Quote:
Originally Posted by evolution007
the main thing is that every info is stored in database. but its not impossible and its not so easy how you think. sro server files are not coed perfectly because there will be always some bugs. finding bugs request high level in understanding whole client parts, connecttion with server, packets sending, ... To find bugs is hard job but yeah you can fing them
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I mean perfectly with about general system like client and server synchronization or packet system, logging system etc.
yes every program have bugs because there are some mistakes or wrong codes but It called bug not hack.Oh if there really big bug remember shard log database still exists everything is logging everytime
Quote:
Originally Posted by mats0o0o0
im not very good dev at sro world i lost my interest about it but im C# programmer and good at java but didnt try to send or receive any packet's with C# as i remember but im going to work again in sro coding soon
well sorry to till you this files are very different from any emulator cuz with emulator you was reading xtrap packets or any anti-hack client so that make it possible i don't say i can do it but im sure somebody can do it
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I think you arent experienced in Silkroad xtrap just for disable memory accessing to sro_client, you cant create codecave with xtrap or hackshield you must learn too much things.Everything checking on server side