I'd do it by making a separate bms, bmt and ddj and adding it to the bsr. The way I did the mangnyang was just add the texture to the existing texture (I was noob back than, that's YEARS ago)Quote:
i want to know how u made the weapon that mang mob lv 1 have with another texture
meaning i want to make it like a _part2 with a different ddj and bmt
yes i know seprate bms , bmt and ddj and add it to bsr but when i add it with hex i get crash from bsr from adding new ...Quote:
I'd do it by making a separate bms, bmt and ddj and adding it to the bsr. The way I did the mangnyang was just add the texture to the existing texture (I was noob back than, that's YEARS ago)
You need to make sure the offsets in the header of the file are correct, if you add something you will have to change some.Quote:
yes i know seprate bms , bmt and ddj and add it to bsr but when i add it with hex i get crash from bsr from adding new ...
even when i delete same thing
but when i edit the bsr same letters it works
so how to add a new bms line or bmt in the bsr file
12 byte Header
52 byte unknown. Havnt look into those
int bsrType; ranges from 0x20000 to 0x20006 (could be more)
string bsrTitle;
From here on out they seem to differ depending on their bsrType
28 byte unknown
string meshReference Not in every .bsr. References a .bms file. Although the .bms file referenfces come later.
float[2,6] boundingBox; outlines the mesh
int unknown;
int bmtFileCount;
int unknown;
string[btmFileCount] paths to the different materials used on the model
int bmsFileCount;
string[bmsFileCount] paths to the different meshes used
int unknown
int unknown
int banFileCount;
string[banFileCount] paths to the different animation files
int bskFileCount; should be 1 for most models
string[bskFileCount] path to the skeleton files.
[12 byte] header
[04 byte] bmtIndex
[04 byte] bmsIndex
[04 byte] sklIndex
[04 byte] banIndex
[04 byte] defaultIndex
[04 byte] defaultIndex
[04 byte] ambientIndex
[04 byte] bmsIndex
The path that is so secret you had to black it out is wrong, or the file is in use by another program.Quote:
Sir perry i got this error.
I read all the posts from Page.1 - 44 and still didnt got any solution
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and everyone please help me.
triangulate the model.Quote:
I have found the solution, Thanks but I got another problem it is in converting from OBJ to BMS , same error occurs.
" Index was outside bounds of array "
Also I got this problem but i made a texture, anybody can help me with this ??
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