I might have the server logged and those might be enough to create a server at will, but how will I know right? :DQuote:
Http host send ip and port of xmpp and udp server.
I started making it, but is encrypted. Crypto key sent by http server too. Can you help us?
Legit shit. He made a semi-working backend, with help it can turn into a fully functional private server.Quote:
Localhost?Quote:
i make cms base xd
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I trust the words of "farming inc" when he says it is not possible, and it was heart breaking to have read.Quote:
NFSW Private Server When?
NEVER!!!!
Future of NFSW?
NONE!! ITS GONE IN JULY. LIVE WITH IT & PLAY SOMES
ELSE
#Close Request
IT IS POSSIBLE! IF YOU DON'T KNOW, VITALEKS HAS ALREADY CREATED A WORKING ONLINE SERVER, HE IS FINISHING IT. You'll have to pay for play on it, BUT NOW YOU KNOW THAT THIS IS POSSIBLE! STOP SAYING SH!T.Quote:
NFSW Private Server When?
NEVER!!!!
Future of NFSW?
NONE!! ITS GONE IN JULY. LIVE WITH IT & PLAY SOMES
ELSE
#Close Request
Quote:
I trust the words of "farming inc" when he says it is not possible, and it was heart breaking to have read.
However, others are saying it is possible, and if so, I have one set of requests.
Construction Rt via private/multi racing, no hacking allowed, just normal racing and I would be one happy guy.
I played that track 24/7 and it never got old and never will.
Once Jussi released all the beasts and the elite parts, it was even more fun.
Those who create racing games are dumbshyts though.
They rather glob $$$ off of selling cars like the F1, which frankly, was not worth the cash, considering that I could beat it with my MR2, GTS and even the 4.0.
Sorry for going off topic.
It is sad that there is not a single mutiplayer racing game worth playing, and even with it's bugs, NFSW kicked ass.
EA could have left it open, charged something like $5 a month, all cars/a.m/vinyls etc all now for IGC, and continued to profit for years and didn't, and I bet, their new game coming out will be all about buying junk for real money, just to rape those willing to have said junk.
That is the mindset of the gaming industry, sell junk pixels for real cash, profit, close game. rinse and repeat.
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as games get replaced with newer titles, the number of players still enjoying the older games dwindles to a level -- typically fewer than 1% of all peak online players across all EA titles -- where it’s no longer feasible to continue
Yep.Quote:
Need for Speed World had and still has more potential and fans than most other race games.
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Fewer than 1% ? :confused: NFSW is feasible, the management for sure was not.
World even survived EAsy fiasco and remained popular.
EA 's decision makers still operate from within an Ivory Tower, disconnected from their players:
To them customers have the same status as World 's server; offline!
$$$ money a major issue?
[URL=http://insiders.morningstar.com/trading/executive-compensation.action?t=EA®ion=usa&culture=en-US[/URL]
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(NFSW yes a fantastic game!! sorry this my last off-topic)Quote:
Yep.
It is pretty cool of those who made an offline mode possible.
Smart guys.
I wish I was a fly on the wall and was able to watch the EA team who reads these discussions.
I really do.
Or any gaming industry for that matter.
They didn't have to scrap this game.
Oh well, lets just hope the future changes and EA realizes it's mistakes.
It takes years and tons of man hours to create game like NFSW.
The game was fantastic, it should have been pay to play, and free to play with less content, and now that everything became IGC, it could go on for years as play to pay.
Oh well, shyt happens
Quote:
ELECTRONIC ARTS INC
Players First
Players are the foundation of our success, and we are committed to thinking about players first in everything we do. Our goal is to build deep, on-going relationships with our players. We aim to build these relationships by creating amazing games and services that deliver long-lasting fun and enduring value.
Commitment to Digital
Players increasingly are buying and playing games digitally rather than purchasing disc-based games from retailers. In addition, players are engaging with those games for longer periods of time, as they purchase additional content and services that we provide digitally...
[url=http://investor.ea.com/documentdisplay.cfm?DocumentID=4135[/url]
Too true.Quote:
(NFSW yes a fantastic game!! sorry this my last off-topic)
EA is not loyal nor in touch with their customers and keep contradicting themselves:
Loyal!? HA! if they were loyal, they wouldn't have screwed up the server access to make it nigh unplayable for a large percentage of the users. I was one of those who started as a die hard player when I learned of it, but was forced to abandon the game when an "update to eliminate cheats and hackers" killed the system accessibility. While this didn't affect everyone, there was a fair enough percentage of us who couldn't play because of that. and those of us who put hard earned money into upgrades etc, lost out.Quote:
ELECTRONIC ARTS INC
Players First
Players are the foundation of our success, and we are committed to thinking about players first in everything we do. Our goal is to build deep, on-going relationships with our players. We aim to build these relationships by creating amazing games and services that deliver long-lasting fun and enduring value.
Commitment to Digital
Players increasingly are buying and playing games digitally rather than purchasing disc-based games from retailers. In addition, players are engaging with those games for longer periods of time, as they purchase additional content and services that we provide digitally...
[url=http://investor.ea.com/documentdisplay.cfm?DocumentID=4135[/url]