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DankRoad Online | Cap 80 | Much dank | Such memes | Wow

Discussion on DankRoad Online | Cap 80 | Much dank | Such memes | Wow within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old 10/09/2016, 19:16   #421
 
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Quote:
Originally Posted by cieux19 View Post
GM please inc spawn rate....
Have you tried reading my last reply ?
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Old 10/09/2016, 19:23   #422
 
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Originally Posted by arkaxa View Post
solo all the way <--- lvl 50 ez pz
haha xdd
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Old 10/09/2016, 19:29   #423
 
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Originally Posted by halon2 View Post
Have you tried reading my last reply ?
pwnd by epvpers :P
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Old 10/09/2016, 19:52   #424
 
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love this sever

just some suggestion:
- lower ip limit, alot people use goldbots (not fair for other, for example i play just 1 char)
-add some sp quest. for exaple kill *** mobs to get 5k sp (not too much just some sp) since there is not much pts it rly hard to farm sp alone

ty, have fun everyone, hope more ppl will join
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Old 10/09/2016, 20:16   #425
 
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yeah server is okay.
farming abit atm
I also log only 1 character, you can not play more at the same time anyways.
...i dont say anything about ip-limit, we got that topic last 2 days.
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Old 10/09/2016, 20:21   #426
 
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Silk items are not tradable?
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Old 10/09/2016, 20:24   #427
 
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Originally Posted by halon2 View Post
The spawnrates have been increased already.

It's an issue related to the mobs in the Hotan area, and there is not a lot that can be done about it. The monsters walk away from the players. So if there aren't enough players in the area mobs will gather in corners/unpopulated spots.

Here is an example:


its not about spawn rate tho , its about respawn time 1 monster after kill being respawned after 30 seconds thats the problem. ishades can't walk bruh

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Old 10/09/2016, 20:26   #428
 
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Originally Posted by iulianulplay View Post
Silk items are not tradable?
Not all of 'em right now but weeman promised they will be fixed by soon.

Quote:
Originally Posted by WeeMan
They are supposed to be all tradable. I'll have to fix that at some point.
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Old 10/09/2016, 20:29   #429
 
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Originally Posted by tyys1337 View Post
BTW could you describe how you increased china damage by 20%. I dont see how you increased the damage... neither basic mag. dmx neither buffs nor weapons... plz explain.

Thanks ....
Can i get an Answer @

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Old 10/09/2016, 20:44   #430
 
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Originally Posted by tyys1337 View Post
BTW could you describe how you increased china damage by 20%. I dont see how you increased the damage... neither basic mag. dmx neither buffs nor weapons... plz explain.
Each skill has "attack" damage. It is increased by 20%.
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Old 10/09/2016, 20:48   #431
 
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Originally Posted by GrannPa View Post
Each skill has "attack" damage. It is increased by 20%.
Thats a joke or ? .... Thats like 5 % more dmx in total -.-

You Said 20% damage in total ...

Phys = [(base + skill_pow * mastery_incr - Phys def) * balance * skill_mult * buff&passive * multiplier]

Mag=[((base + imbue_pow )* mastery_incr - Mag def) * balance * skill_mult * buff&passive * multiplier]

Phys Multiplier: 1,276772606
Mag Multipier: 1,287004542

Total Damage: Phys + Mag

<rev6> FYI if You Are Not Aware of dmx Formula ....

You should Change base damage also Not only skill damage .... Thats stupid ... Change multiplier to 120% of its actual value and let the Skills remain as Original ...
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Old 10/09/2016, 21:29   #432
 
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Quote:
Originally Posted by HyperActiV3* View Post
Decrease spawn rate time please

Here:
Quote:
Originally Posted by WeeMan View Post
Actually I just wrote the query to reduce spawn times by 25%.
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Old 10/09/2016, 21:35   #433
 
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Quote:
Originally Posted by tyys1337 View Post
Thats a joke or ? .... Thats like 5 % more dmx in total -.-

You Said 20% damage in total ...

Phys = [(base + skill_pow * mastery_incr - Phys def) * balance * skill_mult * buff&passive * multiplier]

Mag=[((base + imbue_pow )* mastery_incr - Mag def) * balance * skill_mult * buff&passive * multiplier]

Phys Multiplier: 1,276772606
Mag Multipier: 1,287004542

Total Damage: Phys + Mag

<rev6> FYI if You Are Not Aware of dmx Formula ....

You should Change base damage also Not only skill damage .... Thats stupid ... Change multiplier to 120% of its actual value and let the Skills remain as Original ...
I was unable to find where that is located. Are you talking about the "BASE" skills in the table?
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Old 10/09/2016, 21:40   #434
 
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Quote:
Originally Posted by WeeMan1337 View Post
I was unable to find where that is located. Are you talking about the "BASE" skills in the table?
Base is the Char with Equipment ... Dont Tell ME You dont Know that calculation Base dmx of skill only goes Partly into the damage ...

Hopefully You get this fixed .... Like ASAP

Or am i missing something ... ?!
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Old 10/09/2016, 21:47   #435
 
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would be nice if u add this beeds[bags of sp] to fgw or uniques.
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