Quote:
Originally Posted by GrannPa
Each skill has "attack" damage. It is increased by 20%.
|
Thats a joke or ? .... Thats like 5 % more dmx in total -.-
You Said 20% damage in total ...
Phys = [(base + skill_pow * mastery_incr - Phys def) * balance * skill_mult * buff&passive * multiplier]
Mag=[((base + imbue_pow )* mastery_incr - Mag def) * balance * skill_mult * buff&passive * multiplier]
Phys Multiplier: 1,276772606
Mag Multipier: 1,287004542
Total Damage: Phys + Mag
<rev6> FYI if You Are Not Aware of dmx Formula ....
You should Change base damage also Not only skill damage .... Thats stupid ... Change multiplier to 120% of its actual value and let the Skills remain as Original ...