do you thought that crossfire is silkroad lol xD
This reminds me of all the packet analysis I did on Rose Online. Like most people think, "Server side", can't be touched, but if you modify the right things, you can manipulate the server into doing things.Quote:
I belive that silkroad is hackable. Everything is hackable. If one could build it, one could destroy it, too.
I remember (not so long ago, 2 years or so) when Oriya made +255 staff on rsro (!!!!!), because he was curious how high a + can be. If I remember correctly, he wrote a program, which automatically...
- Plused the item
- Duped the item, in case of fail
- If it succeeded, continued +ing, if it failed, it went duping
- Duped elixirs and lucky powders
If someone is clever enough to understand these, he can probably edit the server sided stuff.
You can only set your hp/mp/dmg/etc unlimited if you enter the server's files, and modify it. It's as difficult as it's simple.
It can use scud [movement rogue skill] too.Quote:
You should look for server-side exploits which has %0.0001 chance to be found.
For example the sp exploit was one of them. mBot can use bless spell after teleport even it has cooldown time to use it. That's also one of them
No bug will be found which would kill silkroad. Joymax will fix the bugs and worst case a rollback but it would only affect the vsro servers which isn't a big deal (It would only do this community good).Quote:
i support sharing on any way, but if this kind of hacks really can be done, that surely will give the "Coup de grāce" to sro
in this case i support not releasing this stuff
It's dude . use cheat engine and it will be speed up. I use it to speed up magic pop instead of waiting till the fucking card transfer to red or green . that win-lose from gameserver . not from waiting to get your luck. but , everything will be speedup. even your buffs will be 0sec and still ! because it doesnt end from gameserver in logs calculating.Quote:
speed hacks are not possible since the movement is calculated by the server so other players
That's only your client side. The only thing which might speed up is the client sending the packets. I don't know how magic pop works I haven't done that part in my emulator but with buffs the server send a packet to the client when a buff is done. So the client might take care of stuff in advice so you won't notice the delay between the client and server.Quote:
It's dude . use cheat engine and it will be speed up. I use it to speed up magic pop instead of waiting till the fucking card transfer to red or green . that win-lose from gameserver . not from waiting to get your luck. but , everything will be speedup. even your buffs will be 0sec and still ! because it doesnt end from gameserver in logs calculating.
Speedhacks wont work, stuff like the magic pop is a timer on the client side, when you press play, the client starts an animation and a timer, when the timer is over, the client send the packet to the server and the server replies to it. If you speedhack the client the timer goes faster and so the magic pop packet sent/receive, but those are only limited cases and are not exploitable anyway (for alchemy is the same).Quote:
It's dude . use cheat engine and it will be speed up. I use it to speed up magic pop instead of waiting till the fucking card transfer to red or green . that win-lose from gameserver . not from waiting to get your luck. but , everything will be speedup. even your buffs will be 0sec and still ! because it doesnt end from gameserver in logs calculating.
Yea , that's what im talking about . Create character , Magic pop , Alchemy (Doesnt count) and open npc.Quote:
Speedhacks wont work, stuff like the magic pop is a timer on the client side, when you press play, the client starts an animation and a timer, when the timer is over, the client send the packet to the server and the server replies to it. If you speedhack the client the timer goes faster and so the magic pop packet sent/receive, but those are only limited cases and are not exploitable anyway (for alchemy is the same).