bool Scope;
void Switch(){
if(Scope == false && GetAsyncKeyState(VK_F1)){Scope=true;}
if(Scope == true && GetAsyncKeyState(VK_F2)){Scope=false;}}
void SCOPE()
{
if(Scope == true)
{
if(GetAsyncKeyState(VK_RBUTTON))
{
//Scope Source
}}}
bringt mir nicht da ich auch keine scope source habQuote:
des was du wolltest fleva?Code:bool Scope; void Switch(){ if(Scope == false && GetAsyncKeyState(VK_F1)){Scope=true;} if(Scope == true && GetAsyncKeyState(VK_F2)){Scope=false;}} void SCOPE() { if(Scope == true) { if(GetAsyncKeyState(VK_RBUTTON)) { //Scope Source }}}
bool Scope;
if(GetAsyncKeyState(VK_F1)) Scope = true;
if(GetAsyncKeyState(VK_F2)) Scope = false;
if(Scope && GetAsyncKeyState(VK_RBUTTON)){
*(int*)(ADR_SCOPE) = 1;}else{
*(int*)(ADR_SCOPE) = 0;}
/*==========================================
======WarRock Engine Text (Ingame)======
========Credits: NoName,IceVisionzX========
==========================================*/
#include <windows.h>
#define ADR_PLAYERPOINTER 0x00D4A730//Found at 0x00590AC0 ( WarRock.exe [0x400000] + 0x00190AC0 )
#define ADR_ENGINETEXT_INGAME 0x005A25B0//Found at 0x005A25B0 ( WarRock.exe [0x400000] + 0x001A25B0 )
bool ShowIngameMessage = true;
void ShowMessage(char* MyMessage)
{
__asm
{
push 0x1;
push 0x32;
push 0x32;
push 0xff;
push MyMessage;
mov esi,ADR_ENGINETEXT_INGAME;
call esi;
}
}
void CalledThread()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if ( dwPlayerPtr !=0 )
{
if ( ShowIngameMessage == true )
{
ShowMessage("Name >> Welcome");
ShowIngameMessage = false;
}
}
}
void CallThread()
{
for ( ; ; )
{
CalledThread();
Sleep(100);
}
}
BOOL WINAPI DllMain( HMODULE hDll , DWORD Reason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if(Reason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)CallThread, NULL, NULL, NULL);
}
return TRUE;
}
{
*(float*)ADR_FASTAMMO = 12.05f;
}
void ExtraAmmo ()
{
*(int*)(ADR_ExtraAmmo1) = 1;
}
void ExtraAmmo2 ()
{
*(int*)(ADR_ExtraAmmo2) = 1;
}