dd s , 0 , 1 , 1 , 2 , 4 , 51 , -9900.0 , 0.0 , 0
I think that is the sequence that appears in the packet editorQuote:
Row , ID , KR_Name , Name , Effect_Name , String_Effect_Description , Is_System_Message , Class , Priority , Group , Group_Priority , Effect_Use_Type , Logout_Handling , Init_Handling , After_Death_Handling , Warp_Handling , Visible_Type , Influence_Type , Picking_Delete_Type , Channeling_Cancel_Type , Stack_Num , Active_Cycle , Icon_Path , State_Option_Type , Condition_Group , Task , Task_Name , Trait_Kind , Task_Type , Basic_Add_Value , Level_Multiply_Value , State_Type_Value