United Hackprogrammers Front(UHF)-CO2 Memory Tables

08/25/2008 13:13 jumper1#376
Quote:
Originally Posted by Ulfius View Post
Here's what I have so far for 5055:

SrvName=&H5726DC
CharName=&H56E134
CharLV=&H56EC58
CharStam=&H56EC50
Ping=&H572450
MoneyInv=&H56EED4
MoneyWH=&H56F450
OrdX=&H56E1E0
OrdY=&H56E1E4
ClientZoom=&H56C8DC
Sweet ty for this info xD
08/25/2008 18:11 jumper1#377
I am interested in knowing how to locate the memory addresses for the diferent items in the table. Is there a guide i can follow first with what progs to use. I am familliar with a bit of VB lol and hex editing too would be greatfull if someone could explain it please

ty Jumper xx

*** sorry for the double posting >.< ***
08/25/2008 23:12 BEanErzzz#378
Quote:
Originally Posted by joek View Post
Good work Ulfius, the versions are changing so fast now its hard to keep up for those that like the bleeding edge :eek:
I will make a new DL table when more number come out.
Why don't you just calculate them? Once it's found once all you have to do is use an old table and calculate the new address using an address you can easily find. Theoretically, of course.
08/26/2008 12:16 joek#379
Quote:
Originally Posted by BEanErzzz View Post
Why don't you just calculate them? Once it's found once all you have to do is use an old table and calculate the new address using an address you can easily find. Theoretically, of course.
Yeah I know its a great idea in theory, but in practice it don't work 100% cause they mix the address pool at major exe updates.
Also if you started down that they would most certainly make things harder in the long run, which of course why some seemingly great ideas should are best kept to ones self in this arena :D
08/27/2008 11:20 leavemealone#380
@BEanErzzz,
In theory that would work, though i had the same thought quite along time ago and well yes its true but its only true for a that particular memory region as new updates and changed in different areas of the Application.
08/27/2008 17:11 fridaykw#381
Quote:
Originally Posted by leavemealone View Post
@BEanErzzz,
In theory that would work, though i had the same thought quite along time ago and well yes its true but its only true for a that particular memory region as new updates and changed in different areas of the Application.
USEFUL!:handsdown:
08/27/2008 22:06 nTL3fTy#382
Quote:
Originally Posted by leavemealone View Post
@BEanErzzz,
In theory that would work, though i had the same thought quite along time ago and well yes its true but its only true for a that particular memory region as new updates and changed in different areas of the Application.
[Only registered and activated users can see links. Click Here To Register...] <-- At quick glance, this looks like 'Moo'. :bandit:

I've done that in the past, a few of the addresses needed a different number to be added. (Such as addresses starting with 56, add 0x10, addresses starting in 57, subtract 0x10)
08/27/2008 23:53 BEanErzzz#383
Quote:
Originally Posted by joek View Post
Yeah I know its a great idea in theory, but in practice it don't work 100% cause they mix the address pool at major exe updates.
Also if you started down that they would most certainly make things harder in the long run, which of course why some seemingly great ideas should are best kept to ones self in this arena :D
Quote:
Originally Posted by leavemealone View Post
@BEanErzzz,
In theory that would work, though i had the same thought quite along time ago and well yes its true but its only true for a that particular memory region as new updates and changed in different areas of the Application.
Yes, but there aren't going to be too many new slots taken up so you would be able to guesstimate MUCH more effectively by knowing where they would be relatively placed in memory.
08/30/2008 02:56 VIP_007#384
i need any working multihack, itemtypes hack please
08/30/2008 10:41 tanelipe#385
Anything related to Character is easy to find unless they add something to the character class; Find the baseaddress for character; You can do this by finding your coordinates, it should be something like EAX+180, look what EAX = Baseaddress. Now find the other 'offsets' for character related stuffs and just read them like
Code:
Read(BaseAddress + Offset);
09/02/2008 16:53 lukasina#386
Code:
;this table is brought to you by the UHF at link-> http://www.elitepvpers.com/forum/co2-exploits-hacks-tools/81393-united-hackprogrammers-front-uhf-co2-memory-tables-24.html[ListVer]
CO2=5058
REV=0

[MemAdd]
CharName=&H56E134
CharLV=&H56EC58
CharVP=&H56ECAC
CharPot=&H56ECE0
CharJobID=&H56EC4C
CharClass=&H56EC4C
CharStam=&H56EC50
CharSpirit=&H56E930
CharAgility=&H56E928
CharStrength=&H56E920
CharVitality=&H56E92C
CharXP=&H56EC78
SrvName=&H5726D4
Spouse=&H56E910
GuildLeader=&H56EC90
Ping=&H572450
MoneyInv=&H56EED4
MoneyWH=&H56F450
XPcnt=&H56E934
PKpoints=&H56EC80
MessageCnt=&H56C2F8
WhisperCnt=&H56BFD4
MapName=&H56C8EC
MapID=&H56C888
OrdX=&H56E1E0
OrdY=&H56E1E4
ClientZoom=&H56C8DC
ClientRGB-R=&H56C8DA
ClientRGB-G=&H56C8D9
ClientRGB-B=&H56C8D8
Trippyness=&H56C8DB
XPKillCnt=&H56ECA8
AccountID=&H572534
CPS=&H56EED8
CharEffects=&H56E0BE
CharEff1=&H56E0BE
CharEff2=&H56E0BD
GuildDonation=&H56EC8C
GuildFund=&H56ECA0
GuildMembers=&H56ECA4
GuildBulletin=&H56FED4
CharDir=&H56E150
ObjectCnt=&H0   
DoSurvey=&H0

;I also found Item container count at &H17ECCEC but I dont know if it's ObjectCnt
09/02/2008 21:14 jeager#387
Quote:
Originally Posted by lukasina View Post
Code:
;this table is brought to you by the UHF at link-> http://www.elitepvpers.com/forum/co2-exploits-hacks-tools/81393-united-hackprogrammers-front-uhf-co2-memory-tables-24.html[ListVer]
CO2=5058
REV=0

[MemAdd]
CharName=&H56E134
CharLV=&H56EC58
CharVP=&H56ECAC
CharPot=&H56ECE0
CharJobID=&H56EC4C
CharClass=&H56EC4C
CharStam=&H56EC50
CharSpirit=&H56E930
CharAgility=&H56E928
CharStrength=&H56E920
CharVitality=&H56E92C
CharXP=&H56EC78
SrvName=&H5726D4
Spouse=&H56E910
GuildLeader=&H56EC90
Ping=&H572450
MoneyInv=&H56EED4
MoneyWH=&H56F450
XPcnt=&H56E934
PKpoints=&H56EC80
MessageCnt=&H56C2F8
WhisperCnt=&H56BFD4
MapName=&H56C8EC
MapID=&H56C888
OrdX=&H56E1E0
OrdY=&H56E1E4
ClientZoom=&H56C8DC
ClientRGB-R=&H56C8DA
ClientRGB-G=&H56C8D9
ClientRGB-B=&H56C8D8
Trippyness=&H56C8DB
XPKillCnt=&H56ECA8
AccountID=&H572534
CPS=&H56EED8
CharEffects=&H56E0BE
CharEff1=&H56E0BE
CharEff2=&H56E0BD
GuildDonation=&H56EC8C
GuildFund=&H56ECA0
GuildMembers=&H56ECA4
GuildBulletin=&H56FED4
CharDir=&H56E150
ObjectCnt=&H0   
DoSurvey=&H0

;I also found Item container count at &H17ECCEC but I dont know if it's ObjectCnt


youre the best! :) ty
09/03/2008 00:46 nTL3fTy#388
Quote:
Originally Posted by lukasina View Post
Code:
;this table is brought to you by the UHF at link-> http://www.elitepvpers.com/forum/co2-exploits-hacks-tools/81393-united-hackprogrammers-front-uhf-co2-memory-tables-24.html[ListVer]
CO2=5058
REV=0

[MemAdd]
CharName=&H56E134
CharLV=&H56EC58
CharVP=&H56ECAC
CharPot=&H56ECE0
CharJobID=&H56EC4C
CharClass=&H56EC4C
CharStam=&H56EC50
CharSpirit=&H56E930
CharAgility=&H56E928
CharStrength=&H56E920
CharVitality=&H56E92C
CharXP=&H56EC78
SrvName=&H5726D4
Spouse=&H56E910
GuildLeader=&H56EC90
Ping=&H572450
MoneyInv=&H56EED4
MoneyWH=&H56F450
XPcnt=&H56E934
PKpoints=&H56EC80
MessageCnt=&H56C2F8
WhisperCnt=&H56BFD4
MapName=&H56C8EC
MapID=&H56C888
OrdX=&H56E1E0
OrdY=&H56E1E4
ClientZoom=&H56C8DC
ClientRGB-R=&H56C8DA
ClientRGB-G=&H56C8D9
ClientRGB-B=&H56C8D8
Trippyness=&H56C8DB
XPKillCnt=&H56ECA8
AccountID=&H572534
CPS=&H56EED8
CharEffects=&H56E0BE
CharEff1=&H56E0BE
CharEff2=&H56E0BD
GuildDonation=&H56EC8C
GuildFund=&H56ECA0
GuildMembers=&H56ECA4
GuildBulletin=&H56FED4
CharDir=&H56E150
ObjectCnt=&H0   
DoSurvey=&H0

;I also found Item container count at &H17ECCEC but I dont know if it's ObjectCnt
ObjectCnt (ObjectCount) is the number of objects, such as players and NPCs, around your character.

Also, that address (&H17ECCEC) doesn't look like it's in one of CO's static memory address regions - it won't work on everyone's own computer.
09/03/2008 16:37 lukasina#389
____________

I found it out

Code:
ObjectCnt=&H5726BC
:)

____________
09/07/2008 15:52 naddo1#390
Need to change

CharName=&H56D134

Is for 5061, once this is changed all the other codes from above work.

(First time at doing this ... so well chuffed with myself :D)