Shield Bash works great in this case, you can do it nearly everywhere.
You are still visible on your original location. If you happen to jump into the water , players will only see you running not swimming.Quote:
Got a simple question hopefully someone can answer me. When I use the teleport and haven't sync'd am I visible to the world/players or am I still physically over where I left?
Thank you for informing.Quote:
Well there is no 'auto explore' feature which is primarly what people are being banned for at the moment and it does not use any type of auto sync so being caught is unlikely.
Using the speed/gravity is noticeable but if not seen by players not something to be bothered about.
In terms of the other options on there, they are all simple memory edits with no packet editing an I myself have broken down the client heavily enough to not see anything detecting/reporting any changes within the clients memory to the server or in any way flagging you to be reviewed or banned.
I would say it is safe to say that Unf has not seen but maybe in its time 3-4 bans but only because the players where doing obvious dumb shit ( speed/gravity hacking in public view ) and it is - safe to use.
gZoom itself will not get you banned per-say, but I would still not use a barely functional tool when there is obviously something maintained & support given here that is free or Midnight which is paid.
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can you make a damage higher or something?
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damage is calculated by server
Yes, I will add it when I have time so you can sprint :)Quote:
Is there a way to make it so in UNF that I bind speed/sprint to some keyboard button which is not normally used in combat (for example not space).
Well the newest private version includes render distance so terrain, like in WvW for example with walls, will render sooner on the client then its actually supposed to render. It also, if you look at the screenshot on my original post, needs no user input and will auto save your previous set ESP options ticked when loaded and do everything automatically that you want - so in short you can "Set it & Forget it!". It stores gate/wall hitpoints in memory and no matter where you are on the map will keep them loaded and display in real-time if they're hitpoints are being decreased by siege or other things. The view distance aswell is almost the exact same as what MMOMinion uses in terms of distance display of players/objects/npcs/resource nodes. It has also lasted through the Molten Core & Southsun Cove major patches without me having to change or modify anything, other then the new features that have recently been added such as auto save/login save/icons/render and some other memory changes I did to improve the quality of it.Quote:
And for ESP it is a not bad to have but I haven't seen much practical efficiency of it, I can as well turn it off.
Sounds great. Got a couple of more questions though. Private version is via donation or is there certain price?Quote:
Yes, I will add it when I have time so you can sprint :)
Well the newest private version includes render distance so terrain, like in WvW for example with walls, will render sooner on the client then its actually supposed to render. It also, if you look at the screenshot on my original post, needs no user input and will auto save your previous set ESP options ticked when loaded and do everything automatically that you want - so in short you can "Set it & Forget it!". It stores gate/wall hitpoints in memory and no matter where you are on the map will keep them loaded and display in real-time if they're hitpoints are being decreased by siege or other things. The view distance aswell is almost the exact same as what MMOMinion uses in terms of distance display of players/objects/npcs/resource nodes. It has also lasted through the Molten Core & Southsun Cove major patches without me having to change or modify anything, other then the new features that have recently been added such as auto save/login save/icons/render and some other memory changes I did to improve the quality of it.
You just donate.Quote:
Sounds great. Got a couple of more questions though. Private version is via donation or is there certain price?
gZoom doesn't do injection it just hooks to the process.Quote:
Does UNF do injection like gzoom?
I said there is nothing in the client that would warrant that I never said they didn't have server-sided methods of detection. I myself have speed hacked since pre-purchase days and never caught a ban - just all about how you do it.Quote:
In terms of the current, if any, built-in hack detection systems of guild wars 2 you are saying that there is no way to get detected while hacking other than another person (another player, GM, moderator etc) seeing us doing it and taking action?
They could just look at character packet log information an see obviously your shift in coordinates being substantial an ban accordingly.Quote:
If I get reported by someone for example and if a GM looks into my account is it possible that he will see I used speedhack and teleport, flight (using UNF only) etc?
Load them into the listview, click one from the list view, hit teleport, do your sync skill.Quote:
how do I use those .xyz files?