hi! question about this STRIFE? what is the effect of this STRIFE?
I don't know where that is as I don't actively play the game anymore but I myself don't have that issue testing it between some maps myself, is it just an isolated issue?Quote:
doric sea, the door to melandrus refuge.
Makes your movement in all directions the same speed.Quote:
hi! question about this STRIFE? what is the effect of this STRIFE?
The problem is that you see your toon flying smoothly on your screen. But other players see you jumping high up in the air and then falling down, then again up, then down and so on. Perhaps this is what happens in reality on the server, because the moment you touch the ground you die instantly - even if you manage to land very smoothly. You can check this issue in the guild hall using 2 computers and see how "other" players see you flying. I think it's a matter of luck as to how high you were in the air (IN REALITY, NOT ON YOUR SCREEN) before touching the ground. If you were too high - you are dead. It depends on your luck. But - like I said - on your own client, your toon flies smoothly, you can't even notice this behavior.Quote:
I don't have that issue at all on the version uploaded, is there a specific map this is happening or are you using an outdated version?
It's toggled with shift, I don't find it hard at all to utilize.
You can just pop a glider inbetween to counter act the fall damage, the game will update your Z an realize your height and that you should of landed an distribute the fall damage, its better for going down>up.