[PK2 TOOL] BMS Model converter

07/09/2014 05:06 Anonymous-9238#421
Thanks to you perry ;)

He's fully functional, with skills and everything
08/14/2014 19:54 x"Kazuki#422
I have not read everything. Would now ask whether animations can now be imported.

Sorry for my bad English.

________
greeting
08/14/2014 20:19 perrytje#423
Never finished that
08/14/2014 20:48 D1nt3#424
i want to know how u made the weapon that mang mob lv 1 have with another texture
meaning i want to make it like a _part2 with a different ddj and bmt
08/14/2014 21:33 perrytje#425
Quote:
Originally Posted by D1nt3 View Post
i want to know how u made the weapon that mang mob lv 1 have with another texture
meaning i want to make it like a _part2 with a different ddj and bmt
I'd do it by making a separate bms, bmt and ddj and adding it to the bsr. The way I did the mangnyang was just add the texture to the existing texture (I was noob back than, that's YEARS ago)
08/15/2014 06:21 D1nt3#426
Quote:
Originally Posted by perrytje View Post
I'd do it by making a separate bms, bmt and ddj and adding it to the bsr. The way I did the mangnyang was just add the texture to the existing texture (I was noob back than, that's YEARS ago)
yes i know seprate bms , bmt and ddj and add it to bsr but when i add it with hex i get crash from bsr from adding new ...
even when i delete same thing
but when i edit the bsr same letters it works
so how to add a new bms line or bmt in the bsr file
08/15/2014 11:32 perrytje#427
Quote:
Originally Posted by D1nt3 View Post
yes i know seprate bms , bmt and ddj and add it to bsr but when i add it with hex i get crash from bsr from adding new ...
even when i delete same thing
but when i edit the bsr same letters it works
so how to add a new bms line or bmt in the bsr file
You need to make sure the offsets in the header of the file are correct, if you add something you will have to change some.
08/15/2014 19:42 D1nt3#428
u mean the bsr struct?
PHP Code:
12 byte Header
52 byte unknown
. Havnt look into those
int bsrType
; ranges from 0x20000 to 0x20006 (could be more)
string bsrTitle;
From here on out they seem to differ depending on their bsrType
28 byte unknown
string meshReference Not in every 
.bsr. References a .bms file. Although the .bms file referenfces come later.
float[2,6] boundingBox; outlines the mesh
int unknown
;

int bmtFileCount;
int unknown;
string[btmFileCount] paths to the different materials used on the model

int bmsFileCount
;
string[bmsFileCount] paths to the different meshes used 

int unknown
int unknown

int banFileCount
;
string[banFileCount] paths to the different animation files 

int bskFileCount
; should be 1 for most models
string
[bskFileCount] path to the skeleton files. 
PHP Code:
[12 byte] header 
[04 byte] bmtIndex
[04 byte] bmsIndex
[04 byte] sklIndex
[04 byte] banIndex
[04 byte] defaultIndex 
[04 byte] defaultIndex
[04 byte] ambientIndex
[04 byte] bmsIndex 
09/24/2014 06:55 epvpalekuzu#429
Sir perry i got this error.
I read all the posts from Page.1 - 44 and still didnt got any solution

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and everyone please help me.
09/24/2014 10:59 perrytje#430
Quote:
Originally Posted by epvpalekuzu View Post
Sir perry i got this error.
I read all the posts from Page.1 - 44 and still didnt got any solution

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and everyone please help me.
The path that is so secret you had to black it out is wrong, or the file is in use by another program.
09/24/2014 16:55 epvpalekuzu#431
I have found the solution, Thanks but I got another problem it is in converting from OBJ to BMS , same error occurs.

" Index was outside bounds of array "

Also I got this problem but i made a texture, anybody can help me with this ??

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09/25/2014 08:54 perrytje#432
Quote:
Originally Posted by epvpalekuzu View Post
I have found the solution, Thanks but I got another problem it is in converting from OBJ to BMS , same error occurs.

" Index was outside bounds of array "

Also I got this problem but i made a texture, anybody can help me with this ??

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triangulate the model.
09/25/2014 09:56 epvpalekuzu#433
Okay sir , let me try.. i'll find the things in google how to triangulate it.

What would be the export setting for the new version of blender ? sorry for many questions :D

finally, but . another problem , why is it that the texture is still from the ingame texture ?

okay i get it so my problem now is the texture or the .dds file
how could i make an dds file of the model i've made to make it .ddj

Thanks Perry
09/26/2014 10:14 epvpalekuzu#434
Hi another question,
I noticed in costumizing avatars,
if the character walks the avatar doesnt follow how to fix that ?
09/26/2014 11:00 perrytje#435
Quote:
Originally Posted by epvpalekuzu View Post
Hi another question,
I noticed in costumizing avatars,
if the character walks the avatar doesnt follow how to fix that ?
Read the first post, multibone section.