It shifts the memory, but the pattern scanning would hold up - which some of it does with AB, but not all of it is totally done and because of some changes repeatedly in memory that break the patterns often.Quote:
that would entail having to have the memory offsets/info for AB and I'm not sure they'd part with that info in a collaborative effort :( Maybe I'm wrong would be epic though.
I've also just finished testing the clip cam change, which will not spazz the camera out anymore or over extend it out, has no issues with char interaction to terrain since I divided how that works and also works for when you are coming up from the ocean and clips through the top now ( believe it did before but was a bit spazzy at times ) and will update it some time tomorrow. Working on the spider now to make it more better with slopes an less likely to clip through doing a few things with crawlheight.
Edit: I might aswell just update it now an let people test the clip cam, so have it, see how it rolls now compared to before and let me know of any issues :)