WarRock EU - Code Snippets

12/05/2010 10:38 xl31tw0lfx#406
cyber antworte doch pls auf meine nachrichten =(
12/05/2010 10:39 Yazzn#407
@CyberRazzer: PerX etc probiert?
OSH Injector Probiert?
12/05/2010 11:02 Takado™#408
Funktioniert imer noch nicht crasht direkt nach injecten, habe fastall rausgenommen....
plz help
Code:
#include <windows.h>
#include <stdio.h>
//////////////////////

/////~~~Pointers~~~/////

#define ADR_PLAYERPOINTER	0x00D284E8
#define ADR_SERVERPOINTER	0x00C24B10

/////~~~memory~~~/////

#define	ADR_NOSPAWN1	0xBDDFD8
#define ADR_NOSPAWN2	0xBDDFE0
#define ADR_NOSPAWN3	0xBDDFDC
#define ADR_GLASSWALLS	0x000BB0B1C
#define ADR_FULLBRIGHT1	0x008B83BC
#define ADR_FULLBRIGHT2 0x008B83B8
#define ADR_FULLBRIGHT3 0x008B83B4
#define ADR_NEARFOG	0xBB0C2C
#define ADR_FARFOG	0xBB0C30
#define ADR_NOBOUNDS1	0x00BD53F0
#define ADR_NOBOUNDS2	0x00BD53F4
#define ADR_NOBOUNDS3	0x00BD53F8
#define ADR_NOSPREAD	0x00AE32BC
#define ADR_SCOPE	0xACD218
#define ADR_PX_SNIPER	0xBAAD34
#define ADR_EXTRAAMMO1 0xBAAD30
#define ADR_EXTRAAMMO2 0xBAAD31
#define ADR_FASTAMMO	0x00BAE1F4
#define ADR_FASTHEALTH	0x00BAE1F8
#define ADR_FASTREPAIR	0x00BAE1FC
#define ADR_FASTFLAG	0x00BAE1C0
#define ADR_GMMODUS 0x00CEB144
#define ADR_BANDAGE 0x00C29C62
#define ADR_FARFOG 0xBB0C30
#define ADR_NEARFOG 0xBB0C2C
/////offsets/////
#define OFS_Z	0x00102D8
#define OFS_X	0x00102D4
#define OFS_Y	0x00102DC
#define OFS_Speed	0xA4B8D4
#define OFS_5SLOT	0x001021A4
#define OFS_6SLOT	0x001021A5
#define OFS_7SLOT	0x001021A6
#define OFS_8SLOT	0x001021A7
#define OFS_NFD	0x000103A4
#define OFS_NORECOIL3	0x00000024
#define OFS_NORECOIL2	0x00000020
#define OFS_NORECOIL1	0x0000001c
#define OFS_DINAR	0x11A620
#define OFS_SUPERMASTER	0xFC8C8
#define OFS_ROOMMASTER	0x00CC420
#define OFS_PREMIUM1	0x0000057C
#define OFS_PREMIUM2	0x0580


float posiX;
float posiY;
float posiZ;




DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;



void speedon0 ()
{
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f; 
}

}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f; 
}

}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f; 
}

}

void speedon3 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f; 
}

}

void speedon4 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f; 
}

}

void speedon5 ()
{
    if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f; 
}

}
void speedon6 ()
{
    if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 0.0f; 
}

}



void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1; 
}
}
void norecoil () 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;  
}
}

void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1; 
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1; 
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1; 
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11)) 
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;     
}
}
}

void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}


void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0; 
}

void platinum () 
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; 
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;  
}}}

void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU)) 
     {
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 100.0f; 
}
}
}


void fullbright () 
{
	 if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)

*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;    
}

void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMMODUS) = 5;
}
}

void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;  
}
}

void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; 
}
}
}

void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0; 
}

void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0; 
}





void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{                   
ExitProcess(0);              
}
}



void Hacks() 
{
for(;;) 
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
norecoil();
Teleport();
NoSpread();
NoBounds();
lowgravity();
fullbright();
NFD();
GMMode();
SuperJump();
SniperPX();
Extrammo();
exit();
Sleep(0);
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

MessageBoxA(NULL, "Credits :Takado™ ", "Injection Succesfully", MB_OK);
ShellExecuteA(NULL,"Open","http://www.**************/325750",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
12/05/2010 11:08 Reiti1212#409
Quote:
Originally Posted by Takado™ View Post
Funktioniert imer noch nicht crasht direkt nach injecten, habe fastall rausgenommen....
plz help
Code:
#include <windows.h>
#include <stdio.h>
//////////////////////

/////~~~Pointers~~~/////

#define ADR_PLAYERPOINTER	0x00D284E8
#define ADR_SERVERPOINTER	0x00C24B10

/////~~~memory~~~/////

#define	ADR_NOSPAWN1	0xBDDFD8
#define ADR_NOSPAWN2	0xBDDFE0
#define ADR_NOSPAWN3	0xBDDFDC
#define ADR_GLASSWALLS	0x000BB0B1C
#define ADR_FULLBRIGHT1	0x008B83BC
#define ADR_FULLBRIGHT2 0x008B83B8
#define ADR_FULLBRIGHT3 0x008B83B4
#define ADR_NEARFOG	0xBB0C2C
#define ADR_FARFOG	0xBB0C30
#define ADR_NOBOUNDS1	0x00BD53F0
#define ADR_NOBOUNDS2	0x00BD53F4
#define ADR_NOBOUNDS3	0x00BD53F8
#define ADR_NOSPREAD	0x00AE32BC
#define ADR_SCOPE	0xACD218
#define ADR_PX_SNIPER	0xBAAD34
#define ADR_EXTRAAMMO1 0xBAAD30
#define ADR_EXTRAAMMO2 0xBAAD31
#define ADR_FASTAMMO	0x00BAE1F4
#define ADR_FASTHEALTH	0x00BAE1F8
#define ADR_FASTREPAIR	0x00BAE1FC
#define ADR_FASTFLAG	0x00BAE1C0
#define ADR_GMMODUS 0x00CEB144
#define ADR_BANDAGE 0x00C29C62
#define ADR_FARFOG 0xBB0C30
#define ADR_NEARFOG 0xBB0C2C
/////offsets/////
#define OFS_Z	0x00102D8
#define OFS_X	0x00102D4
#define OFS_Y	0x00102DC
#define OFS_Speed	0xA4B8D4
#define OFS_5SLOT	0x001021A4
#define OFS_6SLOT	0x001021A5
#define OFS_7SLOT	0x001021A6
#define OFS_8SLOT	0x001021A7
#define OFS_NFD	0x000103A4
#define OFS_NORECOIL3	0x00000024
#define OFS_NORECOIL2	0x00000020
#define OFS_NORECOIL1	0x0000001c
#define OFS_DINAR	0x11A620
#define OFS_SUPERMASTER	0xFC8C8
#define OFS_ROOMMASTER	0x00CC420
#define OFS_PREMIUM1	0x0000057C
#define OFS_PREMIUM2	0x0580


float posiX;
float posiY;
float posiZ;




DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;



void speedon0 ()
{
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f; 
}

}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f; 
}

}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f; 
}

}

void speedon3 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f; 
}

}

void speedon4 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f; 
}

}

void speedon5 ()
{
    if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f; 
}

}
void speedon6 ()
{
    if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 0.0f; 
}

}



void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1; 
}
}
void norecoil () 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;  
}
}

void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1; 
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1; 
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1; 
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11)) 
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;     
}
}
}

void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}


void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0; 
}

void platinum () 
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; 
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;  
}}}

void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU)) 
     {
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 100.0f; 
}
}
}


void fullbright () 
{
	 if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)

*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;    
}

void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMMODUS) = 5;
}
}

void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;  
}
}

void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; 
}
}
}

void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0; 
}

void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0; 
}





void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{                   
ExitProcess(0);              
}
}



void Hacks() 
{
for(;;) 
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
norecoil();
Teleport();
NoSpread();
NoBounds();
lowgravity();
fullbright();
NFD();
GMMode();
SuperJump();
SniperPX();
Extrammo();
exit();
Sleep(0);
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

MessageBoxA(NULL, "Credits :Takado™ ", "Injection Succesfully", MB_OK);
ShellExecuteA(NULL,"Open","http://www.**************/325750",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Du hast im HackThread stehen:
Sleep(0);
Das ist der Grund warums crasht.
Probier mal Slepp(10);

mfg
12/05/2010 11:22 Takado™#410
Habs probiert mit Sleep (10);
crasht auch-.-
12/05/2010 11:30 Angelυѕ#411
Quote:
MessageBoxA(NULL, "Credits :Takado™ ", "Injection Succesfully", MB_OK);
ShellExecuteA(NULL,"Open","http://www.**************/325750",NULL,NULL,1);
Raus damit und schon funktionierts, also bei mir zumindestens :)
Trotzdem auch den Sleep von 0 auf 10 :)
12/05/2010 11:43 Takado™#412
Funzt immer noch nit sieht jez so aus:
Code:
#include <windows.h>
#include <stdio.h>
//////////////////////

/////~~~Pointers~~~/////

#define ADR_PLAYERPOINTER	0x00D284E8
#define ADR_SERVERPOINTER	0x00C24B10

/////~~~memory~~~/////

#define ADR_NOSPAWN1	0xBDDFD8
#define ADR_NOSPAWN2	0xBDDFE0
#define ADR_NOSPAWN3	0xBDDFDC
#define ADR_GLASSWALLS	0x000BB0B1C
#define ADR_FULLBRIGHT1	0x008B83BC
#define ADR_FULLBRIGHT2 0x008B83B8
#define ADR_FULLBRIGHT3 0x008B83B4
#define ADR_NEARFOG	0xBB0C2C
#define ADR_FARFOG	0xBB0C30
#define ADR_NOBOUNDS1	0x00BD53F0
#define ADR_NOBOUNDS2	0x00BD53F4
#define ADR_NOBOUNDS3	0x00BD53F8
#define ADR_NOSPREAD	0x00AE32BC
#define ADR_SCOPE	0xACD218
#define ADR_PX_SNIPER	0xBAAD34
#define ADR_EXTRAAMMO1 0xBAAD30
#define ADR_EXTRAAMMO2 0xBAAD31
#define ADR_FASTAMMO	0x00BAE1F4
#define ADR_FASTHEALTH	0x00BAE1F8
#define ADR_FASTREPAIR	0x00BAE1FC
#define ADR_FASTFLAG	0x00BAE1C0
#define ADR_GMMODUS 0x00CEB144
#define ADR_BANDAGE 0x00C29C62
#define ADR_FARFOG 0xBB0C30
#define ADR_NEARFOG 0xBB0C2C
/////~~~offsets~~~/////
#define OFS_Z	0x00102D8
#define OFS_X	0x00102D4
#define OFS_Y	0x00102DC
#define OFS_Speed	0xA4B8D4
#define OFS_5SLOT	0x001021A4
#define OFS_6SLOT	0x001021A5
#define OFS_7SLOT	0x001021A6
#define OFS_8SLOT	0x001021A7
#define OFS_NFD	0x000103A4
#define OFS_NORECOIL3	0x00000024
#define OFS_NORECOIL2	0x00000020
#define OFS_NORECOIL1	0x0000001c
#define OFS_DINAR	0x11A620
#define OFS_SUPERMASTER	0xFC8C8
#define OFS_ROOMMASTER	0x00CC420
#define OFS_PREMIUM1	0x0000057C
#define OFS_PREMIUM2	0x0580
#define MB_OK_0x00000000L

float posiX;
float posiY;
float posiZ;




DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;



void speedon0 ()
{
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f; 
}

}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f; 
}

}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f; 
}

}

void speedon3 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f; 
}

}

void speedon4 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f; 
}

}

void speedon5 ()
{
    if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f; 
}

}
void speedon6 ()
{
    if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 0.0f; 
}

}



void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1; 
}
}
void norecoil () 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;  
}
}

void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1; 
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1; 
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1; 
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11)) 
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;     
}
}
}

void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}


void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0; 
}

void platinum () 
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; 
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;  
}}}

void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU)) 
     {
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 100.0f; 
}
}
}


void fullbright () 
{
	 if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)

*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;    
}

void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMMODUS) = 5;
}
}

void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;  
}
}

void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; 
}
}
}

void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0; 
}

void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0; 
}





void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{                   
ExitProcess(0);              
}
}

void Hacks() 
{
for(;;) 
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
norecoil();
Teleport();
NoSpread();
NoBounds();
lowgravity();
fullbright();
NFD();
GMMode();
SuperJump();
SniperPX();
Extrammo();
Sleep(10);
exit();
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}



BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Gib die Source womit dus getestet hast plz Caligo
Crasht immer wenn ich Spiel Joine
12/05/2010 11:45 Angelυѕ#413
12/05/2010 11:48 Awez•me™#414
Ich find den Thread mal so richtig scheiße! Wieso ? Weil das hacken zum Knast kommen kann, siehe Gordon! Nichts gegen deine Idee, aber du machst den ganzen Codern nur mehr hilfe damit War Rock zu zerstören! Es wurden viele schon mit Geldstrafen beworfen etc. Gordon ist sogar im Knast wegen diesem Müll, was müsst ihr noch sehen damit euch bewusst wird das Hacken/Coden unnütz und scheiße ist *.* ?
Nichts gegen euch usw. aber ihr zerstört War Rock!
12/05/2010 11:51 Angelυѕ#415
Öhm hallo? Das coden und verbreiten von Hacks ist nicht strafbar!!!
Da dies keine Hacks sind die Serverside sind :)
12/05/2010 11:58 infected'#416
Besser dieser übersichtliche Sammelthread mit allen Codes statt 10 Themen pro Tag wo nach Codes gefragt wird.

Außerdem ist Warrock schon zerstört.
12/05/2010 12:10 Takado™#417
@Caligo:
Mein Warrock crasht immer nachdem ich einen schritt gemacht hab-.-

Code:
#include <windows.h>
#include <stdio.h>
//////////////////////

/////~~~Pointers~~~/////

#define ADR_PLAYERPOINTER    0x00D284E8
#define ADR_SERVERPOINTER    0x00C24B10

/////~~~memory~~~/////

#define ADR_NOSPAWN1    0xBDDFD8
#define ADR_NOSPAWN2    0xBDDFE0
#define ADR_NOSPAWN3    0xBDDFDC
#define ADR_GLASSWALLS    0x000BB0B1C
#define ADR_FULLBRIGHT1    0x008B83BC
#define ADR_FULLBRIGHT2 0x008B83B8
#define ADR_FULLBRIGHT3 0x008B83B4
#define ADR_NEARFOG    0xBB0C2C
#define ADR_FARFOG    0xBB0C30
#define ADR_NOBOUNDS1    0x00BD53F0
#define ADR_NOBOUNDS2    0x00BD53F4
#define ADR_NOBOUNDS3    0x00BD53F8
#define ADR_NOSPREAD    0x00AE32BC
#define ADR_SCOPE    0xACD218
#define ADR_PX_SNIPER    0xBAAD34
#define ADR_EXTRAAMMO1 0xBAAD30
#define ADR_EXTRAAMMO2 0xBAAD31
#define ADR_FASTAMMO    0x00BAE1F4
#define ADR_FASTHEALTH    0x00BAE1F8
#define ADR_FASTREPAIR    0x00BAE1FC
#define ADR_FASTFLAG    0x00BAE1C0
#define ADR_GMMODUS 0x00CEB144
#define ADR_BANDAGE 0x00C29C62
#define ADR_FARFOG 0xBB0C30
#define ADR_NEARFOG 0xBB0C2C
/////offsets/////
#define OFS_Z    0x00102D8
#define OFS_X    0x00102D4
#define OFS_Y    0x00102DC
#define OFS_Speed    0xA4B8D4
#define OFS_5SLOT    0x001021A4
#define OFS_6SLOT    0x001021A5
#define OFS_7SLOT    0x001021A6
#define OFS_8SLOT    0x001021A7
#define OFS_NFD    0x000103A4
#define OFS_NORECOIL3    0x00000024
#define OFS_NORECOIL2    0x00000020
#define OFS_NORECOIL1    0x0000001c
#define OFS_DINAR    0x11A620
#define OFS_SUPERMASTER    0xFC8C8
#define OFS_ROOMMASTER    0x00CC420
#define OFS_PREMIUM1    0x0000057C
#define OFS_PREMIUM2    0x0580


float posiX;
float posiY;
float posiZ;




DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;



void speedon0 ()
{
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f; 
}

}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f; 
}

}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f; 
}

}

void speedon3 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f; 
}

}

void speedon4 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f; 
}

}

void speedon5 ()
{
    if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f; 
}

}
void speedon6 ()
{
    if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 0.0f; 
}

}



void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1; 
}
}
void norecoil () 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;  
}
}

void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1; 
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1; 
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1; 
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11)) 
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;     
}
}
}

void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}


void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0; 
}

void platinum () 
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; 
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;  
}}}

void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU)) 
     {
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 100.0f; 
}
}
}


void fullbright () 
{
     if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)

*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;    
}

void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMMODUS) = 5;
}
}

void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;  
}
}

void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; 
}
}
}

void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0; 
}

void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0; 
}





void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{                   
ExitProcess(0);              
}
}



void Hacks() 
{
for(;;) 
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
norecoil();
Teleport();
NoSpread();
NoBounds();
lowgravity();
fullbright();
NFD();
GMMode();
SuperJump();
SniperPX();
Extrammo();
exit();
Sleep(10);
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Liegts Vielleicht an den Addys?
12/05/2010 12:20 _Headsh0t_#418
#pinned, da er für einige doch ganz sinnvoll ist
12/05/2010 12:51 Reiti1212#419
Quote:
Originally Posted by Takado™ View Post
@Caligo:
Mein Warrock crasht immer nachdem ich einen schritt gemacht hab-.-

Code:
#include <windows.h>
#include <stdio.h>
//////////////////////

/////~~~Pointers~~~/////

#define ADR_PLAYERPOINTER    0x00D284E8
#define ADR_SERVERPOINTER    0x00C24B10

/////~~~memory~~~/////

#define ADR_NOSPAWN1    0xBDDFD8
#define ADR_NOSPAWN2    0xBDDFE0
#define ADR_NOSPAWN3    0xBDDFDC
#define ADR_GLASSWALLS    0x000BB0B1C
#define ADR_FULLBRIGHT1    0x008B83BC
#define ADR_FULLBRIGHT2 0x008B83B8
#define ADR_FULLBRIGHT3 0x008B83B4
#define ADR_NEARFOG    0xBB0C2C
#define ADR_FARFOG    0xBB0C30
#define ADR_NOBOUNDS1    0x00BD53F0
#define ADR_NOBOUNDS2    0x00BD53F4
#define ADR_NOBOUNDS3    0x00BD53F8
#define ADR_NOSPREAD    0x00AE32BC
#define ADR_SCOPE    0xACD218
#define ADR_PX_SNIPER    0xBAAD34
#define ADR_EXTRAAMMO1 0xBAAD30
#define ADR_EXTRAAMMO2 0xBAAD31
#define ADR_FASTAMMO    0x00BAE1F4
#define ADR_FASTHEALTH    0x00BAE1F8
#define ADR_FASTREPAIR    0x00BAE1FC
#define ADR_FASTFLAG    0x00BAE1C0
#define ADR_GMMODUS 0x00CEB144
#define ADR_BANDAGE 0x00C29C62
#define ADR_FARFOG 0xBB0C30
#define ADR_NEARFOG 0xBB0C2C
/////offsets/////
#define OFS_Z    0x00102D8
#define OFS_X    0x00102D4
#define OFS_Y    0x00102DC
#define OFS_Speed    0xA4B8D4
#define OFS_5SLOT    0x001021A4
#define OFS_6SLOT    0x001021A5
#define OFS_7SLOT    0x001021A6
#define OFS_8SLOT    0x001021A7
#define OFS_NFD    0x000103A4
#define OFS_NORECOIL3    0x00000024
#define OFS_NORECOIL2    0x00000020
#define OFS_NORECOIL1    0x0000001c
#define OFS_DINAR    0x11A620
#define OFS_SUPERMASTER    0xFC8C8
#define OFS_ROOMMASTER    0x00CC420
#define OFS_PREMIUM1    0x0000057C
#define OFS_PREMIUM2    0x0580


float posiX;
float posiY;
float posiZ;




DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;



void speedon0 ()
{
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f; 
}

}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f; 
}

}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f; 
}

}

void speedon3 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f; 
}

}

void speedon4 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f; 
}

}

void speedon5 ()
{
    if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f; 
}

}
void speedon6 ()
{
    if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 0.0f; 
}

}



void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1; 
}
}
void norecoil () 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;  
}
}

void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1; 
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1; 
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1; 
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11)) 
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;     
}
}
}

void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}


void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0; 
}

void platinum () 
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; 
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;  
}}}

void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU)) 
     {
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 100.0f; 
}
}
}


void fullbright () 
{
     if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)

*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;    
}

void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMMODUS) = 5;
}
}

void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;  
}
}

void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; 
}
}
}

void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0; 
}

void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0; 
}





void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{                   
ExitProcess(0);              
}
}



void Hacks() 
{
for(;;) 
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
norecoil();
Teleport();
NoSpread();
NoBounds();
lowgravity();
fullbright();
NFD();
GMMode();
SuperJump();
SniperPX();
Extrammo();
exit();
Sleep(10);
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Liegts Vielleicht an den Addys?
Das letzte Sleep(200) ist unnötig, da das nicht ausgeführt wird.
ändere das Sleep(10) auf Sleep(100) vllt. liegt es daran.
Wenn nicht versuch mal jede funktion auszukommentieren, und zwar so lange bis der hack nicht mehr crasht, und dann sag uns mal welche Funktion du wegmachen musstest damits funktioniert.
mfg
12/05/2010 13:35 xxfabbelxx#420
Quote:
Originally Posted by Awez•me™ View Post
Ich find den Thread mal so richtig scheiße! Wieso ? Weil das hacken zum Knast kommen kann, siehe Gordon! Nichts gegen deine Idee, aber du machst den ganzen Codern nur mehr hilfe damit War Rock zu zerstören! Es wurden viele schon mit Geldstrafen beworfen etc. Gordon ist sogar im Knast wegen diesem Müll, was müsst ihr noch sehen damit euch bewusst wird das Hacken/Coden unnütz und scheiße ist *.* ?
Nichts gegen euch usw. aber ihr zerstört War Rock!
Spam

#reported

Lies die Threadregeln durch und benutz die Umfragefunktion!