So your editing the skill's too? Would be nice for crossblock or w/e the sin's skill name is to work.Quote:
We're currently in the process of changing, modifying, rebalancing and equalizing character classes. Other recent projects have included a full log system for in-game activity and an in-house script to track and hand out prizes for login events.
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Priest
- The toggle effect of "Mass HP Regeneration" has been increased.
- The toggle effect of "Mass MP Regeneration" has been increased.
- The toggle effect of "Mass Bless Weapon" has been increased.
- The toggle effect of "Mass Bless Armor" has been increased.
- The toggle effect of "Mass Bless Magic Power" has been increased.
- The toggle effect of "Mass BLess Magic Armor" has been increased.
- The skill cooldown of "Restoration" has been decreased.
- The skill cooldown and casting time of "Energy Beat" have been increased, but magical attack power has been boosted.
- The skill cooldown of "Mass Healing" has been reduced and healing power has increased.
- The skill cooldown of "Touch of the Goddess" has been reduced and healing power and HoT effect has increased.
- The skill cooldown, cast time of "Flash" has been reduced and attack power has been increased.
- The skill cooldown and attack power of "Heaven's Spear" have been increased and cast time has been reduced.
- The skill cooldown, cast time and mana cost of "Shining Cross" have been reduced.
- The skill "Acid Swamp" now has a longer effect duration and much stronger damage-over-time effect.
- The skill "Frozen Snare" now has a longer effect duration and a much stronger damage-over-time effect.
- The skill "Acid Spray" now lasts 31 seconds with a cooldown of 30 seconds, but has a greatly increased mana cost.
Bishop
- The skill cooldown, cast time of "Flash" has been reduced and attack power has been increased.
- The skill cooldown and attack power of "Heaven's Spear" have been increased and cast time has been reduced.
- The skill cooldown, cast time and mana cost of "Shining Cross" have been reduced.
- The skill "Acid Swamp" now has a longer effect duration and much stronger damage-over-time effect.
- The skill "Frozen Snare" now has a longer effect duration and a much stronger damage-over-time effect.
- The skill "Acid Spray" now lasts 31 seconds with a cooldown of 30 seconds, but has a greatly increased mana cost.
- The seal duration of "Rock Pin" has been decreased, but attack power has been increased.
- The skill cooldown of "Cold Bolt" has increased, but has a longer effect duration and a much stronger damage-over-time effect.
- The cooldown of "Snow Slide" has been reduced.
- The cooldown of "Earthquake" has been reduced and the attack power and mana cost of the skill has been greatly boosted.
Knight
- The aggro modifications on all Knight skills have been increased.
- The cooldown of Stun Mace Perfection has been reduced.
- The cooldown of Stun Mace has been reduced.
- The mana returned by "Mental Breaker" has been increased.
- The stun effect of "Shield Strike" has been increased by 1 second.
- The stun effect of "Shield Charge" has been increased by 2 seconds.
- The duration of "Active Guard" has increased to 15 minutes.
- The duration of "Blessing" has been increased to 15 minutes.
- The duration of "Divine Cluster" has been increased to 15 minutes.
- The cooldown of "Divine Flare" has been reduced.
- The cooldown of "Deflecting Shield" has been reduced.
- The cooldown of "Holy Aura" has been reduced.
- The cooldown of "Hate Aura" has been reduced.
- The stun effect of "Judgement of Heaven" has been increased by 1 second.
he might change somethings about the soldier skills to also support dual's, but it wont probaly not so powerfull as 2h mace. soldiers got more skills for maces than swordQuote:
soldiers have 1h sword skills and passives, would make sense to boost the 1h skills abit more, i would definatley play if he did it ^^ also a pvp nerf would be epic. the retail pvp is shit, 1 hit win is bull.
To my knowledge our Creature Taming skill has a reduced CD of 30 seconds.Quote:
I find it more annoying that Creature Tame has a 2 min cooldown and you need 15 secīs :D
It would be much cooler, if the cd is 15 sec ... cuz it sucks to wait 2 mins, before attempt another tame ..
Where soldiers may have a small set of passives/actives for dual wielding swords, it has never been a viable form of PVE or PVP for the Soldier, as most all of the Soldiers viable actives require a 1h/2h mace.Quote:
soldiers have 1h sword skills and passives, would make sense to boost the 1h skills abit more, i would definatley play if he did it ^^ also a pvp nerf would be epic. the retail pvp is shit, 1 hit win is bull.