the pixel search is really fast.... if it does not find anything... it is what you tell it to do when it does find something that is incredibly time consuming.
on the topic of finding mob HP bars... When it finds one you then have to define it so you do not re-detect that one (the HP bars are 102x5 red pixels roughly). And you would need to find everything on the screen so you could fight the targets nearest you. This in my mind negates the idea and puts the TAB mob search back on the floor. Take my script for the wordmaker for example: I am only searching a box that is 200x11 looking for specific solid black pixels 0x000000. Granted I had to add sleep(1) statements to almost every line (because of a problem with Windows XP running the script too fast), but that takes more than 12 seconds to happen easily. I imagine a functional screen search script would be awsome, but in my mind it is not plausible at the moment. I am currently writing a beta for it so i can actually test this and see what kind of speed we can expect out of it.
on the topic of finding mob HP bars... When it finds one you then have to define it so you do not re-detect that one (the HP bars are 102x5 red pixels roughly). And you would need to find everything on the screen so you could fight the targets nearest you. This in my mind negates the idea and puts the TAB mob search back on the floor. Take my script for the wordmaker for example: I am only searching a box that is 200x11 looking for specific solid black pixels 0x000000. Granted I had to add sleep(1) statements to almost every line (because of a problem with Windows XP running the script too fast), but that takes more than 12 seconds to happen easily. I imagine a functional screen search script would be awsome, but in my mind it is not plausible at the moment. I am currently writing a beta for it so i can actually test this and see what kind of speed we can expect out of it.