@2 slam - You could, thats what we did. As far as texturing goes, it really depends on what you are texturing. Lately i use alot of pelt mapping, but there are a number of ways to skin any given object. You just need to know where your seams will go, plan for them, hide them. We are licensed with Unity as well, and i can tell you from the work we do in there that only having diffuse mapping is VERY limiting. But this is a great place to learn diffuse mapping, thru and thru. Look at box mapping, cylindrical mapping, and pelt mapping to start (I'm assuming you are using planar mapping, these are all techniques of UV mapping for Diffuse textures). Those should really give you the basics of what you need to tackle any item.