Para's Script Library

03/02/2016 15:00 iTonique#376
Be careful when running the scripts:) I found out the hard way.
Your AION Free-to-Play account has just been permanently banned due to a breach of the terms and conditions.
03/02/2016 16:25 daraja#377
Okay a little update on this, seems like every account involved with the scripts has been permanently banned. I also got a feeling that they are actively monitoring this thread.
03/02/2016 20:32 iTonique#378
If they got their hands on the scripts itself they probably we're able to track down those running the script by checking the way the behavior of the script acts...the pattern was recognized and voilla:) well..when you risk it...you sometime pay for it:) this doesnt mean that Para didnt do an amazing work !
03/02/2016 22:15 daraja#379
he sure did, but ofc some greedy people like myself made so much profit with it, that it cought attention... ofc they wont let people to make 50-60 bil kinah a month
03/03/2016 06:41 adrienpk#380
Barracks NA sorc version is very bad compared to 1.08 version, without auto attack and some unexpected delays, wrong target names...
03/03/2016 10:51 Paraly#381
Quote:
Originally Posted by adrienpk View Post
Barracks NA sorc version is very bad compared to 1.08 version, without auto attack and some unexpected delays, wrong target names...
Are you sure you downloaded the NA version?
The only change was removing autoattacks at sorc script there was no other change, a lot of ppl couldn't use the sorc script before cause the for few the sorc did auto approach at autoattacks even when they disabled it in the settings cause of that I removed the autoattacks for sorc.

EU - ENG is not for NA obviously.
03/03/2016 14:59 Exem strike#382
AION NA script this failing in my glad anyway when he is not the problem in auto attack the statue he problem loot of Ceramium boxes
03/03/2016 16:03 adrienpk#383
Quote:
Originally Posted by Paraly View Post
Are you sure you downloaded the NA version?
The only change was removing autoattacks at sorc script there was no other change, a lot of ppl couldn't use the sorc script before cause the for few the sorc did auto approach at autoattacks even when they disabled it in the settings cause of that I removed the autoattacks for sorc.

EU - ENG is not for NA obviously.
so the auto attack was removed, this point is clear but my sorc cant loot the box as quick as before and sometimes it stucked at some script, I mean there s something wrong with this script version, it doesnt work smoothly at all and I had to go back at the starting point many times.
03/05/2016 22:17 Envision.LastChaos#384
well...radar shows noone by tp atleast...but not sure can radar be trasted or not =)
03/07/2016 10:47 franluna#385
any1 can to do a video explaining tiamat and steelrake script or is it outdated?
03/07/2016 12:02 Paraly#386
Quote:
Originally Posted by franluna View Post
any1 can to do a video explaining tiamat and steelrake script or is it outdated?
The steelrake exploit got fixed with the second part of 4.9 so NA don't have it anymore, for EU it's still working.

There's a instructions.txt next to the tiamat script, just be sure you have killed the first (ask some friends for help or so) then load and play the script exactly where you have killed the first boss, the script will skip the instance till the skeleton boss and then he will kill the adds all the time, one night should be enough to auto level from 57 to 65.
03/07/2016 20:00 jfso#387
I checked SR in 5.0.1, SR still works, in udas were deleted all boxes
03/12/2016 20:29 bitterdog#388
Are people having problems with the sorc script not using a spellbook? if you try and use a orb you will auto approach target - use a spellbook not a orb
03/12/2016 22:28 FallenEdge#389
Paraly, I am trying to make a script which uses

Quote:
#UseGravity
#UseCollision
at the beginning but once I reach certain coordinates I want to disable it, so I can land and walk normaly, tried to use:

Quote:
#ENDIF
#IF=%POSITION,X.X/X.X/X.X;
Quote:
#UnRegister
Quote:
#UseNoGravity
#UseNoCollision
But nothing works for me, help me please

------
Thanks for your other replay!
03/12/2016 23:35 Paraly#390
Quote:
Originally Posted by FallenEdge View Post
Paraly, I am trying to make a script which uses



at the beginning but once I reach certain coordinates I want to disable it, so I can land and walk normaly, tried to use:







But nothing works for me, help me please

------
Thanks for your other replay!
just set gravity and collision to false at each MoveTo if you don't need it, it should look like
Code:
MoveTo=X,Y,Z,False,False;