its not about spawn rate tho , its about respawn time 1 monster after kill being respawned after 30 seconds thats the problem. ishades can't walk bruh :DQuote:
The spawnrates have been increased already.
It's an issue related to the mobs in the Hotan area, and there is not a lot that can be done about it. The monsters walk away from the players. So if there aren't enough players in the area mobs will gather in corners/unpopulated spots.
Here is an example:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Can i get an Answer @[Only registered and activated users can see links. Click Here To Register...]Quote:
BTW could you describe how you increased china damage by 20%. I dont see how you increased the damage... neither basic mag. dmx neither buffs nor weapons... plz explain.
Thanks ....
Thats a joke or ? .... Thats like 5 % more dmx in total -.-Quote:
Each skill has "attack" damage. It is increased by 20%.
I was unable to find where that is located. Are you talking about the "BASE" skills in the table?Quote:
Thats a joke or ? .... Thats like 5 % more dmx in total -.-
You Said 20% damage in total ...
Phys = [(base + skill_pow * mastery_incr - Phys def) * balance * skill_mult * buff&passive * multiplier]
Mag=[((base + imbue_pow )* mastery_incr - Mag def) * balance * skill_mult * buff&passive * multiplier]
Phys Multiplier: 1,276772606
Mag Multipier: 1,287004542
Total Damage: Phys + Mag
<rev6> FYI if You Are Not Aware of dmx Formula ....
You should Change base damage also Not only skill damage .... Thats stupid ... Change multiplier to 120% of its actual value and let the Skills remain as Original ...
Base is the Char with Equipment ... Dont Tell ME You dont Know that calculation :( Base dmx of skill only goes Partly into the damage ...Quote:
I was unable to find where that is located. Are you talking about the "BASE" skills in the table?