oh thanks! worked like a charm! :) and the last question for today, can i #Register that ONLY if my character targets a mob he instantly starts doing a chain of skills? (kinda like a bot), i'm trying to make a gathering macro, what i've been doing was something like this:
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1253,851;
MoveSmooth=1256,849;
MoveSmooth=1260,847;
MoveSmooth=1262,843;
MoveSmooth=1263,840;
MoveSmooth=1263,836;
MoveSmooth=1250,807;
MoveSmooth=1250,805;
MoveSmooth=1251,804;
MoveSmooth=1251,803;
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1247,800;
MoveSmooth=1241,793;
MoveSmooth=1239,784;
MoveSmooth=1238,775;
MoveSmooth=1239,765;
MoveSmooth=1241,757;
#DO=20000;
Command=/select Manduri Lavafist;
Delay=200;
Command=/attack;
Delay=500;
Command=/skill Ferocious Chop;
Delay=900;
Command=/skill Piercing Rupture;
Delay=600;
Command=/skill Sure Strike;
Delay=750;
Command=/skill Energy Impact;
Delay=450;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=350;
Command=/skill Wrathful Strike;
Delay=350;
Command=/skill Body Smash;
Delay=450;
Command=/skill Body Combo;
Delay=250;
Command=/skill Body Combo;
Delay=250;
Command=/skill Cleave;
Delay=400;
Command=/skill Great Cleave;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=450;
Command=/skill Wrathful Strike;
Delay=550;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Body Smash;
Delay=400;
#UNTIL=%TargetName,;
Command=/skill Loot;
Delay=200;
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1241,755;
MoveSmooth=1238,764;
MoveSmooth=1234,772;
MoveSmooth=1225,776;
MoveSmooth=1216,778;
MoveSmooth=1206,778; (segundo mono)
#DO=20000;
Command=/select Manduri Lavafist;
Delay=200;
Command=/attack;
Delay=500;
Command=/skill Ferocious Chop;
Delay=900;
Command=/skill Piercing Rupture;
Delay=600;
Command=/skill Sure Strike;
Delay=750;
Command=/skill Energy Impact;
Delay=450;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=350;
Command=/skill Wrathful Strike;
Delay=350;
Command=/skill Body Smash;
Delay=450;
Command=/skill Body Combo;
Delay=250;
Command=/skill Body Combo;
Delay=250;
Command=/skill Cleave;
Delay=400;
Command=/skill Great Cleave;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=450;
Command=/skill Wrathful Strike;
Delay=550;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Loot;
Delay=200;
#UNTIL=%TargetName,;
but since it is kinda mechanic, if the monster is not alive, my character just stands there trying to hit a non-existant mob for 30secs or so c: