[PK2 TOOL] BMS Model converter

03/03/2012 15:36 perrytje#31
Doesn't convert back to game format, smartass.
03/03/2012 15:43 Vinator#32
Quote:
Originally Posted by perrytje View Post
Doesn't convert back to game format, smartass.
... I really shouldn't be in this forums anymore, this was just an information and you haven't anything better to do than harassing me.

And in addition if you would have read the whole thread, you would have seen that the plugin also exports it back to bms.
03/04/2012 08:17 tidjana972#33
hi all look this lol its zanpacto ichigo :p [Only registered and activated users can see links. Click Here To Register...]
03/04/2012 11:54 kadir21010#34
Akatsuki Dress :)
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03/04/2012 14:26 3DProgrammer#35
why i always get index was outside bound of array ? any help
03/06/2012 22:50 omier44#36
I put the glaive project on hold for now. Gotta come up with a nice texture.
Instead, i made a katana. I'll make it smaller and fix the little texture error at the base of the blade.
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03/07/2012 15:29 kadir21010#37
could you send me this project ? if you send, we can imporve this

ps. send via private message
03/16/2012 04:59 kadir21010#38
Does perrytje stopped working?
03/17/2012 13:44 perrytje#39
I did not stop, I just missed a couple of reply notifications lol. I actually improved the converter to convert moving models too, I don't know wether I'll release it or not yet.

It's really nice what you guys have been doing with the program so far, keep the good work up!

@3DProgrammer, make sure you are using the right import/export settings, if that still doesn't work send me a PM and we'll sort it out.
03/31/2012 13:47 vorosmihaly#40
hm. pretty weird.I've extracted a model from aion,converted it and stuff,I've done everything,converted it successfully,but it still crashes as soon as it should display anything..any ideas about it?:)
03/31/2012 14:26 perrytje#41
Have you checked the size and position of the model compared to a silrkoad model? You could also try converting the .bms file back to obj, to see if the model still looks the same, maybe that will clarify stuff.
03/31/2012 14:38 vorosmihaly#42
well,yeah the position is the same I modified its size,too,but the file size is larger,not sure if that can cause any problem,but it shouldn't cause any,should it?
03/31/2012 15:02 perrytje#43
The size of the file shouldnt matter, it's logical that more vertices need more bytes in the file. Try doublechecking if the mesh name and material name in the new file are the same as in the old file.
03/31/2012 15:23 vorosmihaly#44
aw god,I misspelled the material name >.< working now.thank you very much :P
03/31/2012 17:15 Disco Teka#45
I didn't write anything here yet. But since perry is here.
Thanks alot for this !
I've tried it and made some cool new stuff. But since i don't play SRO anymore i won't use it :p

Good Job